Buttons can be tied to affects and will let you know if you are affected by it and for how long. Have the affects-spoilers setting on.
Also for an easier cooking experience paste your recipe card here: https://cooldadgames.com/mm-recipes.php
You have obtained the following Marks: [Abstraction ] [Adventure ] [Alchemy ] [Annual ] [Anonymity ] [Aquamancy ] [Arbitration ] [Ashes ] [Assessment ] [Assistance ] [Association ] [Baldness ] [Balloons ] [Barbarity ] [Belief ] [Biennial ] [Birthdays ] [Boom ] [Boss-slayer-1 ] [Boss-slayer-2 ] [Bravery ] [Caprice ] [Captivity ] [Carillon ] [Celebrity ] [Centaurs ] [Chance ] [Charisma ] [Charity ] [Chromatomancy ] [Citizenship ] [Clairsentience ] [Clairvoyance ] [Clans ] [Clergy ] [Community ] [Conformity ] [Conscription ] [Conspiracy ] [Containment ] [Convenience ] [Cooking ] [Darkness ] [Declaration ] [Deliberation ] [Delight ] [Delirium ] [Discovery ] [Divination ] [Divinity ] [Dragon ] [Dreaming ] [Druidism ] [Dusk ] [Ebongates ] [Elation ] [Enemies ] [Expedition ] [Exploration ] [Extinguishment ] [Faith ] [Fear ] [Ferocity ] [Ferrovermology ] [Fervor ] [Fighting ] [Foe ] [Forgery ] [Formations ] [Fortitude ] [Fortune ] [Friendship ] [Fulfillment ] [Gloom ] [Goodness ] [Greed ] [Haunting ] [Healing ] [Honor ] [Horrors ] [Ignition ] [Illusion ] [Incineration ] [Ingenuity ] [Ingress ] [Judgment ] [Knowledge ] [Lamentation ] [Landmarks ] [Levelling ] [Liberation ] [Light ] [Loathing ] [Location ] [Love ] [Luck ] [Luddism ] [Madness ] [Magic ] [Mediums ] [Minimalism ] [Misfortune ] [Mystery ] [Observation ] [Octarine ] [Oddity ] [Orienteering ] [Oversight ] [Pain ] [Participation ] [Passage ] [Passion ] [Patience ] [Patricide ] [Patronage ] [Perseverance ] [Pestilence ] [Picnicking ] [Piracy ] [Pleasure ] [Pollination ] [Prematurity ] [Preservation ] [Pride ] [Prurience ] [Quinquennial ] [Reality ] [Reliability ] [Reliquary ] [Reminiscing ] [Resolution ] [Respect ] [Return ] [Ridership ] [Righteousness ] [Rivalry ] [Routing ] [Running ] [Ruthia ] [Salsa-roja ] [Scenery ] [Serenity ] [Servility ] [Sociableness ] [Solutions ] [Spaghetti-and-pesto ] [Speed ] [Spheniscomancy ] [Strength ] [Suffering ] [Tactics ] [Temperance ] [Tithing ] [Transience ] [Transport ] [Treachery ] [Trespassing ] [Truth ] [Vagary ] [Vagrancy ] [Valor ] [Vertigo ] [Vigor ] [Voting-1 ] [Wanderer ] [War ] [Warpstones ] [Wealth ] [Wisdom ] [Wonder ] [Worldgates ] [Yeoman-1 ] [Yeoman-2 ] [Yeoman-3 ] [Youth ] You have 175 of the 896 listed Marks.
Bosses you have not yet killed: 1 - a gnarled, gnobbly little sorceror - This ethereal astromancer is known for seeking a treasure in a cave, but is impossible to locate- unless you say 'xyzzy' nearby. 1 - the gorgon animator - Adventurers of all levels have experienced the horror of the Ice Witch's garden of statues on Avros. 2 - a junior megatentacled bog nightmare - Novrar is said to know how to to reach the interior of the Magencia, but that's almost worse. 2 - Novrar the necromantic beastmaster - 3 - a pernicious hodag - The near-mythical prey of hunters throughout Alyria, only the most determined still seek this creature, as only one weapon can harm it. 4 - a chemwalker immune to the ravages of death - This chemwalker stands strong amist the cruelest environments of Hellbent Mountain. 4 - a fey pharmacist - Once imprisoned by the trolls of Mandrake, she has returned to full strength within Unseelie Castle. 4 - a maleficent summoner - This efreet has spent its life summoning and twisting creatures to do its will. 4 - a tangle tree - Legends speak of a tangle vine that mutated into a full blown tree, waiting to ensnare unwary travellers in the wilderness. 4 - a visiting merchant marine looking for a fight - Having left behind a trail of messages, this lone survivor of a pirate battle drinks his sorrows away in the Bazaar bar. 4 - an assassin of the Crocodilian Empire - The Crocodilian Empire is powerful and jealous, and has a reputation for shipping assassins worldwide to perform their murderous duties. 4 - Auuqurun the Sliith - 4 - Banebeak the Wartoise - Drow mothers have always scared their children with stories of the monster turtle living on the banks of the lava moat- but someone actually saw it when preparing for Straz' wedding. 4 - Chieftain Raan-Kar - Secure within the remains of a old clan hall, Chieftain Raan-kar laughs at adventurers feeble attempts to reach him. 4 - Doctor Gonzo - 4 - Goblet Waxcap - Boss Waxcap is strongly implicated in an expansive protection racket, shaking down every vendor in the Bazaar from his huge tent in the east end. 4 - Jatzpek the Monastery Avatar - The strongest monk in Ofstadt is not the abbot, but a gnome who dedicated his life to Dira. 4 - Kezathin, the mad tinker - The fey inventor is as valuable as he is dangerous to the Unseelie Court, so they isolate him with his bob-omb creations. 4 - Lord Alymar - Lord Alymar rebuilt Kolvir and has vowed to prevent history from repeating itself again. 4 - Perlin Noise - 4 - Preacher Dan - 4 - Prince Rathbort - Prince Rathbort is a legitimate knight of New Kolvir, and a paragon of virtue in their society. 4 - Sloonsnar, Star Eater Supreme - 4 - the beautiful, deafening siren queen - From her roost on an abandoned oil well, this harpy rules over a polluted wasteland. 4 - the Golgothan - A demon composed of garbage and waste is known to have taken up residence in the depths of New Kolvir's moat. 4 - Vauldroth, the Kung Fu dracon - Wandering Vir, Vauldroth hopes to showcase the power of martial arts to her fellow dracons, though her efforts have been unnoticed. 5 - a barbarian from a far-off land - 5 - a beast hunter - The townsfolk in Templeton gossip about this odd duck, and his obsession with the local rumors about a werewolf. 5 - a blackened pool - The blackened pools strangled the Barangee Jungle for all living memory, until the army of New Kolvir tracked them down and imprisoned them. 5 - a brisk tempest - 5 - a carnivorous fern - The ferns in the War College are particularly bloodthirsty. 5 - a coal-black djinn - 5 - a conniving hunchback - Nobody has seen him since he retreated from his life to experiment on, of all things, polar bears. 5 - a dark Nalfeshnee - Part of the orc chieftain Graalg's collection of creatures is this dangerous tanar'ri. 5 - a dewy-eyed sylph aeromancer - The aeromancer blew in on a zephyr, attracted by the windswept cliffs of Inalandia, and never left. 5 - a fetid alcowalker - 5 - a frenzied frost giant battlerager - 5 - a frost revenant - 5 - a fugitive eyeball demon - Eyeball demons are routinely captured by the Mad Overlord's guards, but few have survived to escape- but one has, to the upper Moat. 5 - a furtive chemwalker - 5 - a gargoylic necromancer - 5 - a gasoline angel - Held hostage by the ariels, she awaits the inevitable day the Commissioner of Murder pays to obtain and execute her. 5 - a heavily-armored lightdragon - One of the few dragons to swear fealty to a Lord, this one was last seen escorting a mission to the bottom of Hellbent Mountain. 5 - a high bacchant of Xuchar - The bacchant is one of the most vaunted positions down Xuchar's spiral, responsible for torturing those buried beneath the viscera tree. 5 - a hooded reaper of the nine plaguebearers - The harbinger of disease showed up one day, and was whisked into Xazra Curse's just as quickly 5 - a hulking bulbous clanker - Left within the Confluence to maintain the structural integrity of its shielding container, this clanker was purpose-built to exist there forever. 5 - a hulking destroyer - The Destroyer was hired to keep the Magencia intact, so that's what's going to happen. 5 - a looming destroyer - 5 - a lost orc - Orcs are infamous for getting lost in big cities, no matter how close they live to them, just up the river. 5 - a lumbering, injured chemwalker - 5 - a Manari crusader - The Manari's historic base is deep in Rune Forest, and is where they always fight, but they sent travelers everywhere. 5 - a massive platinum titan statue - Built by unknown craftsmen, the statue helps support Grimbold's Annex on its back. 5 - a mist of souls - 5 - a moray as long as the darkness is deep - The morays of Darksea are known to grow vast and unforgiving. 5 - a morose spectre - 5 - a mosaiced sentry - The mosaiced home fell to the Chemwalkers, but its guardian remains intact. 5 - a rapacious chemwalker - 5 - a ravenous Implementor - 5 - a rusty, clanking chemwalker - Rumors abound of a Bazaar hawker selling the secret to this chemwalker. 5 - a shimmering water entity - 5 - a sod-covered angel - A benevolent angel and lover of nature summoned somewhere in SUG by a demonic ritual. 5 - a starving, desperate xorn - The few survivors of the Ghost Town in the Sigil Underground tell tales of a beast that rampaged through the Refindery, but know no details. 5 - a static pressure wave - Pilgrims whisper of the unseen forces at Dira Shrine, perhaps an unspoken ally of the Wind Owl. 5 - a sweaty bassist - Most groupies dream of their musical heroes- but others dream of becoming them. 5 - a ten-legged murderbeast - The murderbeast is one of the most efficient murderers in Alyria, utilizing all ten limbs for melee attacks. 5 - a warped kauri - The warping corruption consuming the Sigil Underground is similar to the pollution that created the Manifestation of Evil. 5 - a waste-filled gelatinous cube - This slime found a home in the reeking stretch. 5 - a zen destroyer - The goblins of the Desert are rumored to know the Zen destroyer's last whereabouts, and might tell- for a price. 5 - Aculeon the Chemist - A contributor to the design of the sentient chemwalkers operates out of Hellbent, hidden with an unreachable laboratory. 5 - an altered yaswon - 5 - an angry lava imp - 5 - an archon hunter master - Archon Hunter Masters rift like their lesser charges, but less frequently, per their increased difficulty. 5 - an armored ferromancer - At home in the Old Dark Order Clanhall, the ferromancer requires only rare rendevous for food, via nexus. 5 - an earthen vanguard - The knowledge of Maradas has been lost to the Gnomes of Cogworks City, but the stones remember. 5 - an Eldmarian battlerager - The other-dimensional Eldamarians are fierce warriors, but thankfully rarely encountered and easily isolated. 5 - an entropy priest - 5 - an escaped marilith - The marilith is tough and willing to fight to the death to not be recaptured. 5 - an ettin cannibal - This two-headed ogre hasn't let death stop its perpetual rampage of hunger and violence, in the Catacombs of Shame. 5 - an evil-eyed homunculus laboratory assistant - 5 - an imp of the perverse - Far below Winterborn Mansion, a tremendous clock counts down the seconds until doomsday, overseen by a cackling demon. 5 - an incensed eyeball demon - This brash, greedy demon has been stalking the troglodyte frontier for months, but a group of Vizra cultists are pursuing a bounty on its head. 5 - an obsidian tarantula - The Chemwalkers have created monstrous cretaures in the environment of The Obsidian Tear. 5 - an octarine drake - The octarine dragon and its family of dragons have overtaken an entire clanhall in eastern Beltane. 5 - an outcast of the Crocodilian empire - 5 - Annihilatrix Yurk - The annihilatrix are some of the highest-ranking members of the Death Huaka cabals- as well as the most fearsome. 5 - Artillery Unit mu-3 - A group of Gnomes are secretly constructing deadly weapons underneath their city. 5 - Avarosis, Avatar Prime of the Queen - 5 - Bartlett Mawn - Although he retired from public life many years ago, the elder partiarch of the Mawn clan is still alive. 5 - Bashedu the Court Wizard - Lord Agrippa's court wizard long ago sequestered himself high enough upstairs nobody could walk there. 5 - Bentnose - The huge Ogre is a community leader of the Ogre Village. 5 - Beyonder, guardian of the source - This cosmic being has been a fierce protector of the Source, the foundation of the dracon race, for eons. 5 - Big Shmrug - Big Shmrug is an indigent Aurynian, a notorious highwayman who used to live in orc territory. 5 - Borsq, the one-tusked - A wild one tusked boar has been trapped in a cave by some goblins. 5 - Bwenli - Strong is his devotion to Gath, may the flames of gath ever burn! 5 - Chef Nakrops - Nakrops was the tough-as-nails ship's chef for a gang of pirates that frequented the Whirlpools- but hasn't been seen by any gossiphounds in decades. 5 - Chief Gragdon Oggo - 5 - Chief Scientist Lathimus - Nobody has heard from the famous sidhe scientist Lathimus in years, but the last papers she published all indicated an interest in yaswon biology. 5 - Cloudchaser Verena - 5 - Delusional Optimism Is More Salable Than Honesty - A pair of dread Vizra Demons have been stalking the lower Proving Grounds. 5 - Dion Ronald - Oily demons of filth can arise nearly anywhere in Alyria, as the ecosystem is very habitable. 5 - Divusmors - Divusmors is the head commander of all the demon armies, who reliably attempts to invade Alyria every All Spirits Eve. 5 - Doctor Nogginstein - 5 - E'jmai, the caretaker - 5 - Frederica, the sea hag - This sea hag has hidden her home within ruins of fog. 5 - Geomancer Xangorn - 5 - Glythan Herringbone, high-elf refugee - The Herringbone family's ushabti collection went missing when now-prominent drows razed their village. 5 - Hargraven - An pyromancer sent into exile for repeated crimes against humanity, Hargraven has taken up residence in Hellbent Mountain. 5 - Heptheran the Demonic - One of the three members of the Congress of the Damned, Heptheran is only known for their insanity. 5 - Herthobomuths Clopft Junior, Cookware Magnate - Rumor has it that all of the REWARD - LOST WALLET signs around Tellerium are for Clopft's wallet. 5 - Hetharin - King Sandoval's advisor has long served faithfully what he believed the royal court's royal coffers were best used for. 5 - Jihulynth, the taskmaster - 5 - Jirhlyx Nalner - This halfling dancer is known to play at Hlegmal's Tavern. 5 - Jojo - 5 - Khrth, Servant of Kal'Tor - Khrth has rotted in Yoravy Prison for years after attempting to stage a religious coup against the Demonic Urges. 5 - Laerethanel - High Priest of The Mists, Laerethanel hopes to entomb the unwary within Hotel Hello. 5 - Laser-o-tron - A group of Gnomes are secretly constructing deadly weapons underneath their city. 5 - Leandra - The High Priest's lover has long inhabited the tombs below Hotel Hello, but few survive the journey through the village and the volcano. 5 - Lothaire the Abjurer - Likely the youngest employee of the Focault Magic Equipment Company, few have had a chance to glimpse him within the labyrintine offices. 5 - Madman - This dapper gentleman never speaks or appears ruffled in his three-piece suit, even when imprisoned in Xazra's accursed Box. 5 - Master Engineer Tanzarit - The head engineer of the Cogworks weapons facility is hidden deep underground. 5 - Mharizad, the elder vampire - 5 - Mourdul, Throne of Pain - Tragedy struck Rune graveyard when the High Lord of Suffering was summoned by Semiramis. 5 - one of the twin dragons of Colove - 5 - Pogonip Vseth - The swamp giant witch of Dungeon Avarice lies across a deadly perilous passageway of falling rocks. 5 - Pop Pop Gob - This robot musician is known to play at Hlegmal's Tavern. 5 - Professor Rhenimhak - Professor Kahminehr was recently hired away from the scholars of Ilandrama. 5 - Pyromancer Tirumathi - Pyromancer Tirumari stands astride her towering inferno in an underground lava pit, bringing ruin to all who betrayed her. 5 - Salvator - Most groupies dream of their musical heroes- but others dream of becoming them. 5 - Sandoval's spymaster - Little is known about this elusive sidhe, as he has only been spotted once- walking the Seelie Intelligence Services' pet yaswon around Rahdiyr. 5 - Sargrag the sinner - One of the three members of the Congress of the Damned, Sargrag hide in Xaventry's den of Hatred, biding his time with lucid dreams. 5 - Seriende - The Mistress of the Catacombs of Shame, she is the eighth and final queen encountered in the Compass of Eternity. 5 - Shraa the Hyena - 5 - Sicsem the Bronze - This ancient dragon was last seen flying over eastern Auryn before vanishing entirely. 5 - Tellanet - Dead men tell no tales, but grinning skulls know some secrets about the patient demon lieutenant who waits in the outer Ethereal Void. 5 - Teshi, the lugubrious dragon - Prisoner of Lord Alymar, Teshi spends her days haunted by her past, though she may be ready to break free of her captivity. 5 - the all-consuming fire - The all-consuming fire is summoned by the altar of blood in Xaventry, beneath the Temple of Gath- but it has run dry, and can only be restored with a life-sustaining quest item. 5 - the Archbishop of Vandyne - Followed by the other Archbishops, a disturbence in Xaventry requires their combined powers. 5 - the bloated corpse of Captain Shandy - Captain Shandy is rumored to have met her untimely end while burying her booty deep beneath Treasure Bay. 5 - the cellist - Most groupies dream of their musical heroes- but others dream of becoming them. 5 - the Cruelty of Miannas - 5 - the crusader behemoth - 5 - the Demon Lord of Cruelty - 5 - the executioner - 5 - the ghost of a mutilated clown - Nobody knows where in the Rune Graveyard the remains of the clown were hidden, in order to protect them from mobs. 5 - the great destroyer - You are the great destroyer. 5 - the hideous screaming skull of regret - 5 - the high witch of Holzan - Although young, she is nonetheless a fanatical true believer of Holzan, and her coven stands ready to assist her. 5 - the hunchbacked, deformed cryptkeeper - The cryptkeeper remains uncorrupted by Jhepp's magic- for his morality was already twisted beyond human recognition. 5 - the hungriest Implementor - Well-traveled mages whisper that strange horrors live in the basement of the Straz Magic Equipment Company. 5 - the incarnation of death - Despite being the manifestation of the end of life, Death can also be killed. 5 - the Kell commander - A savage race, the kells ready themselves for the prime time to invade Alyria. 5 - the Kell Crystallord - Little is known about the Kells, but just the name 'Crystallord' indicates that it is in the upper echelon of power. 5 - the Laocoon - 5 - the leader of Ninja Local 517 - Although he is out of practice, this elder still knows the true path and Markings of Shinobi. 5 - the mad rector of Ina - 5 - the mad war master - Hidden inside the rooftop garden of Hotel Hello is a war master of an ancient reptilian race. 5 - the Mad Wizard - The mad wizard left society voluntarily immediately before the trial set to exile him was due to conclude. 5 - the manifestation of evil - Empowered by the Dark Power's energies, this is a monstrous agent of destruction. 5 - the Master of Shadows - Loyally waiting for his wife, this master ninja patiently guards an escape route out of the castle. 5 - the mighty balrog, Agakron - An earthen balrog was sighted gathering an army in the deep reaches of the Sigil Underground. 5 - the morning's breath - The morning's breath is summoned by the deep well in Xaventry, beneath the Temple of Ithrilis- but it has run dry, and can only be restored with an endless decanter. 5 - the nefarious Dr. Gnekow - A highly wanted criminal, Dr. Gnekow prepares deadly chemical concoctions from his underground laboratory. 5 - the pit beast - A mass of tentacles eagerly await your entrance into the pits of Hellbent Mountain. 5 - the plaguebear - 5 - the sentinel grotesque - The interior perimeter of the Shrine of Maradas contains the aviaries for the temple guards. 5 - the slurry amalgam - The slurry of Cogworks City has gained sentience. 5 - the Solar Tear, Trigsheltrmwhalist - The Archangels are said to have secret names of power, but even their known names are pretty hefty. 5 - the tattooed simulacrum - A simple typo in this housecleaning automaton's programming has led it be a deadly nuisance within a tattoo palor. 5 - the teary-eyed, bedraggled bride - The unjustness of her tragic circumstances has brought over a terrible rage, ready to be unleashed on a victim. 5 - the tourmaline duke - Most of the robotic 'tourmaline dukes' were sabotaged in the Overlord's mine, but some probably remain intact on the surface of the Isle. 5 - the vengeful archangel, Ghryzhrymydyon - This stalking angel escaped Xazra's accursed Box to pose as great a threat to Alyria as any demon. 5 - the zombie Tyrannosaurus - 5 - Theorician the Far Ranger - 5 - Throgblar the Huge - A massive blob of flesh, Throgblar is nigh-unkillable due just to the unavailability of vulnerable bodyparts. 5 - Thyvax, the hellsteed - Tellanet's loyal steed has survived countless campaigns against Alyria. 5 - Torath the Damned - One of the three members of the Congress of the Damned, Torath lures anyone to join him in his damnation. 5 - Uuauuru the Sliith - 5 - Veermig Nastablacch VII - Most groupies dream of their musical heroes- but others dream of becoming them. 5 - Veldra, the witch sister - One of two siblings who inherited Hotel Hello, Veldra has not been heard from in years. 5 - Vextrinas, Priestess of Fire - Bathed in flames, Vextrinas wishes to bring all to the glory and knowledge of Beyonder. 5 - Vinalin the violinist - Most groupies dream of their musical heroes- but others dream of becoming them. 5 - Viridis, Queen of Dracons - Surrounded by advisors, the Queen of Dracons holds audience within the lower floors of the palace. 5 - Vivisector Kuhwur - 'Vivisectionist' is among the most highly-celebrated professions in Huaka society. 5 - Vlargruhn - Due to his loyalty to the Caliph of Slaughter, this undead dracon has never been fully laid to rest and permanently occupies a concealed sepulcher below Templeton. 5 - Vyst - This demigod of fire's megalomania is held in check only by the 5 locked doors between him and the rest of Volcanus. 5 - Wickey Lozz - This wordsmith is known to play at Hlegmal's Tavern. 5 - Xarrarol, the scheming - This demon works under a mighty balrog, but has his own agenda. 5 - You Are A Creature Of Whimsy Alone - The infamous Demon has not been in Alyria for centuries, but there are rumors that the Vizra cultists in the Sigil Underground are trying to raise her. 5 - Zaran - Most groupies dream of their musical heroes- but others dream of becoming them. 6 - a commander of the heavenly host - The visage of this powerful creature sometimes appears above Saint Ruth's Cathedral, but nobody knows why. 6 - a principal of Justice - 6 - a senior captain of the Yoravy force - The Yoravy force is a staunch defender of a corrupted treasure within Tellerium. 6 - a surprised llamataur knave - 6 - a towering, bone-powered chemwalker - One of the most powerful chemwalkers created, this particular one haunts Palamire's cemetary, sucking nutrients from the dead. 6 - Abominus the magician - The Sigilian merchant sells magical equipment as a day job, but is passionate about spellbook collection. 6 - Accursed Widow Wanjiku - The founding matriarch of the Wanjiku clan made her home in Templeton, but did not end up enjoying it. 6 - an acid-rain roc - Elementals manifesting exotic materials are a common sight far from humanoid settlement. 6 - an ambitious mindtaker - The Proving Grounds are a lawless place, where all manner of pursued person remains confined in a faceless, anonymous refuge. 6 - Bevidath, the sea hag twin - One half of the sea hag twins employed by Veldra, Bevidath is in charge of Hotel Hello's book balancing and petty cash. 6 - Crerakoth the kauri - Oddly, the inhospitable environment within Mount Copan's crater has given growth to one of Alyria's largest kauri tree. 6 - emanations of the Unity - 6 - Geometera the Architect - Safe within her Frosthold's design, reaching this frostfolk will require enduring multiple curses. 6 - Great Felt Skirt Destroying Angel - Great Felt Skirt Destroying Angel has some renown as a reluctant warrior, despite courage and skill. 6 - Jhepp the Archlich - 6 - Khorfeu the Destructomancer - A student of the destructomantic arts, he went into seclusion to study and simply never came back down from his spire. 6 - Mirogen - Atlantean legend states that Nadazar's old pet is kept beneath the wheel of death. 6 - Pterrar the Elevated - 6 - Queen Tirona's attache - 6 - Ral, the Sun-cloaked - The mantoids are always seeking ways to increase their combat prowess, and one has found a way to merge its body with iron. 6 - Reztreal, the elemental spectre - Few have the power to raise such a notable ghost from times past. 6 - Roobidra, the sea witch - Roobidra bides her time on a kelpy island, absorbing power until the fated day. 6 - Straz the Wizard - The proprietor of the Straz Magic Equipment Company is known around Arien'dyth as a bathmophiliac. 6 - the democratically-elected leader of the unicorns - Only those who have wrought destruction on the homes of innocent unicorns have felt the unbridled rage of the Leader of the Unicorns. 6 - the lunar leviathan - Fervernauts of the Acid Ocean speak of encounters with alien whales, far larger than Alyrian natives, but have never brought back proof of their existence. 6 - the Magus of Kal'Tor - The Magi of Kal'Tor are rumored to still exist, like the fairy-tale villains of yore, but they don't really exist. 6 - the masked anti-paladin of Xuchar - The champion of Bloodflow Arena down the Xuchar spiral in Arien'dyth takes all comers who know the secret of the seed of destruction. 6 - the mighty balrog, Abacax - A powerful balrog associated with ice and frost, he slowly amasses his church's power to invade the mortal world. 6 - the mighty balrog, Akabanth - A powerful balrog associated with the forces of Dira, his last known compatriots were the Giants of Avarice. 6 - the red-winged overseer - None of the countless demon hordes have heard from this infamous succubus in many decades. 6 - the vengeful archangel, Ryghychyryda - 6 - the wand golem - The wand golem is composed of hundreds of magical wands, and contains all of their combined magic within itself. 6 - Vebidath, the sea hag twin - One half of the sea hag twins employed by Veldra, Vebidath is in charge of Hotel Hello's budgeting and payroll. 6 - Volzan, Lord of Lightning - 7 - a high-elf master artificer - Hidden away within her citadel, few bear witness to the unrivaled craft of the master artificer. 7 - a tiny redwood treant sprout - This rare tiny redwood treant sprout is fiercely protected by a host of elder treants. 7 - Empress of the Arachnids - The Empress of all Arachnids is a mysterious figure, cocooned in mysteries and deceit, but she rules Arien'dyth with an iron grip. 7 - megalith Peulvan - This Megalith is an earthwork structure; an entire sentient ore vein. 7 - Prince Raymatus Galzmati - 7 - the Megafather - All sorts of strange things emerge from Xazra's Curse. A total of 239 bosses.