Oona

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Made a Mushclient plugin to help manage buffs/affects if anyone is interested: https://www.cooldadgames.com/mm_scripts/affects_buttons.xml

Buttons can be tied to affects and will let you know if you are affected by it and for how long. Have the affects-spoilers setting on.

Also for an easier cooking experience paste your recipe card here: https://cooldadgames.com/mm-recipes.php

 You have obtained the following Marks:
 [Abstraction                     ] [Adventure                       ] [Alchemy                         ]
 [Annual                          ] [Anonymity                       ] [Aquamancy                       ]
 [Arbitration                     ] [Ashes                           ] [Assessment                      ]
 [Assistance                      ] [Association                     ] [Baldness                        ]
 [Balloons                        ] [Barbarity                       ] [Belief                          ]
 [Biennial                        ] [Birthdays                       ] [Boom                            ]
 [Boss-slayer-1                   ] [Boss-slayer-2                   ] [Bravery                         ]
 [Caprice                         ] [Captivity                       ] [Carillon                        ]
 [Celebrity                       ] [Centaurs                        ] [Chance                          ]
 [Charisma                        ] [Charity                         ] [Chromatomancy                   ]
 [Citizenship                     ] [Clairsentience                  ] [Clairvoyance                    ]
 [Clans                           ] [Clergy                          ] [Community                       ]
 [Conformity                      ] [Conscription                    ] [Conspiracy                      ]
 [Containment                     ] [Convenience                     ] [Cooking                         ]
 [Darkness                        ] [Declaration                     ] [Deliberation                    ]
 [Delight                         ] [Delirium                        ] [Discovery                       ]
 [Divination                      ] [Divinity                        ] [Dragon                          ]
 [Dreaming                        ] [Druidism                        ] [Dusk                            ]
 [Ebongates                       ] [Elation                         ] [Enemies                         ]
 [Expedition                      ] [Exploration                     ] [Extinguishment                  ]
 [Faith                           ] [Fear                            ] [Ferocity                        ]
 [Ferrovermology                  ] [Fervor                          ] [Fighting                        ]
 [Foe                             ] [Forgery                         ] [Formations                      ]
 [Fortitude                       ] [Fortune                         ] [Friendship                      ]
 [Fulfillment                     ] [Gloom                           ] [Goodness                        ]
 [Greed                           ] [Haunting                        ] [Healing                         ]
 [Honor                           ] [Horrors                         ] [Ignition                        ]
 [Illusion                        ] [Incineration                    ] [Ingenuity                       ]
 [Ingress                         ] [Judgment                        ] [Knowledge                       ]
 [Lamentation                     ] [Landmarks                       ] [Levelling                       ]
 [Liberation                      ] [Light                           ] [Loathing                        ]
 [Location                        ] [Love                            ] [Luck                            ]
 [Luddism                         ] [Madness                         ] [Magic                           ]
 [Mediums                         ] [Minimalism                      ] [Misfortune                      ]
 [Mystery                         ] [Observation                     ] [Octarine                        ]
 [Oddity                          ] [Orienteering                    ] [Oversight                       ]
 [Pain                            ] [Participation                   ] [Passage                         ]
 [Passion                         ] [Patience                        ] [Patricide                       ]
 [Patronage                       ] [Perseverance                    ] [Pestilence                      ]
 [Picnicking                      ] [Piracy                          ] [Pleasure                        ]
 [Pollination                     ] [Prematurity                     ] [Preservation                    ]
 [Pride                           ] [Prurience                       ] [Quinquennial                    ]
 [Reality                         ] [Reliability                     ] [Reliquary                       ]
 [Reminiscing                     ] [Resolution                      ] [Respect                         ]
 [Return                          ] [Ridership                       ] [Righteousness                   ]
 [Rivalry                         ] [Routing                         ] [Running                         ]
 [Ruthia                          ] [Salsa-roja                      ] [Scenery                         ]
 [Serenity                        ] [Servility                       ] [Sociableness                    ]
 [Solutions                       ] [Spaghetti-and-pesto             ] [Speed                           ]
 [Spheniscomancy                  ] [Strength                        ] [Suffering                       ]
 [Tactics                         ] [Temperance                      ] [Tithing                         ]
 [Transience                      ] [Transport                       ] [Treachery                       ]
 [Trespassing                     ] [Truth                           ] [Vagary                          ]
 [Vagrancy                        ] [Valor                           ] [Vertigo                         ]
 [Vigor                           ] [Voting-1                        ] [Wanderer                        ]
 [War                             ] [Warpstones                      ] [Wealth                          ]
 [Wisdom                          ] [Wonder                          ] [Worldgates                      ]
 [Yeoman-1                        ] [Yeoman-2                        ] [Yeoman-3                        ]
 [Youth                           ]
 You have 175 of the 896 listed Marks.

 Bosses you have not yet killed:
 1 -   a gnarled, gnobbly little sorceror -  This ethereal astromancer is known for seeking a treasure in a cave, but is impossible to locate- unless you say 'xyzzy' nearby.
 1 -   the gorgon animator -  Adventurers of all levels have experienced the horror of the Ice Witch's garden of statues on Avros.
 2 -   a junior megatentacled bog nightmare -  Novrar is said to know how to to reach the interior of the Magencia, but that's almost worse.
 2 -   Novrar the necromantic beastmaster -  
 3 -   a pernicious hodag -  The near-mythical prey of hunters throughout Alyria, only the most determined still seek this creature, as only one weapon can harm it.
 4 -   a chemwalker immune to the ravages of death -  This chemwalker stands strong amist the cruelest environments of Hellbent Mountain.
 4 -   a fey pharmacist -  Once imprisoned by the trolls of Mandrake, she has returned to full strength within Unseelie Castle.
 4 -   a maleficent summoner -  This efreet has spent its life summoning and twisting creatures to do its will.
 4 -   a tangle tree -  Legends speak of a tangle vine that mutated into a full blown tree, waiting to ensnare unwary travellers in the wilderness.
 4 -   a visiting merchant marine looking for a fight -  Having left behind a trail of messages, this lone survivor of a pirate battle drinks his sorrows away in the Bazaar bar.
 4 -   an assassin of the Crocodilian Empire -  The Crocodilian Empire is powerful and jealous, and has a reputation for shipping assassins worldwide to perform their murderous duties.
 4 -   Auuqurun the Sliith -  
 4 -   Banebeak the Wartoise -  Drow mothers have always scared their children with stories of the monster turtle living on the banks of the lava moat- but someone actually saw it when preparing for Straz' wedding.
 4 -   Chieftain Raan-Kar -  Secure within the remains of a old clan hall, Chieftain Raan-kar laughs at adventurers feeble attempts to reach him.
 4 -   Doctor Gonzo -  
 4 -   Goblet Waxcap -  Boss Waxcap is strongly implicated in an expansive protection racket, shaking down every vendor in the Bazaar from his huge tent in the east end.
 4 -   Jatzpek the Monastery Avatar -  The strongest monk in Ofstadt is not the abbot, but a gnome who dedicated his life to Dira.
 4 -   Kezathin, the mad tinker -  The fey inventor is as valuable as he is dangerous to the Unseelie Court, so they isolate him with his bob-omb creations.
 4 -   Lord Alymar -  Lord Alymar rebuilt Kolvir and has vowed to prevent history from repeating itself again.
 4 -   Perlin Noise -  
 4 -   Preacher Dan -  
 4 -   Prince Rathbort -  Prince Rathbort is a legitimate knight of New Kolvir, and a paragon of virtue in their society.
 4 -   Sloonsnar, Star Eater Supreme -  
 4 -   the beautiful, deafening siren queen -  From her roost on an abandoned oil well, this harpy rules over a polluted wasteland.
 4 -   the Golgothan -  A demon composed of garbage and waste is known to have taken up residence in the depths of New Kolvir's moat.
 4 -   Vauldroth, the Kung Fu dracon -  Wandering Vir, Vauldroth hopes to showcase the power of martial arts to her fellow dracons, though her efforts have been unnoticed.
 5 -   a barbarian from a far-off land -  
 5 -   a beast hunter -  The townsfolk in Templeton gossip about this odd duck, and his obsession with the local rumors about a werewolf.
 5 -   a blackened pool -  The blackened pools strangled the Barangee Jungle for all living memory, until the army of New Kolvir tracked them down and imprisoned them.
 5 -   a brisk tempest -  
 5 -   a carnivorous fern -  The ferns in the War College are particularly bloodthirsty.
 5 -   a coal-black djinn -  
 5 -   a conniving hunchback -  Nobody has seen him since he retreated from his life to experiment on, of all things, polar bears.
 5 -   a dark Nalfeshnee -  Part of the orc chieftain Graalg's collection of creatures is this dangerous tanar'ri.
 5 -   a dewy-eyed sylph aeromancer -  The aeromancer blew in on a zephyr, attracted by the windswept cliffs of Inalandia, and never left.
 5 -   a fetid alcowalker -  
 5 -   a frenzied frost giant battlerager -  
 5 -   a frost revenant -  
 5 -   a fugitive eyeball demon -  Eyeball demons are routinely captured by the Mad Overlord's guards, but few have survived to escape- but one has, to the upper Moat.
 5 -   a furtive chemwalker -  
 5 -   a gargoylic necromancer -  
 5 -   a gasoline angel -  Held hostage by the ariels, she awaits the inevitable day the Commissioner of Murder pays to obtain and execute her.
 5 -   a heavily-armored lightdragon -  One of the few dragons to swear fealty to a Lord, this one was last seen escorting a mission to the bottom of Hellbent Mountain.
 5 -   a high bacchant of Xuchar -  The bacchant is one of the most vaunted positions down Xuchar's spiral, responsible for torturing those buried beneath the viscera tree.
 5 -   a hooded reaper of the nine plaguebearers -  The harbinger of disease showed up one day, and was whisked into Xazra Curse's just as quickly 
 5 -   a hulking bulbous clanker -  Left within the Confluence to maintain the structural integrity of its shielding container, this clanker was purpose-built to exist there forever.
 5 -   a hulking destroyer -  The Destroyer was hired to keep the Magencia intact, so that's what's going to happen.  
 5 -   a looming destroyer -  
 5 -   a lost orc -  Orcs are infamous for getting lost in big cities, no matter how close they live to them, just up the river.
 5 -   a lumbering, injured chemwalker -  
 5 -   a Manari crusader -  The Manari's historic base is deep in Rune Forest, and is where they always fight, but they sent travelers everywhere.
 5 -   a massive platinum titan statue -  Built by unknown craftsmen, the statue helps support Grimbold's Annex on its back.
 5 -   a mist of souls -  
 5 -   a moray as long as the darkness is deep -  The morays of Darksea are known to grow vast and unforgiving.  
 5 -   a morose spectre -  
 5 -   a mosaiced sentry -  The mosaiced home fell to the Chemwalkers, but its guardian remains intact.
 5 -   a rapacious chemwalker -  
 5 -   a ravenous Implementor -  
 5 -   a rusty, clanking chemwalker -  Rumors abound of a Bazaar hawker selling the secret to this chemwalker.
 5 -   a shimmering water entity -  
 5 -   a sod-covered angel -  A benevolent angel and lover of nature summoned somewhere in SUG by a demonic ritual.
 5 -   a starving, desperate xorn -  The few survivors of the Ghost Town in the Sigil Underground tell tales of a beast that rampaged through the Refindery, but know no details.
 5 -   a static pressure wave -  Pilgrims whisper of the unseen forces at Dira Shrine, perhaps an unspoken ally of the Wind Owl.
 5 -   a sweaty bassist -  Most groupies dream of their musical heroes- but others dream of becoming them.
 5 -   a ten-legged murderbeast -  The murderbeast is one of the most efficient murderers in Alyria, utilizing all ten limbs for melee attacks.
 5 -   a warped kauri -  The warping corruption consuming the Sigil Underground is similar to the pollution that created the Manifestation of Evil.
 5 -   a waste-filled gelatinous cube -  This slime found a home in the reeking stretch.
 5 -   a zen destroyer -  The goblins of the Desert are rumored to know the Zen destroyer's last whereabouts, and might tell- for a price.
 5 -   Aculeon the Chemist -  A contributor to the design of the sentient chemwalkers operates out of Hellbent, hidden with an unreachable laboratory.
 5 -   an altered yaswon -  
 5 -   an angry lava imp -  
 5 -   an archon hunter master -  Archon Hunter Masters rift like their lesser charges, but less frequently, per their increased difficulty.
 5 -   an armored ferromancer -  At home in the Old Dark Order Clanhall, the ferromancer requires only rare rendevous for food, via nexus.
 5 -   an earthen vanguard -  The knowledge of Maradas has been lost to the Gnomes of Cogworks City, but the stones remember.
 5 -   an Eldmarian battlerager -  The other-dimensional Eldamarians are fierce warriors, but thankfully rarely encountered and easily isolated.
 5 -   an entropy priest -  
 5 -   an escaped marilith -  The marilith is tough and willing to fight to the death to not be recaptured.
 5 -   an ettin cannibal -  This two-headed ogre hasn't let death stop its perpetual rampage of hunger and violence, in the Catacombs of Shame.
 5 -   an evil-eyed homunculus laboratory assistant -  
 5 -   an imp of the perverse -  Far below Winterborn Mansion, a tremendous clock counts down the seconds until doomsday, overseen by a cackling demon.
 5 -   an incensed eyeball demon -  This brash, greedy demon has been stalking the troglodyte frontier for months, but a group of Vizra cultists are pursuing a bounty on its head.
 5 -   an obsidian tarantula -  The Chemwalkers have created monstrous cretaures in the environment of The Obsidian Tear.
 5 -   an octarine drake -  The octarine dragon and its family of dragons have overtaken an entire clanhall in eastern Beltane.
 5 -   an outcast of the Crocodilian empire -  
 5 -   Annihilatrix Yurk -  The annihilatrix are some of the highest-ranking members of the Death Huaka cabals- as well as the most fearsome.
 5 -   Artillery Unit mu-3 -  A group of Gnomes are secretly constructing deadly weapons underneath their city.
 5 -   Avarosis, Avatar Prime of the Queen -  
 5 -   Bartlett Mawn -  Although he retired from public life many years ago, the elder partiarch of the Mawn clan is still alive.
 5 -   Bashedu the Court Wizard -  Lord Agrippa's court wizard long ago sequestered himself high enough upstairs nobody could walk there.  
 5 -   Bentnose -  The huge Ogre is a community leader of the Ogre Village.
 5 -   Beyonder, guardian of the source -  This cosmic being has been a fierce protector of the Source, the foundation of the dracon race, for eons.
 5 -   Big Shmrug -  Big Shmrug is an indigent Aurynian, a notorious highwayman who used to live in orc territory.
 5 -   Borsq, the one-tusked -  A wild one tusked boar has been trapped in a cave by some goblins.
 5 -   Bwenli -  Strong is his devotion to Gath, may the flames of gath ever burn!
 5 -   Chef Nakrops -  Nakrops was the tough-as-nails ship's chef for a gang of pirates that frequented the Whirlpools- but hasn't been seen by any gossiphounds in decades.
 5 -   Chief Gragdon Oggo -  
 5 -   Chief Scientist Lathimus -  Nobody has heard from the famous sidhe scientist Lathimus in years, but the last papers she published all indicated an interest in yaswon biology.
 5 -   Cloudchaser Verena -  
 5 -   Delusional Optimism Is More Salable Than Honesty -  A pair of dread Vizra Demons have been stalking the lower Proving Grounds.
 5 -   Dion Ronald -  Oily demons of filth can arise nearly anywhere in Alyria, as the ecosystem is very habitable.
 5 -   Divusmors -  Divusmors is the head commander of all the demon armies, who reliably attempts to invade Alyria every All Spirits Eve.
 5 -   Doctor Nogginstein -  
 5 -   E'jmai, the caretaker -  
 5 -   Frederica, the sea hag -  This sea hag has hidden her home within ruins of fog.
 5 -   Geomancer Xangorn -  
 5 -   Glythan Herringbone, high-elf refugee -  The Herringbone family's ushabti collection went missing when now-prominent drows razed their village.
 5 -   Hargraven -  An pyromancer sent into exile for repeated crimes against humanity, Hargraven has taken up residence in Hellbent Mountain.
 5 -   Heptheran the Demonic -  One of the three members of the Congress of the Damned, Heptheran is only known for their insanity.
 5 -   Herthobomuths Clopft Junior, Cookware Magnate -   Rumor has it that all of the REWARD -  LOST WALLET signs around Tellerium are for Clopft's wallet.
 5 -   Hetharin -  King Sandoval's advisor has long served faithfully what he believed the royal court's royal coffers were best used for.  
 5 -   Jihulynth, the taskmaster -  
 5 -   Jirhlyx Nalner -  This halfling dancer is known to play at Hlegmal's Tavern.
 5 -   Jojo -  
 5 -   Khrth, Servant of Kal'Tor -  Khrth has rotted in Yoravy Prison for years after attempting to stage a religious coup against the Demonic Urges.
 5 -   Laerethanel -  High Priest of The Mists, Laerethanel hopes to entomb the unwary within Hotel Hello.
 5 -   Laser-o-tron -  A group of Gnomes are secretly constructing deadly weapons underneath their city.
 5 -   Leandra -  The High Priest's lover has long inhabited the tombs below Hotel Hello, but few survive the journey through the village and the volcano.
 5 -   Lothaire the Abjurer -  Likely the youngest employee of the Focault Magic Equipment Company, few have had a chance to glimpse him within the labyrintine offices.
 5 -   Madman -  This dapper gentleman never speaks or appears ruffled in his three-piece suit, even when imprisoned in Xazra's accursed Box.
 5 -   Master Engineer Tanzarit -  The head engineer of the Cogworks weapons facility is hidden deep underground.
 5 -   Mharizad, the elder vampire -  
 5 -   Mourdul, Throne of Pain -  Tragedy struck Rune graveyard when the High Lord of Suffering was summoned by Semiramis.
 5 -   one of the twin dragons of Colove -  
 5 -   Pogonip Vseth -  The swamp giant witch of Dungeon Avarice lies across a deadly perilous passageway of falling rocks.
 5 -   Pop Pop Gob -  This robot musician is known to play at Hlegmal's Tavern.
 5 -   Professor Rhenimhak -  Professor Kahminehr was recently hired away from the scholars of Ilandrama.
 5 -   Pyromancer Tirumathi -  Pyromancer Tirumari stands astride her towering inferno in an underground lava pit, bringing ruin to all who betrayed her.
 5 -   Salvator -  Most groupies dream of their musical heroes- but others dream of becoming them.  
 5 -   Sandoval's spymaster -  Little is known about this elusive sidhe, as he has only been spotted once- walking the Seelie Intelligence Services' pet yaswon around Rahdiyr.
 5 -   Sargrag the sinner -  One of the three members of the Congress of the Damned, Sargrag hide in Xaventry's den of Hatred, biding his time with lucid dreams.
 5 -   Seriende -  The Mistress of the Catacombs of Shame, she is the eighth and final queen encountered in the Compass of Eternity.
 5 -   Shraa the Hyena -  
 5 -   Sicsem the Bronze -  This ancient dragon was last seen flying over eastern Auryn before vanishing entirely.  
 5 -   Tellanet -  Dead men tell no tales, but grinning skulls know some secrets about the patient demon lieutenant who waits in the outer Ethereal Void.
 5 -   Teshi, the lugubrious dragon -  Prisoner of Lord Alymar, Teshi spends her days haunted by her past, though she may be ready to break free of her captivity.
 5 -   the all-consuming fire -  The all-consuming fire is summoned by the altar of blood in Xaventry, beneath the Temple of Gath- but it has run dry, and can only be restored with a life-sustaining quest item.
 5 -   the Archbishop of Vandyne -  Followed by the other Archbishops, a disturbence in Xaventry requires their combined powers.
 5 -   the bloated corpse of Captain Shandy -  Captain Shandy is rumored to have met her untimely end while burying her booty deep beneath Treasure Bay.
 5 -   the cellist -  Most groupies dream of their musical heroes- but others dream of becoming them.  
 5 -   the Cruelty of Miannas -  
 5 -   the crusader behemoth -  
 5 -   the Demon Lord of Cruelty -  
 5 -   the executioner -  
 5 -   the ghost of a mutilated clown -  Nobody knows where in the Rune Graveyard the remains of the clown were hidden, in order to protect them from mobs.
 5 -   the great destroyer -  You are the great destroyer.
 5 -   the hideous screaming skull of regret -  
 5 -   the high witch of Holzan -  Although young, she is nonetheless a fanatical true believer of Holzan, and her coven stands ready to assist her.
 5 -   the hunchbacked, deformed cryptkeeper -  The cryptkeeper remains uncorrupted by Jhepp's magic- for his morality was already twisted beyond human recognition.
 5 -   the hungriest Implementor -  Well-traveled mages whisper that strange horrors live in the basement of the Straz Magic Equipment Company.
 5 -   the incarnation of death -  Despite being the manifestation of the end of life, Death can also be killed.
 5 -   the Kell commander -  A savage race, the kells ready themselves for the prime time to invade Alyria.
 5 -   the Kell Crystallord -  Little is known about the Kells, but just the name 'Crystallord' indicates that it is in the upper echelon of power.
 5 -   the Laocoon -  
 5 -   the leader of Ninja Local 517 -  Although he is out of practice, this elder still knows the true path and Markings of Shinobi.
 5 -   the mad rector of Ina -  
 5 -   the mad war master -  Hidden inside the rooftop garden of Hotel Hello is a war master of an ancient reptilian race.
 5 -   the Mad Wizard -  The mad wizard left society voluntarily immediately before the trial set to exile him was due to conclude.
 5 -   the manifestation of evil -  Empowered by the Dark Power's energies, this is a monstrous agent of destruction.
 5 -   the Master of Shadows -  Loyally waiting for his wife, this master ninja patiently guards an escape route out of the castle.
 5 -   the mighty balrog, Agakron -  An earthen balrog was sighted gathering an army in the deep reaches of the Sigil Underground.
 5 -   the morning's breath -  The morning's breath is summoned by the deep well in Xaventry, beneath the Temple of Ithrilis- but it has run dry, and can only be restored with an endless decanter.
 5 -   the nefarious Dr. Gnekow -  A highly wanted criminal, Dr. Gnekow prepares deadly chemical concoctions from his underground laboratory.
 5 -   the pit beast -  A mass of tentacles eagerly await your entrance into the pits of Hellbent Mountain.
 5 -   the plaguebear -  
 5 -   the sentinel grotesque -  The interior perimeter of the Shrine of Maradas contains the aviaries for the temple guards.
 5 -   the slurry amalgam -  The slurry of Cogworks City has gained sentience.
 5 -   the Solar Tear, Trigsheltrmwhalist -  The Archangels are said to have secret names of power, but even their known names are pretty hefty.
 5 -   the tattooed simulacrum -  A simple typo in this housecleaning automaton's programming has led it be a deadly nuisance within a tattoo palor.
 5 -   the teary-eyed, bedraggled bride -  The unjustness of her tragic circumstances has brought over a terrible rage, ready to be unleashed on a victim.
 5 -   the tourmaline duke -  Most of the robotic 'tourmaline dukes' were sabotaged in the Overlord's mine, but some probably remain intact on the surface of the Isle.
 5 -   the vengeful archangel, Ghryzhrymydyon -  This stalking angel escaped Xazra's accursed Box to pose as great a threat to Alyria as any demon.
 5 -   the zombie Tyrannosaurus -  
 5 -   Theorician the Far Ranger -  
 5 -   Throgblar the Huge -  A massive blob of flesh, Throgblar is nigh-unkillable due just to the unavailability of vulnerable bodyparts.
 5 -   Thyvax, the hellsteed -  Tellanet's loyal steed has survived countless campaigns against Alyria.
 5 -   Torath the Damned -  One of the three members of the Congress of the Damned, Torath lures anyone to join him in his damnation.
 5 -   Uuauuru the Sliith -  
 5 -   Veermig Nastablacch VII -  Most groupies dream of their musical heroes- but others dream of becoming them.
 5 -   Veldra, the witch sister -  One of two siblings who inherited Hotel Hello, Veldra has not been heard from in years.
 5 -   Vextrinas, Priestess of Fire -  Bathed in flames, Vextrinas wishes to bring all to the glory and knowledge of Beyonder.
 5 -   Vinalin the violinist -  Most groupies dream of their musical heroes- but others dream of becoming them.  
 5 -   Viridis, Queen of Dracons -  Surrounded by advisors, the Queen of Dracons holds audience within the lower floors of the palace.
 5 -   Vivisector Kuhwur -  'Vivisectionist' is among the most highly-celebrated professions in Huaka society.
 5 -   Vlargruhn -  Due to his loyalty to the Caliph of Slaughter, this undead dracon has never been fully laid to rest and permanently occupies a concealed sepulcher below Templeton.
 5 -   Vyst -  This demigod of fire's megalomania is held in check only by the 5 locked doors between him and the rest of Volcanus.
 5 -   Wickey Lozz -  This wordsmith is known to play at Hlegmal's Tavern.
 5 -   Xarrarol, the scheming -  This demon works under a mighty balrog, but has his own agenda.
 5 -   You Are A Creature Of Whimsy Alone -  The infamous Demon has not been in Alyria for centuries, but there are rumors that the Vizra cultists in the Sigil Underground are trying to raise her.
 5 -   Zaran -  Most groupies dream of their musical heroes- but others dream of becoming them.  
 6 -   a commander of the heavenly host -  The visage of this powerful creature sometimes appears above Saint Ruth's Cathedral, but nobody knows why.
 6 -   a principal of Justice -  
 6 -   a senior captain of the Yoravy force -  The Yoravy force is a staunch defender of a corrupted treasure within Tellerium.
 6 -   a surprised llamataur knave -  
 6 -   a towering, bone-powered chemwalker -  One of the most powerful chemwalkers created, this particular one haunts Palamire's cemetary, sucking nutrients from the dead.
 6 -   Abominus the magician -  The Sigilian merchant sells magical equipment as a day job, but is passionate about spellbook collection.
 6 -   Accursed Widow Wanjiku -  The founding matriarch of the Wanjiku clan made her home in Templeton, but did not end up enjoying it.
 6 -   an acid-rain roc -  Elementals manifesting exotic materials are a common sight far from humanoid settlement.
 6 -   an ambitious mindtaker -  The Proving Grounds are a lawless place, where all manner of pursued person remains confined in a faceless, anonymous refuge.  
 6 -   Bevidath, the sea hag twin -  One half of the sea hag twins employed by Veldra, Bevidath is in charge of Hotel Hello's book balancing and petty cash.
 6 -   Crerakoth the kauri -  Oddly, the inhospitable environment within Mount Copan's crater has given growth to one of Alyria's largest kauri tree.
 6 -   emanations of the Unity -  
 6 -   Geometera the Architect -  Safe within her Frosthold's design, reaching this frostfolk will require enduring multiple curses.
 6 -   Great Felt Skirt Destroying Angel -  Great Felt Skirt Destroying Angel has some renown as a reluctant warrior, despite courage and skill.
 6 -   Jhepp the Archlich -  
 6 -   Khorfeu the Destructomancer -  A student of the destructomantic arts, he went into seclusion to study and simply never came back down from his spire.
 6 -   Mirogen -  Atlantean legend states that Nadazar's old pet is kept beneath the wheel of death.
 6 -   Pterrar the Elevated -  
 6 -   Queen Tirona's attache -  
 6 -   Ral, the Sun-cloaked -  The mantoids are always seeking ways to increase their combat prowess, and one has found a way to merge its body with iron.
 6 -   Reztreal, the elemental spectre -  Few have the power to raise such a notable ghost from times past.
 6 -   Roobidra, the sea witch -  Roobidra bides her time on a kelpy island, absorbing power until the fated day.
 6 -   Straz the Wizard -  The proprietor of the Straz Magic Equipment Company is known around Arien'dyth as a bathmophiliac.
 6 -   the democratically-elected leader of the unicorns -  Only those who have wrought destruction on the homes of innocent unicorns have felt the unbridled rage of the Leader of the Unicorns.
 6 -   the lunar leviathan -  Fervernauts of the Acid Ocean speak of encounters with alien whales, far larger than Alyrian natives, but have never brought back proof of their existence.
 6 -   the Magus of Kal'Tor -  The Magi of Kal'Tor are rumored to still exist, like the fairy-tale villains of yore, but they don't really exist.
 6 -   the masked anti-paladin of Xuchar -  The champion of Bloodflow Arena down the Xuchar spiral in Arien'dyth takes all comers who know the secret of the seed of destruction.
 6 -   the mighty balrog, Abacax -  A powerful balrog associated with ice and frost, he slowly amasses his church's power to invade the mortal world.
 6 -   the mighty balrog, Akabanth -  A powerful balrog associated with the forces of Dira, his last known compatriots were the Giants of Avarice.
 6 -   the red-winged overseer -  None of the countless demon hordes have heard from this infamous succubus in many decades.
 6 -   the vengeful archangel, Ryghychyryda -  
 6 -   the wand golem -  The wand golem is composed of hundreds of magical wands, and contains all of their combined magic within itself.
 6 -   Vebidath, the sea hag twin -  One half of the sea hag twins employed by Veldra, Vebidath is in charge of Hotel Hello's budgeting and payroll.
 6 -   Volzan, Lord of Lightning -  
 7 -   a high-elf master artificer -  Hidden away within her citadel, few bear witness to the unrivaled craft of the master artificer.
 7 -   a tiny redwood treant sprout -  This rare tiny redwood treant sprout is fiercely protected by a host of elder treants.
 7 -   Empress of the Arachnids -  The Empress of all Arachnids is a mysterious figure, cocooned in mysteries and deceit, but she rules Arien'dyth with an iron grip.
 7 -   megalith Peulvan -  This Megalith is an earthwork structure; an entire sentient ore vein.  
 7 -   Prince Raymatus Galzmati -  
 7 -   the Megafather -  All sorts of strange things emerge from Xazra's Curse.  
 A total of 239 bosses.


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Last edited April 17, 2025 12:10 am by Oona (diff)
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