Yourban

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Introduction

Availability: Standard zone repop 45 minutes, for 3 repops, before going into cooldown.

Yourban is an entry level run located in Dungeon Deceit, not very difficult, but can lead to good rewards. While Yourban is soloable for people with a lot of experience and time on their hands, i would recommend 3 people at least to make things go smoothly. Yourban's run consists of 3 mini bosses and 1 floor collection.

Preparation

Minimal preparation is required, just check mem's and reagent levels and you are good to go. This run begins with a descent into Dungeon Deceit consisting of a series of winding hallways and teleport rooms.

From Quenya Stardust's Workshop to the Chamber of Elements:

s;e;e;ne;ne;e;se;se;se;s;s;s;w;w;w;w;w;w;w;w;w;d;w;w;w;nw;sw;nw;sw;nw;sw;nw;sw;nw;sw;w;w;n;n;n;n;n;e;e;e;e;e;sw;sw;s;e;e;e;ne;d;w;w;w;w;sw;nw;w;w;w;w;w;nw;sw;w;w;w;s;s;s;s;se;w pause for teleport

s;d;s;se;e;ne;n;nw;w;w;sw;s;se;s;sw;w;w;nw;n;n;n;n;ne;e;e;n;w;w;w;sw;sw;s;w;w;w;w;sw;s;s;e;se;e pause for teleport

s;se;e pause for teleport

s;s;s pause for teleport

e;e pause for teleport

n;n;n;n;d this will finally bring you to the Chamber of Elements.

After you have successfully navigated this portion of the area you should find yourself in central Chamber of Elements. Here you will find exits in all possible directions. Two rooms to the east, west, north, and south directions you will find elemental pathways. The order in which these artifacts are obtained is of no great importance as long as all 4 are in your possession to reach Yourban's chambers.

A volcanic stone

Immune to: bash, disease
Resistant to: magic, fire
Vulnerable to: pierce
* 'sanctuary', cast at level 275.
* 'fireshield', cast at level 275.
* 'haste', cast at level 275.

To reach the fire dragon take the following path:

w;w;w;w;s;s;s;s;w;w;w;w;n;n;n;n;n;n;n;n;n;e;s;s;e;e;e;d;w;w;s;s;s;s;s;sw;sw;sw;w;w;w;w;w;nw;w;w;w;sw;sw;s;s;s;s;s;s;s;e;s;e;e;e;e;e;e;ne;e

The fire dragon deals fire damage and tail lashes which causes lag for the tank. After defeating the dragon, hold onto a volcanic stone and move up one room this will bring you to the central Chamber of Elements again.

A piece of coral

Immune to: bash, disease
Resistant to: magic, fire
Vulnerable to: pierce
* 'sanctuary', cast at level 350.
* 'haste', cast at level 350.

To reach the next mini boss take the following path:

s;s;s;s;e;e;e;e;e;s;s;s;s;w;w;w;w;w;w;w;w;w;n;e;e;n;n;n wait for teleport, a water dragon is a few rooms north.

Once you defeat a water dragon, hold on to a piece of coral and go all north till you can no longer move, wait for teleport and you will be back at the central Chamber of Elements again.

A leaf from the tree of life

Immune to: summon, charm
Resistant to: magic
Vulnerable to: none
* 'sanctuary', cast at level 350.
* 'haste', cast at level 350.

Take the following path to get to Mother Earth:

n;n;n;n;w;w;w;w;w;n;n;n;n;e;e;e;e;e;e;e;e;e;s;w;w;s;s;s pause for teleport, then all west until you encounter Mother Earth.

Mother Earth will scream paralyse the tank, as well as casting high level spells such as extinction and energy orb. Once she is slain, head 2 rooms west and take a leaf from the tree of life from the tree, west until you can not move and wait for teleport, you will be back at the central Chamber of Elements again.

A chunk from the glacier of time

e;e;e;e;n;n;n;n;n;e;e;e;e;s;s;s;s;s;s;s;s;s;w;n;n;w;w;w pause for teleport n;n;n;n;n;n;n;n;w;n;e;u;s;w;n;u;e;s;w;u;n;n;w;w;s;s;e;n

Say "time is everlasting but evil is not, the evil that grows here must be defeated" This will grant you entrance to the Chamber of Time. Proceed up once, then east and take a chunk from the glacier of time, which will be located on the floor. It is not necessary to continue combat with Father Time at this point so just flee east, where you will be teleported back to the central Chamber of Elements.

Yourban encounter

Immune to: summon, charm, acid, poison, negative, disease
Resistant to: fire, lightning, light, water, necromantic
Vulnerable to: holy
* 'sanctuary', cast at level 350.
* 'fireshield', cast at level 350.
* 'haste', cast at level 350.

Go down and give each statue the proper artifact (looking at the statue says which artifact it needs).

Note: At this point a broken piece of statue will sometimes be on the floor in one of the rooms, this can be used for Mark of Famine.

When you appear in the next room, you must go SW SE SW SE SW SE W and wait for a teleport then SW SE repeatedly until you no longer can move in either direction then continue nw n w and follow the corridor all west, all south, and east into a chamber scan for Yourban he will be located a few rooms east in CPK. Yourban can be spelled up with most debuffs, he will attempt to dispel himself every so often, so keep debuffs applied. You may also counter all of Yourban cast spells, so having someone counter spam him can make this run a lot easier. Having a psionic flee out and come back to cancel conjuration school magic will prevent Yourban from bolting the tank, as Yourban gets close to death you may wish to take down the cancel and have the psionic cancel illusion school to prevent Yourban from casting momentary darkness.

Yourban carries:

Note: A gem of dira is used to obtain Mark of Balance.

The Hand and Yourban Rewards

Entering the Hand

After defeating Yourban, move up and enter the Hand.

Inside, there is a lootable pile on a one-week cooldown. Type the following command to claim your loot:

get all pile

Once you have looted, enter the portal.

Loot Rewards

From the pile, you may receive special items:

These can be taken to Quenya Stardust? for powerful upgrades.

Turning in Items to Quenya Stardust

Speak the following phrases to Quenya:

Sayto Quenya icanda hom ganda standa

Sayto Quenya free the inner powers of the globe

In return, Quenya may offer one of the following:

Item Upgrades

All of the items from Quenya can be upgraded through artificing or quests.

Souls

Travel to Begora's Sanctuary near OV. Use the artifice there to create a Brick. The Brick allows access to the Huruk's artificer in Vospire.

Use the Brick from above. Go west to the Huruk's artificer. Hand in the shriveled souls one at a time, slowly. On the third, he returns a Huruk's soul.

Travel to Xaventry. In the antique shop, buy wooden tokens (buy in bulk to avoid price increases). On the west side of Xav, give a token to the catapult operator. He will launch you into a random room in Rune Forest. You want to land in the branches of the Sinwillow tree. From there, scan to find the artificer and hand in your souls. This grants you Jhepp's soul and the Mark of Deterioration required to wear it.

Crystals

Go to the southwest corner of Seelie Castle and follow the path to a room with a box. You need a key from nearby mobs. Put your crystal in the box. It may be consumed, or upgraded to level 220.

Artifice these at the Huruk's artificer.

Artifice these at the same artificer where Jhepp's is made. Tip: team up with others—if someone is artificing Jhepp's, you can artifice your Solenoids at the same time.


Item 'Yourban's soul' is type armor, alignment -200, made of energy (in (new) condition),[Study][LTB]
has keywords 'yourban soul', equipped about the body.
This item weighs 0 stones and 12 pebbles, and is valued at 30,720 gold. {Cat. 5}
This level 180 item has the attributes: no-sac no-auction durable no-dispel will-float
Armor resistance is 19.
Affects luck by 2.
Affects hp by 52.
When casting harm against a victim above 75% hp, increases damage by 6.00%..
*This item may be repaired 13 times.
This can be artificed along with the following items to artifice 'a brick from the path to enlightenment'.
- Item 'Yourban's soul' x3
It is a clump of some arcane matter.  It is constantly changing shape and
strongly resembles a light gray cloud.  Its surface yields to your touch,
wrapping itself around your hand and arm, but you cannot feel it.  It does
not follow your hand when you withdraw it and it floats where you leave it,
as if gravity does not exist for it.  

Item 'Yourban's shriveled soul' is type armor, alignment 0, made of energy (in (new) condition),[EQDB]
has keywords 'shriveled yourbans soul', equipped about the body.
This item weighs 0 stones and 15 pebbles, and is valued at 52,800 gold. {Cat. 6}
This level 200 item has the attributes: durable no-dispel will-float
Armor resistance is 21.
Affects hp by 100. {High Freq}
Affects sanity by 2. {Med. Freq}
Affects luck by 2. {High Freq}
When casting harm against a victim above 75% hp, increases damage by 12.00%.. {Med. Freq}
Casts the level 100 spell, 'fireshield'. {Med. Freq}
*This item may be repaired 15 times.
It is a clump of some arcane matter.  It is constantly changing shape and
strongly resembles a light gray cloud.  Its surface yields to your touch,
wrapping itself around your hand and arm, but you cannot feel it.  It does
not follow your hand when you withdraw it and it floats where you leave it,
as if gravity does not exist for it.  

Item 'Huruk's soul' is type armor, alignment 800, made of energy (in (new) condition),[EQDB]
has keywords 'huruk soul', equipped about the body.
This item weighs 0 stones and 40 pebbles, and is valued at 65,300 gold. {Cat. 9}
This level 240 item has the attributes: invis will-float artificeable
Armor resistance is 25.
Affects saving-spell by 5. {Med. Freq}
Affects saving-petri by 4. {Low Freq}
Affects ar by 1. {High Freq}
Affects hp by 100. {High Freq}
Casts the level 100 spell, 'fireshield'. {Med. Freq}
*Your level must be greater than or equal to 240 to use this item.
*Your alignment must be greater than 0 to use this item.
*This item may be repaired 3 times.
This can be artificed along with the following items to artifice 'the gemstone from Sicsem's pinkie ring'.
Requires level range of 241 to 241 to activate.
- Item 'Huruk's soul'
- Item 'the soul of Rast Strikecraw'
- Item 'an Orb of Souls'
It is a clump of some arcane matter.  It is constantly changing shape and
strongly resembles a light gray cloud.  It's surface yields to your touch,
wrapping itself around your hand and arm, but you cannot feel it.  It does
not follow your hand when you withdraw it and it floats where you leave it,
as if gravity does not exist for it.  

Item 'Jhepp's soul' is type armor, alignment -900, made of energy (in (new) condition),[EQDB]
has keywords 'jhepps soul', equipped about the body.
This item weighs 0 stones and 40 pebbles, and is valued at 55,300 gold. {Cat. 10}
This level 240 item has the attributes: invis will-float unique
Armor resistance is 25.
Relics:          (0/1 slots occupied)
Affects saving-spell by 5. {Med. Freq}
Affects saving-petri by 4. {Low Freq}
Affects ar by 3. {Always}
Affects hp-regen by 5. {Always}
Affects hp by 225. {Always}
*Your Mark of Deterioration must be equal to True to use this item.
*Your archon-level must be greater than or equal to 91 to use this item.
*This item may be repaired 11 times.
It is a clump of some arcane matter.  It is constantly changing shape and
strongly resembles a light gray cloud.  It's surface yields to your touch,
wrapping itself around your hand and arm, but you cannot feel it.  It does
not follow your hand when you withdraw it and it floats where you leave it,
as if gravity does not exist for it.  

Item 'a crystal of power' is type light, alignment 0, made of crystal (in (new) condition),[EQDB]
has keywords 'crystal powerful strange emanations'.
This item weighs 0 stones and 45 pebbles, and is valued at 36,500 gold. {Cat. 5}
This level 200 item has the attributes: no-sac no-auction magic-resistant will-float
* This light source will last indefinitely.
Affects sanity by 4. {High Freq}
Affects spell-points by 100. {High Freq}
*Your spell-points must be greater than or equal to 1500 to use this item.
*This item may be repaired 5 times.
This small globe of crystal is giving off special magical powers.  It has
been crafted from some unknown crystal that seems to hold magical power and
transmit it to the holder.  Merely by lighting it the world seems different
to you, your magical skills heightened, your powers of the arcane increased.

Item 'the crystal of power' is type light, alignment 0, made of crystal (in (new) condition),[EQDB]
has keywords 'crystal powerful strange emanations'.
This item weighs 0 stones and 42 pebbles, and is valued at 25,620 gold. {Cat. 6}
This level 220 item has the attributes: magic-resistant no-dispel will-float only-dedicated-relics
* This light source will last indefinitely.
Relics:          (0/1 slots occupied)
Affects sanity by 4. {High Freq}
When invoking radiance invocation, refreshes an additional 3.00st.. {Med. Freq}
Affects energy-damage by 10. {Always}
Affects spell-points by 145. {High Freq}
Affects flaming-weapon-activation-damage by 25. {Always}
Affects overloading-weapon-activation-damage by 25. {Always}
Casts the level 90 spell, 'shield'. {Med. Freq}
*Your spell-points must be greater than or equal to 1500 to use this item.
*This item may be repaired 6 times.
This can be artificed along with the following items to artifice 'an iron-plated solenoid'.
- Item 'the crystal of power' x3
This small globe of crystal is giving off special magical powers.  It has
been crafted from some unknown crystal that seems to hold magical power and
transmit it to the holder.  Merely by lighting it the world seems different
to you, your magical skills heightened, your powers of the arcane increased.

+++ the crystal of power may be sacrificed by an adventurer level 150 or above to grant the favor of the
Powers, and gain 10,000,000 experience. 

Item 'an iron-plated solenoid' is type light, alignment 0, made of iron (in (new) condition),[EQDB]
has keywords 'heavy iron plated toroid solenoid crackling'.
This item weighs 0 stones and 99 pebbles, and is valued at 28,600 gold. {Cat. 8}
This level 240 item has the attributes: no-sac no-auction magic-resistant will-float
* This light source will last indefinitely.
Affects hp by 50. {High Freq}
Affects spell-points by 185. {Always}
Affects sanity by 4. {High Freq}
Affects overloading-weapon-activation-damage by 40. {Always}
Casts the level 120 spell, 'shield'. {High Freq}
*Your level must be greater than or equal to 240 to use this item.
*This item may be repaired 2 times.
This can be artificed along with the following items to artifice 'an iron-plated spectrogenerator'.
- Item 'an iron-plated solenoid' x3
This dense, heavy donut-shaped mechanism levitates about you, emitting a
hum like a low rumble, almost too low to hear, to the point of simply
emitting sonic shockwaves as it dances in the air above your head.  Coils of
electricity ripple and screech across its surface, occasionally arcing
across the round divide partitioning one side from the other, snapping the
air viciously.  

Item 'an iron-plated spectrogenerator' is type light, alignment 0, made of iron (in (new) condition),[EQDB]
has keywords 'iron plated spectrogenerator generator toroid dense energy'.
This item weighs 0 stones and 99 pebbles, and is valued at 31,600 gold. {Cat. 9}
This level 240 item has the attributes: no-sac magic-resistant will-float
* This light source will last indefinitely.
Affects spell-points by 200. {High Freq}
Affects saving-petri by 3. {Med. Freq}
Affects hp by 50. {High Freq}
Affects sp-regen by 12. {Always}
Affects sanity by 6. {Always}
*Your Mark of Deterioration must be equal to True to use this item.
*Your archon-level must be greater than or equal to 91 to use this item.
*This item may be repaired 3 times.
This heavy, large device crackles with energy at odd intervals, occasionally
staying silent too long, and causing a miniature sonic explosion when its
power saturation climbs too high.  It hangs high up, projecting towards you
ghastly images of another world, just like this, where omnipresent
monochrome buzzards circle above.  Occasionally, winged monstrosities the
size of islands flap by.  What else lurks through the other side of this
generator is a mystery, but its focal points are certainly best left as
visions.  

+++ an iron-plated spectrogenerator will, when lit, attract small bits of
ferrous metal to its wearer. 


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Last edited September 6, 2025 2:08 pm by Harly (diff)
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