Path for first class: From entrance north north north west west north north north east east north north north up up west north east.
Prepare in this room and get ready. All mobs here will occasionally bash but do not cast so webbing them is beneficial to prevent bashing. All of the mobs including the boss are non-aggro as well.
Go north and attack the slavering orcs, they will form up. If you try to flee east past them they will just bite you and prevent you from moving forward. You can flee south though. The room is energy draining in the form of a emote 'An unseen crossbowman fires at you from one of the narrow slits carved into the chasm wall, hitting you square in the chest.' The orcs also seem to not particularly like dracons, occasionally emoting 'a bloodthirsty orc grabs a heavy ornamental sword off of the wall, the perfect implement to do some serious damage to Drole.'.
After killing the orcs, move east and kill the elite wolfrider. Similar to the orcs, if you try to move/flee past (i.e. go south) while the wolfrider is alive, you will get bashed. The room is also energy draining.
After the wolfrider is dead, move south. This is a safe room to rest up and prepare as it isn't energy draining. To the east is the boss with two slavering orcs and a elite wolfrider.
A potential strategy is attacking a slavering orc and having the other 3 form up on him. When you look at the orc, you want to see the formation setup below:
[slavering orc] [slavering orc] [elite wolfrider] [ Hrarnk ]Then kill off the 2nd slavering orc (not the formation leader!) and elite wolfrider so it now looks like this:
[slavering orc] [---] [---] [ Hrarnk ]Hopefully Hrarnk attacks will not be able to reach from mid row. To make it even safer, wait out in the other room for the slavering orc and elite wolfrider to respawn, then attack them so they are in their own formation of two. Then flee out and attack Hrarnk again, tanking the slavering orc.
In any case, Hrarnk has alot of hp but is similar to the other mobs with just occasionally bashing.
Item 'an eyeball demon's bloodshot widowmaker' is type treasure, alignment 0, made of organic (in (new) condition), has keywords 'eyeball demons bloodshot widowmaker disembodied crimson'. This item weighs 0 stones and 10 pebbles, and is valued at 3,500 gold. {Cat. 1} This level 60 item has the attributes: unique bind-on-wear Affects SCC by 7. *Your level must be less than or equal to 90 to use this item. *Your class must be something other than rogue to use this item. *Your class must be something other than bard to use this item. *Your class must be something other than knave to use this item. *Your class must be something other than barbarian to use this item. *Your class must be something other than cavalier to use this item. *Your class must be something other than valkyrie to use this item. *Your class must be something other than paladin to use this item. *This item may be repaired 4 times. This can be artificed along with following items to create 'the spoils of orcish warfare'. - Item 'an eyeball demon's eye of judgment' - Item 'an eyeball demon's bloodshot widowmaker' - Item 'an eyeball demon's ghastly sanctuary' Eyeball demonology is not a discipline that many academics pursue, likely due to their professional knowledge of the average lifespan of the average eyeball demonologist. Little is known about them because few survive encounters, which makes there be very little literature about the subject, which necessitates going into the field to perform research, which leaves everyone unhappy, or dead. Item 'an eyeball demon's eye of judgment' is type treasure, alignment 0, made of organic (in (new) condition), has keywords 'eyeball demons judgment bloodshot crimson solid black pupils'. This item weighs 0 stones and 15 pebbles, and is valued at 103,600 gold. {Cat. 1} This level 62 item has the attributes: nodecay bind-on-wear nodecay-vanishes-on-expiry This item will lose its status as NODECAY on Tue Mar 12 09:15:28 2019. Grants knowledge of 'bleakness' at 100%. Grants knowledge of 'geisteblitz' at 100%. *Your level must be less than or equal to 90 to use this item. *Your scc must be greater than or equal to 25 to use this item. *This item may be repaired 4 times. This can be artificed along with following items to create 'the spoils of orcish warfare'. - Item 'an eyeball demon's eye of judgment' - Item 'an eyeball demon's bloodshot widowmaker' - Item 'an eyeball demon's ghastly sanctuary' It seems like with so many, they wouldn't miss one. But it turns out eyeball demons are just as reluctant to part with one of their eyeballs as people with only two of them! Larger than most, it's juicy with ichor and evil, and while 'bloodshot' isn't physiologically accurate, evocative enough in the right and disgusting ways. Item 'an eyeball demon's ghastly sanctuary' is type amulet, alignment 0, made of organic (in (new) condition), has keywords 'tiny white eyeball orange pupil demons ghastly sanctuary', equipped around the neck. This item weighs 0 stones and 12 pebbles, and is valued at 13,500 gold. {Cat. 1} This level 60 item has the attributes: removable-in-safe highlander This amulet attracts cpk-protection with a success rate of 90%. There is 1 charge remaining bound within an eyeball demon's ghastly sanctuary. Casts the level 30 spell, 'sanctuary'. *Your level must be less than or equal to 90 to use this item. *Your current-roomflag must be equal to safe to use this item. *This item may be repaired 4 times. This can be artificed along with following items to create 'the spoils of orcish warfare'. - Item 'an eyeball demon's eye of judgment' - Item 'an eyeball demon's bloodshot widowmaker' - Item 'an eyeball demon's ghastly sanctuary' Eyeball demons are tremendously powerful, and although it might seem intuitive, it's still downright bizarre that they actually derive their power from each of their eyeballs. This eyeball has one very specific power, which involve seeing into the future- it can foresee and avoid extremely chaotic deaths. It can't, or maybe won't, do anything about orderly or pedestrian or boring deaths, but it's certainly better than most peoples' eyes.
Using the artifice command 'artifice eyeball, 2.eyeball, 3.eyeball' you get:
Item 'the spoils of orcish warfare' is type treasure, alignment 0, made of organic (in (new) condition), has keywords 'spoils orcish warfare pile eyeball demons'. This item weighs 0 stones and 10 pebbles, and is valued at 3,500 gold. {Cat. 1} This level 60 item has no special attributes. *This item may be repaired 4 times. This pile of eye is repulsive, squishy, and full of demon ichor, but most of all, it is entirely emblematic not only of orcish battle tactics, but warfare in general. Messy, repulsive, and likely obtained only through pyrrhic victory, it is a treasure built on death, conquest and a fundamentally nihilistic conception of reality. This is warfare. This is a pile of eyeballs, plucked from a demon. +++ the spoils of orcish warfare will, when USEd, grant its user the Mark of Warfare.