Mark Of Conspiracy

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Location: Muldar Lokh Mulvar
Level: 1-241

Hint: Begin by finding a diamond hidden in one of the many villages of Alyria.

This mark can be started at any level, but it rewards two level 241 items and 1000 ap, so it's probably a good idea to wait.

You need to collect 18 diamonds, which will pop randomly on mobs, one in each of the following places:

Diamonds are not peekable, and once you get them, they're not actual items in your inventory (you actually loot them)). You can do them in any order. They're supposed to pop around once every 100 kills.

Your progress is saved if you quit, even after a reboot. Each time you get a diamond, you'll see how many you're still missing, but not which ones (so it's good to keep a checklist). If you lose track of which diamonds you've gotten, the court wizard Kraaa in Muldar Lohk Mulvar will give you a list of which ones you've collected.

Each time you get a diamond, you'll see:
You take one of the stolen diamonds of Mulvar from the corpse of X.
You feel a prickling on the back of your neck, almost as if someone were looking over your shoulder.
Your inventory feels lighter.
Baron Mulvar's court wizard Kraaa tells you 'Thank you for finding that, <X>. My apologies for the pilfering, 
but that diamond itself was stolen. It is in your best interests that the Baron not discover it in your 
possession, and in mine for him to not notice that they are gone in the first place.'
You gain 20 quest points!
Baron Mulvar's court wizard Kraaa tells you 'Eighteen of those diamonds were stolen, and I need them back. 
You have found <N> of them. If you can find all nineteen of them, I will reward you handsomely. Look in the 
villages and inns of Alyria, my minions were tipped off that the thief made appearances in at least a few 
of them, attempting to spend the loot.'
Baron Mulvar's court wizard Kraaa tells you 'Go now, or I will not survive long enough to reward you.'

Once you get your last diamond:
Baron Mulvar's court wizard Kraaa tells you 'Fortunately, you have found all nineteen of the stolen diamonds. 
Thank you. Come visit me in Muldar Lokh Mulvar and I shall give you your reward.'

Go to Muldar Lohk Mulvar and visit the wizard for the mark and your rewards.

Rewards:
You earn 20 quest points each time you recover a diamond. (Total: 360 qp.)
Then, when you get the mark:
For ceaselessly working to help an old wizard keep his life, the Powers have gra
nted thee a Mark.
You have been granted the Mark of Conspiracy!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 240 practices!
Baron Mulvar's court wizard Kraaa gives you a 'Skullsplitter' prototype.
A 'Skullsplitter' prototype emits a bright flare of white light as it binds with you.
Baron Mulvar's court wizard Kraaa gives you a suit of combustive armor.
A suit of combustive armor emits a bright flare of white light as it binds with you.

Items:
Item 'a 'Skullsplitter' prototype' is type weapon, alignment -500, made of steel,
has keywords 'axe gleaming blade blood skullsplitter splitter prototype baron mulvar fourpointthree', 
equipped wielded as a weapon.
This item weighs 2 stones and 10 pebbles, and is valued at 56,300 gp.
This level 241 item has the attributes: identified blessed insulated unbreakable nochange no-rent 
no-steal bind-on-take always-equipment-index
A 'Skullsplitter' prototype is in excellent condition.
Weapon type is two-handed-axe, does 252 points of flames damage(+13 weight bonus)  for 4 stamina, accuracy 12.
With your knowledge of 'two-handed axe', a 'Skullsplitter' prototype can cause up to 310 points of damage 
(+15 weight bonus) against 0 ar.
Excepting defenses and dynamic modifiers, you will hit 78% of the time.
Special weapon attributes: flaming
*Your Conspiracy must be equal to True to use this item.
*Your hp must be greater than or equal to 1000 to use this item. (Enforced)
*This item may be repaired 7 times.
*This item is bound to X.
This is part of the 'Kraaa's Prototypes' set.
- Item 'a 'Skullsplitter' prototype'
- Item 'a suit of combustive armor'
Alters power of 'two-handed axe' by 12 (Requires 2 items).
+++ a 'Skullsplitter' prototype has a chance, if worn in combat in
conjunction with a suit of combustive armor, alter its wielder's accuracy by
2 for 2 minutes, at a cost of 50st, at a rate of 50% per combat
round.

Item 'a suit of combustive armor' is type armor, alignment 0, made of steel,
has keywords 'suit combustive armor white hot metal explodes fire fourpointthree', equipped on the body.
This item weighs 0 stones and 45 pebbles, and is valued at 55,100 gp.
This level 241 item has the attributes: identified blessed insulated no-dispel no-npc bind-on-take 
always-equipment-index
A suit of combustive armor is in excellent condition.
Armor resistance is 32 pierce, 31 bash, 32 slash, and 31 exotic.
Affects fire-prcnt by 15.
Affects damage by 10.
Affects hp by 100.
Affects weapon-prcnt by 2.
Affects saving-spell by -10.
Alters power of 'reflective fireball' by 10.
Casts the level 241 spell, 'high explosive'.
*Your natural proficiency in 'two-handed axe' must be equal to 100 to use this item.
*Your archon-level must be greater than or equal to 85 to use this item.
*Your Conspiracy must be equal to True to use this item.
*This item may be repaired 4 times.
*This item is bound to X.
This is part of the 'Kraaa's Prototypes' set.
- Item 'a 'Skullsplitter' prototype'
- Item 'a suit of combustive armor'
Alters power of 'two-handed axe' by 12 (Requires 2 items).
+++ a suit of combustive armor will, in combat, deal to its wearer's
opponent 40 damage per round if its wearer wields an fire-damaging or fiery
weapon, or 120 damage per round if both, at a cost of 50 st. 

+++ a suit of combustive armor will, when destroyed, deal to its wearer's
opponent 3000-5000 damage. 

+++ a suit of combustive armor will, while worn in combat by a PC in a pk
clan fighting another PC, heal its wearer for 10st per round. 


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Last edited June 22, 2012 4:37 pm by Ruthgul (diff)
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