Complete Boss List

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you can scroll down and see the most recent boss list (October 2023) below.


From BOSS LIST:

                                           Yourban - 5 - This devil has constructed the entirety of Dungeon Deceit around himself, and is protected by four elementals avatars.
                          the incarnation of death - 5 - Despite being the manifestation of the end of life, Death can also be killed.
                           an archon hunter master - 5 - Archon Hunter Masters rift like their lesser charges, but less frequently, per their increased difficulty.
                                    the wand golem - 6 - The wand golem is composed of hundreds of magical wands, and contains all of their combined magic within itself.
                       Khorfeu the Destructomancer - 6 - A student of the destructomantic arts, he went into seclusion to study and simply never came back down from his spire.
                                    the Ash Dragon - 4 - One of the few dragons remaining on Auryn, the Ash Dragon has survived by hiding in its lair and infrequently coming down to feed on the streets.
                               the elemental hydra - 4 - The hydra lurks high above Xaventry, watching from its perch near the Temple of Gath.
                          an ancient eyeball demon - 2 - Hidden in the depths of an abandoned mine shaft, this ancient eyeball demon guards a treasure
                        a starving, desperate xorn - 5 - The few survivors of the Ghost Town in the Sigil Underground tell tales of a beast that rampaged through the Refindery, but know no details.
                                 Tyrannosaurus Rex - 4 - Despite having few defenses against Adventurers, the largest dinosaur in Hellbent has somehow escaped extinction.
                                              Vyst - 5 - This demigod of fire's megalomania is held in check only by the 5 locked doors between him and the rest of Volcanus.
                         the manifestation of evil - 5 - Empowered by the Dark Power's energies, this is a monstrous agent of destruction.
                               the eater of dreams - 4 - A nightmare sent by the Dark Power, it is ready to consume your hopes and dreams.
       a chemwalker immune to the ravages of death - 4 - This chemwalker stands strong amist the cruelest environments of Hellbent Mountain.
                                     the pit beast - 5 - A mass of tentacles eagerly await your entrance into the pits of Hellbent Mountain.
                     a heavily-armored lightdragon - 5 - One of the few dragons to swear fealty to a Lord, this one was last seen escorting a mission to the bottom of Hellbent Mountain.
                                         Hargraven - 5 - An pyromancer sent into exile for repeated crimes against humanity, Hargraven has taken up residence in Hellbent Mountain.
                         the Archbishop of Vandyne - 5 - Followed by the other Archbishops, a disturbence in Xaventry requires their combined powers.
                               a huge, enraged orc - 2 - Being trapped in a smelly, dank, pit of tar within Dungeon Wroth, has contributed towards this orc's immeasurable anger.
                               the gorgon animator - 1 - Adventurers of all levels have experienced the horror of the Ice Witch's garden of statues on Avros.
                           Geometera the Architect - 6 - Safe within her Frosthold's design, reaching this frostfolk will require enduring multiple curses.
                                Sargrag the sinner - 5 - One of the three members of the Congress of the Damned, Sargrag hide in Xaventry's den of Hatred, biding his time with lucid dreams.
                                 Torath the Damned - 5 - One of the three members of the Congress of the Damned, Torath lures anyone to join him in his damnation.
                             Heptheran the Demonic - 5 - One of the three members of the Congress of the Damned, Heptheran is only known for their insanity.
                      a tiny redwood treant sprout - 7 - This rare tiny redwood treant sprout is fiercely protected by a host of elder treants.
              a senior captain of the Yoravy force - 6 - The Yoravy force is a staunch defender of a corrupted treasure within Tellerium.
           Queen Hetepheres II, the deranged witch - 2 - Madness and rage aside, Queen Hetepheres II is the highest-ranking person within the Disturbed Pyramid.
                   Glamdrung, father of all trolls - 3 - Glamdrung didn't seek to rule Mandrake Woods, he simply took up residence in a cave on the west side and it happened around him.
                                  a fey pharmacist - 4 - Once imprisoned by the trolls of Mandrake, she has returned to full strength within Unseelie Castle.
                                 a captive phoenix - 2 - Rumors swirl about what is really going on in the Faerie Plane's premiere hotel, but the most reliable hold that a phoenix is held below the Front Desk.
                         a hulking bulbous clanker - 5 - Left within the Confluence to maintain the structural integrity of its shielding container, this clanker was purpose-built to exist there forever.
                      Jatzpek the Monastery Avatar - 4 - The strongest monk in Ofstadt is not the abbot, but a gnome who dedicated his life to Dira.
                            a freshwater elemental - 3 - Sandstone glyphs tell of the elemental of Thorn, but few who travel to its oasis have acquired enough knowledge to summon the sprite.
                           an incensed water weird - 4 - Solitary, odd and antisocial, this water weird is not happy to have been summoned to Desert Thorne.
                        the New Kolvir blademaster - 5 - King Alymar's guest is far more powerful than any of the his knights, due to his proficiency with weapons and toughness of skin.
                                     the Golgothan - 4 - A demon composed of garbage and waste is known to have taken up residence in the depths of New Kolvir's moat.
                                       Lord Alymar - 4 - Lord Alymar rebuilt Kolvir and has vowed to prevent history from repeating itself again.
                             Banebeak the Wartoise - 4 - Drow mothers have always scared their children with stories of the monster turtle living on the banks of the lava moat- but someone actually saw it when preparing for Straz' wedding.
                      Teshi, the lugubrious dragon - 5 - Prisoner of Lord Alymar, Teshi spends her days haunted by her past, though she may be ready to break free of her captivity.
                               a pebbly galeb duhr - 1 - This peculiar galeb duhr is rumored to sometimes appear within Lasler's Ghering Caverns.
                                  a blackened pool - 5 - The blackened pools strangled the Barangee Jungle for all living memory, until the army of New Kolvir tracked them down and imprisoned them.
                                      a red dragon - 1 - The red dragon has terrorized central Sepharia for years, stealing its livestock and gold.
                            Atrascus the King Crab - 1 - This legendary King Crab lurks within a muddy pond in Lasler's wilderness, periodically terrorizing the local populace.
                            a Beltan knight-errant - 1 - On his quest to hunt down the red dragon, this knight rests in Lasler's enchanted forest, preparing for the fight ahead.
                               the Forest Guardian - 1 - This treant has long stood as Lasler's forest guardian, only granting entrance to those who have helped others in need.
                                   a marble statue - 1 - Built within Lasler to honor a nameless soldier, the statue has been defaced and is missing jewels in place of its eyes.
              the beautiful, deafening siren queen - 4 - From her roost on an abandoned oil well, this harpy rules over a polluted wasteland.
                            the Archmage Kessarian - 6 - Secreted within his underground dungeon, Archmage Kessarian continues his life study of the Powers and performing countless magical experiments.
                        Bevidath, the sea hag twin - 6 - One half of the sea hag twins employed by Veldra, Bevidath is in charge of Hotel Hello's book balancing and petty cash.
                        Vebidath, the sea hag twin - 6 - One half of the sea hag twins employed by Veldra, Vebidath is in charge of Hotel Hello's budgeting and payroll.
                                           Leandra - 5 - The High Priest's lover has long inhabited the tombs below Hotel Hello, but few survive the journey through the village and the volcano.
                                       Laerethanel - 5 - High Priest of The Mists, Laerethanel hopes to entomb the unwary within Hotel Hello.
                                the mad war master - 5 - Hidden inside the rooftop garden of Hotel Hello is a war master of an ancient reptilian race.
                          Veldra, the witch sister - 5 - One of two siblings who inherited Hotel Hello, Veldra has not been heard from in years.
               a towering, bone-powered chemwalker - 6 - One of the most powerful chemwalkers created, this particular one haunts Palamire's cemetary, sucking nutrients from the dead.
                        Admiral Othosh, orc leader - 5 - Othosh quickly rose up through the orcish ranks due to both her intelligence and combat prowess.
                       a high-elf master artificer - 7 - Hidden away within her citadel, few bear witness to the unrivaled craft of the master artificer.
    a visiting merchant marine looking for a fight - 4 - Having left behind a trail of messages, this lone survivor of a pirate battle drinks his sorrows away in the Bazaar bar.
                      a rusty, clanking chemwalker - 5 - Rumors abound of a Bazaar hawker selling the secret to this chemwalker.
                                        the brutal - 5 - The brutal is an alien presence within Dungeon Avarice.
                                     Pogonip Vseth - 5 - The swamp giant witch of Dungeon Avarice lies across a deadly perilous passageway of falling rocks.
                                     the Dracolich - 5 - Deep within its lair in Avarice, the undead dragon demands sacrifices of its cultists- specifically the blood of virgins.
                         Viridis, Queen of Dracons - 5 - Surrounded by advisors, the Queen of Dracons holds audience within the lower floors of the palace.
                      Vextrinas, Priestess of Fire - 5 - Bathed in flames, Vextrinas wishes to bring all to the glory and knowledge of Beyonder.
                  Beyonder, guardian of the source - 5 - This cosmic being has been a fierce protector of the Source, the foundation of the dracon race, for eons.
                     Vauldroth, the Kung Fu dracon - 4 - Wandering Vir, Vauldroth hopes to showcase the power of martial arts to her fellow dracons, though her efforts have been unnoticed.
                           the tattooed simulacrum - 5 - A simple typo in this housecleaning automaton's programming has led it be a deadly nuisance within a tattoo palor.
                                           Focault - 4 - The proprietor of the eponymous Magic Equipment Company lives at the very top, protected by a mazelike-building and a Blarg.
                                              Bent - 4 - Last seen within the Focault Magic Equipment Company, the kindly old enchanter has been missing from public for a long time.
                       a horrifying, demonic Blarg - 4 - Summoned experimentally by one of the wizards of Focault, it has taken over an office as its new infernal domain.
                              Lothaire the Abjurer - 5 - Likely the youngest employee of the Focault Magic Equipment Company, few have had a chance to glimpse him within the labyrintine offices.
                                  a gasoline angel - 5 - Held hostage by the ariels, she awaits the inevitable day the Commissioner of Murder pays to obtain and execute her.
                       the mighty balrog, Akabanth - 6 - A powerful balrog associated with the forces of Dira, his last known compatriots were the Giants of Avarice.
                                           Keleuei - 3 - The retired Grand Master Paladin spends his days in Lowangen, reminiscing of his battle with the balrog Azathoth, who got away.
                                   the mechagoblin - 6 - This large automaton has been being constructed by the tinkergnome in Lowangen for years, but is stored behind a massive, complex lock.
                                     a tangle tree - 4 - Legends speak of a tangle vine that mutated into a full blown tree, waiting to ensnare unwary travellers in the wilderness.
                                the Kell commander - 5 - A savage race, the kells ready themselves for the prime time to invade Alyria.
                          the nefarious Dr. Gnekow - 5 - A highly wanted criminal, Dr. Gnekow prepares deadly chemical concoctions from his underground laboratory.
                     the leader of Ninja Local 517 - 5 - Although he is out of practice, this elder still knows the true path and Markings of Shinobi.
 the democratically-elected leader of the unicorns - 6 - Only those who have wrought destruction on the homes of innocent unicorns have felt the unbridled rage of the Leader of the Unicorns.
                              the Archmage of Fire - 3 - Along with his brother, both have been possessed by demons, and have been bound within watery confines for eternity.
                         the hungriest Implementor - 5 - Well-traveled mages whisper that strange horrors live in the basement of the Straz Magic Equipment Company.
                                  Straz the Wizard - 6 - The proprietor of the Straz Magic Equipment Company is known around Arien'dyth as a bathmophiliac.
                 the masked anti-paladin of Xuchar - 6 - The champion of Bloodflow Arena down the Xuchar spiral in Arien'dyth takes all comers who know the secret of the seed of destruction.
                          Empress of the Arachnids - 7 - The Empress of all Arachnids is a mysterious figure, cocooned in mysteries and deceit, but she rules Arien'dyth with an iron grip.
                          the high witch of Holzan - 5 - Although young, she is nonetheless a fanatical true believer of Holzan, and her coven stands ready to assist her.
                                the abbot of V'ree - 5 - Many wish to never meet the abbot of the abbey that worships agony, suffering and deprivation.
                         a high bacchant of Xuchar - 5 - The bacchant is one of the most vaunted positions down Xuchar's spiral, responsible for torturing those buried beneath the viscera tree.
                  the teary-eyed, bedraggled bride - 5 - The unjustness of her tragic circumstances has brought over a terrible rage, ready to be unleashed on a victim.
                        the legendary couatl queen - 5 - Hidden from the forces of Semiramis deep within the depths of Rune graveyard, the couatl royalty wait to be rescued by the Church of Ithrilis.
              the captain of the Manari huntresses - 5 - The Manari huntresses defend the Church, sniping the undead from the rooftops with their deadly bows and crossbows.
                           Mourdul, Throne of Pain - 5 - Tragedy struck Rune graveyard when the High Lord of Suffering was summoned by Semiramis.
                                     the hunchback - 1 - The bell toller of the graveyard's church, he has unlikely made friends with the resident bats.
                         the mighty balrog, Abacax - 6 - A powerful balrog associated with ice and frost, he slowly amasses his church's power to invade the mortal world.
                             the Master of Shadows - 5 - Loyally waiting for his wife, this master ninja patiently guards an escape route out of the castle.
                             the dread pirate Kali - 2 - Kali has quite the reputation within Gilvery and can be seen frequenting the bars on certain nights.
                              Ravella, the Sea Hag - 5 - Ravella has been the cause of many shipwrecks around the isle, tricking unwitting sailors to their doom.
                                   the white queen - 4 - For her entertainment, Ravella polymorphed creatures into chess pieces, forcing them to play her games till their death.
                                   the black queen - 4 - For her entertainment, Ravella polymorphed creatures into chess pieces, forcing them to play her games till their death.
                                            Damryn - 5 - Unlucky for Damryn, he caught the temptrous eye of Ravella and now resides in an undead form within her tower.
                                    a psychic yeti - 3 - The combination of having psychic abilities and the intelligence to use them makes this yeti a terrifying foe.
                               Crerakoth the kauri - 6 - Oddly, the inhospitable environment within Mount Copan's crater has given growth to one of Alyria's largest kauri tree.
                                Chieftain Raan-Kar - 4 - Secure within the remains of a old clan hall, Chieftain Raan-kar laughs at adventurers feeble attempts to reach him.
                   a massive platinum titan statue - 5 - Built by unknown craftsmen, the statue helps support Grimbold's Annex on its back.
                  Balaria, the insane Court Jester - 3 - Locked away for a murder attempt on his Queen, Balaria spends his days laughing at his own nonsensical jokes.
                          Fendawyr the half dragon - 2 - Half man, half dragon, full vengeance.
                      the great shadow wyrm Draask - 4 - Lying at the upper reaches of the Tower of Art is the root cause of all evil within.
                            an imp of the perverse - 5 - Far below Winterborn Mansion, a tremendous clock counts down the seconds until doomsday, overseen by a cackling demon.
                                Alpheus Winterborn - 2 - As egotistical as he is intelligent, the prodigal magician continues to tamper with demonic forces in his mansion.
                                      Lord Pumpkin - 4 - Alpheus Winterborn's accidental creation continues to haunt the third floor of his mansion.
                      a demon composed of eyeballs - 1 - The state of deterioration has attracted a fearsome demon to the highest spire of the mansion.
                                           Zevious - 2 - One of the many magical beings unleashed by Winterborn, this tiny faerie prince has taken up residence in the lawn.
                            a massive iron rooster - 2 - Following the chaos inflicted upon Winterborne Mansion, this weather vane became quite animated.
                                         Lady Bane - 4 - One of three witches hiding within Decara, Lady Bane is known for her experimentation and quest for immortality.
                                     an orc shaman - 4 - The many ceremonial scars inflicted upon this shaman is a testament to their devotion to Jaaek.
                         the orc chieftain, Graalg - 5 - Graalg's strength is undisputed, having defended challenges to his rule with brutal victories.
                                         Mr. Simes - 5 - Rumors abound of a silent murderous halfling that lets his twin swords do the talking.
                                 a dark Nalfeshnee - 5 - Part of the orc chieftain Graalg's collection of creatures is this dangerous tanar'ri.
                                      Saurua Gnash - 1 - The iconoclastic Gnash lineage is likely to die in exile in Pirate's Cove.
           a moray as long as the darkness is deep - 5 - The morays of Darksea are known to grow vast and unforgiving.  
                                Uuauuru the Sliith - 5 - Go explore!
                   a lumbering, injured chemwalker - 5 - Go explore!
                                  a frost revenant - 5 - Go explore!
                    a tourmaline-ensconced mantoid - 3 - Mantoids are always dangerous but such a creature loose in the Proving Grounds would prove extra lethal.
                            an ambitious mindtaker - 6 - The Proving Grounds are a lawless place, where all manner of pursued person remains confined in a faceless, anonymous refuge.  
                                  megalith Peulvan - 7 - This Megalith is an earthwork structure; an entire sentient ore vein.  
              the vengeful archangel, Ryghychyryda - 6 - Go explore!
                       the mighty balrog, Azathoth - 5 - Go explore!
                              a furtive chemwalker - 5 - Go explore!
                                    the plaguebear - 5 - Go explore!
                                 Sicsem the Bronze - 5 - This ancient dragon was last seen flying over eastern Auryn before vanishing entirely.  
                             Prqpqrprpqpr the Void - 5 - This strange ether entity is located in the furthest upper reaches of the Limbo Maze.
                                    the Megafather - 7 - All sorts of strange things emerge from Xazra's Curse.  
                          the bilious toad of ruin - 1 - The toad is easy to squish, but can be difficult to locate.
                     Sloonsnar, Star Eater Supreme - 4 - Go explore!
                               Auuqurun the Sliith - 4 - Go explore!
         a hooded reaper of the nine plaguebearers - 5 - The harbinger of disease showed up one day, and was whisked into Xazra Curse's just as quickly 
                             E'jmai, the caretaker - 5 - Go explore!
                      an algae-trailing chemwalker - 5 - Go explore!
              a junior megatentacled bog nightmare - 2 - Novrar is said to know how to to reach the interior of the Magencia, but that's almost worse.
                                   a mass of souls - 5 - Beneath Demonis' lair, a mound of small bones has been growing...  
                               a hulking destroyer - 5 - The Destroyer was hired to keep the Magencia intact, so that's what's going to happen.  
                                           Demonis - 4 - Go explore!
                Novrar the necromantic beastmaster - 2 - Go explore!
                             Abominus the magician - 6 - The Sigilian merchant sells magical equipment as a day job, but is passionate about spellbook collection.
                               a berserk manticore - 5 - Go explore!
                                       the Laocoon - 5 - Go explore!
                                a fetid alcowalker - 5 - Go explore!
                                  a morose spectre - 5 - Go explore!
              an outcast of the Crocodilian empire - 5 - Go explore!
                                        the Kraken - 4 - Massive and ravenous, this sea creature was long believed to be mythical until skeletons were discovered in the sea caves beneath Pirate's Cove.
                         Jihulynth, the taskmaster - 5 - Go explore!
                             the mako shark Nanave - 2 - Residents of Pirate's Cove have long whispered of a sahuagin predating upon anyone foolish enough to venture northwest out of town.
                             a conniving hunchback - 5 - Nobody has seen him since he retreated from his life to experiment on, of all things, polar bears.
                            an armored ferromancer - 5 - At home in the Old Dark Order Clanhall, the ferromancer requires only rare rendevous for food, via nexus.
                          Bashedu the Court Wizard - 5 - Lord Agrippa's court wizard long ago sequestered himself high enough upstairs nobody could walk there.  
                           the knight, Sir Tristan - 4 - Sir Tristan is Lord Agrippa's personal protector, and never leaves his post.
                                          Hetharin - 5 - King Sandoval's advisor has long served faithfully what he believed the royal court's royal coffers were best used for.  
                         the Demon Lord of Cruelty - 5 - Go explore!
                              Sandoval's spymaster - 5 - Little is known about this elusive sidhe, as he has only been spotted once- walking the Seelie Intelligence Services' pet yaswon around Rahdiyr.
                              the Archmage of Fire - 3 - Along with his brother, both have been possessed by demons, and have been bound within watery confines for eternity.
                                    the first mate - 2 - The marauders that took over the old Armageddon hall are cagey, and only welcome the padre of Dira.
                                            Madman - 5 - This dapper gentleman never speaks or appears ruffled in his three-piece suit, even when imprisoned in Xazra's accursed Box.
                                Throgblar the Huge - 5 - A massive blob of flesh, Throgblar is nigh-unkillable due just to the unavailability of vulnerable bodyparts.
                          an Eldmarian battlerager - 5 - The other-dimensional Eldamarians are fierce warriors, but thankfully rarely encountered and easily isolated.
                          a ten-legged murderbeast - 5 - The murderbeast is one of the most efficient murderers in Alyria, utilizing all ten limbs for melee attacks.
                   a barbarian from a far-off land - 5 - Go explore!
                            a principal of Justice - 6 - Go explore!
                 one of the twin dragons of Colove - 5 - Go explore!
                               a looming destroyer - 5 - Go explore!
                                 an entropy priest - 5 - Go explore!
                          Kezathin, the mad tinker - 4 - The fey inventor is as valuable as he is dangerous to the Unseelie Court, so they isolate him with his bob-omb creations.
               Avarosis, Avatar Prime of the Queen - 5 - Go explore!
                                          Seriende - 5 - The Mistress of the Catacombs of Shame, she is the eighth and final queen encountered in the Compass of Eternity.
                             the crusader behemoth - 5 - Go explore!
                                         Vlargruhn - 5 - Due to his loyalty to the Caliph of Slaughter, this undead dracon has never been fully laid to rest and permanently occupies a concealed sepulcher below Templeton.
                                 an ettin cannibal - 5 - This two-headed ogre hasn't let death stop its perpetual rampage of hunger and violence, in the Catacombs of Shame.
                            Queen Tirona's attache - 6 - Go explore!
                                  the witch, Agnes - 2 - The loathsome witch Agnes was once the scourge of Avros, rumored to live near Stargazer's old hall.
                                  a potbellied imp - 2 - Little is known of the imp, beyond the whispers around the bars of Tellerium and Templeton.
                          Prince Raymatus Galzmati - 7 - Go explore!
            the vengeful archangel, Ghryzhrymydyon - 5 - This stalking angel escaped Xazra's accursed Box to pose as great a threat to Alyria as any demon.
                                     a Juju monkey - 3 - Wandering Alyria causing trouble and practicing voodoo, this little monkey is more mischievous than dangerous.
                                a pernicious hodag - 3 - The near-mythical prey of hunters throughout Alyria, only the most determined still seek this creature, as only one weapon can harm it.
                             Thyvax, the hellsteed - 5 - Tellanet's loyal steed has survived countless campaigns against Alyria.
                                          Tellanet - 5 - Dead men tell no tales, but grinning skulls know some secrets about the patient demon lieutenant who waits in the outer Ethereal Void.
                  a commander of the heavenly host - 6 - The visage of this powerful creature sometimes appears above Saint Ruth's Cathedral, but nobody knows why.
                a gnarled, gnobbly little sorceror - 1 - This ethereal astromancer is known for seeking a treasure in a cave, but is impossible to locate- unless you say 'xyzzy' nearby.
                                    a beast hunter - 5 - The townsfolk in Templeton gossip about this odd duck, and his obsession with the local rumors about a werewolf.
                                   the executioner - 5 - Go explore!
                                   Shraa the Hyena - 5 - Go explore!
                                    Beltane Altaar - 3 - Beltane Altaar was a regional warlord who decided to colonize an entire continent and name it after himself.
                                      Doctor Gonzo - 4 - Go explore!
                                      Preacher Dan - 4 - Go explore!
                          a huge tourmaline dragon - 3 - One of the most dangerous members of Maldra's menagerie, the dragon's cave's location can be anywhere in the Keep.
                          the zombie Tyrannosaurus - 5 - Go explore!
                            the Cruelty of Miannas - 5 - Go explore!
                                          Bentnose - 5 - The huge Ogre is a community leader of the Ogre Village.
                                              Jojo - 5 - Go explore!
                                 an altered yaswon - 5 - Go explore!
             the hideous screaming skull of regret - 5 - Go explore!
                               Aculeon the Chemist - 5 - A contributor to the design of the sentient chemwalkers operates out of Hellbent, hidden with an unreachable laboratory.
                                   the Towne Crier - 4 - The towne crier of Rune is a formidable opponent- he is not well-educated in combat, but he has staggering endurance.
                                         Baba Yaga - 4 - One of three witches hiding within Decara, Baba Yaga maybe perhaps the strongest ogre witch in Alyria.
                              the Chromatic Dragon - 3 - This dragon has perched near the peak of Rune Mountain for time immemorial, but remains peaceful.
                                            Vortex - 5 - One of three witches hiding within Decara, Vortex is the mistress of the Dark Power.
                     a writhing mass of corruption - 1 - Go explore!
                 He of the Revolving Constellation - 1 - Go explore!
                              an undead red dragon - 1 - Go explore!
                            a rapacious chemwalker - 5 - Go explore!
                       a surprised llamataur knave - 6 - Go explore!
                              the Lady of the Lake - 4 - Go explore!
                         the Baron Simon Bloodbane - 4 - Go explore!
                                Jhepp the Archlich - 6 - Go explore!
                        the ant guardian twin, Shk - 1 - The ant twins are the elite protectors of Rune Forest's ant hill.
                a frenzied frost giant battlerager - 5 - Go explore!
                        the feral wolverine mother - 3 - Wolverines are native to northwest Sepharia, and frequently make their burrows beneath the forest floor.
                                a coal-black djinn - 5 - Go explore!
                           a gargoylic necromancer - 5 - Go explore!
                            a ravenous Implementor - 5 - Go explore!
                    the Forgotten Gods' bonedragon - 3 - The gods of Arcane Archipelago are long-forgotten, but their dragon's bones still stir...
                                        Thanatosis - 4 - Employed by Lady Templeton as her master of torture, Thanatosis enjoys his work.
                                 an octarine drake - 5 - The octarine dragon and its family of dragons have overtaken an entire clanhall in eastern Beltane.
              the bloated corpse of Captain Shandy - 5 - Captain Shandy is rumored to have met her untimely end while burying her booty deep beneath Treasure Bay.
                        the ant guardian twin, Szk - 1 - The ant twins are the elite protectors of Rune Forest's ant hill.
                                      Perlin Noise - 4 - Go explore!
      an evil-eyed homunculus laboratory assistant - 5 - Go explore!
                            the all-consuming fire - 5 - The all-consuming fire is summoned by the altar of blood in Xaventry, beneath the Temple of Gath- but it has run dry, and can only be restored with a life-sustaining quest item.
                              the morning's breath - 5 - The morning's breath is summoned by the deep well in Xaventry, beneath the Temple of Ithrilis- but it has run dry, and can only be restored with an endless decanter.
                                Doctor Nogginstein - 5 - Go explore!
                             Klemanak the Conjurer - 2 - One of Focault's vast army of specialist mages, Klemanak's office is on the ground floor.
             Glythan Herringbone, high-elf refugee - 5 - The Herringbone family's ushabti collection went missing when now-prominent drows razed their village.
                                 a Manari crusader - 5 - The Manari's historic base is deep in Rune Forest, and is where they always fight, but they sent travelers everywhere.
                                     Bartlett Mawn - 5 - Although he retired from public life many years ago, the elder partiarch of the Mawn clan is still alive.
                              a preacher of excess - 3 - This preacher only grants audiences randomly- through the lottery, in fact.
                                   an undead angel - 2 - Angels typically do not exist outside of the Astral Plane for long periods of time- but this one has been trapped in undeath, unable to leave.
                                         Divusmors - 5 - Divusmors is the head commander of all the demon armies, who reliably attempts to invade Alyria every All Spirits Eve.
                      a wrinkled centaur chieftain - 1 - The centaurs of western Auryn have lived there for time immemorial.
                       Rear Admiral Buhwuh Yuhdurk - 2 - After a lifetime of service to the Huaka Empire, Admiral Yuhdurk retired to a plantation in Pirate's Cove.
                            the bloodied boatswain - 2 - Drakkars are the smallest ship which are large enough to justify the employ of a boatswain.
                       Mharizad, the elder vampire - 5 - Go explore!
                                 Captain Bonebeard - 3 - Bonebeard was the mayor of old Pirate's Cove, and remains covetous of the title.
                    the orc warband leader, Hrarnk - 1 - Go explore!
                                     Goblet Waxcap - 4 - Boss Waxcap is strongly implicated in an expansive protection racket, shaking down every vendor in the Bazaar from his huge tent in the east end.
                              Pyromancer Tirumathi - 5 - Pyromancer Tirumari stands astride her towering inferno in an underground lava pit, bringing ruin to all who betrayed her.
                               an escaped marilith - 5 - The marilith is tough and willing to fight to the death to not be recaptured.
                                 Annihilatrix Yurk - 5 - The annihilatrix are some of the highest-ranking members of the Death Huaka cabals- as well as the most fearsome.
                               the queen bumblebee - 2 - Go explore!
                              Ral, the Sun-cloaked - 6 - The mantoids are always seeking ways to increase their combat prowess, and one has found a way to merge its body with iron.
                         Volzan, Lord of Lightning - 6 - Go explore!
                             the mad rector of Ina - 5 - Go explore!
                        a transparent mirror slime - 3 - A forgotten storage room within Cavhfail keep has attracted a hungry slime.
                You Are A Creature Of Whimsy Alone - 5 - The infamous Demon has not been in Alyria for centuries, but there are rumors that the Vizra cultists in the Sigil Underground are trying to raise her.
                         an incensed eyeball demon - 5 - This brash, greedy demon has been stalking the troglodyte frontier for months, but a group of Vizra cultists are pursuing a bounty on its head.
                              the Kell Crystallord - 5 - Little is known about the Kells, but just the name 'Crystallord' indicates that it is in the upper echelon of power.
                          Chief Scientist Lathimus - 5 - Nobody has heard from the famous sidhe scientist Lathimus in years, but the last papers she published all indicated an interest in yaswon biology.
                                   Prince Rathbort - 4 - Prince Rathbort is a legitimate knight of New Kolvir, and a paragon of virtue in their society.
                       the Consigliere of the Dark - 2 - The Dark was the witch sister Vortex's old organization- shuttered decades ago, Rune's underclass whispers of its return.
                   Reztreal, the elemental spectre - 6 - Few have the power to raise such a notable ghost from times past.
             an assassin of the Crocodilian Empire - 4 - The Crocodilian Empire is powerful and jealous, and has a reputation for shipping assassins worldwide to perform their murderous duties.
                         Theorician the Far Ranger - 5 - Go explore!
                           Moopy the Droopy Dragon - 4 - Moopy is an ambassador of the Child Empress, last reporting for a diplomatic mission to Vir.
                         a shimmering water entity - 5 - Go explore!
             the hunchbacked, deformed cryptkeeper - 5 - The cryptkeeper remains uncorrupted by Jhepp's magic- for his morality was already twisted beyond human recognition.
                                   a mist of souls - 5 - Go explore!
                                 an angry lava imp - 5 - Go explore!
                                 Geomancer Xangorn - 5 - Go explore!
                                   a brisk tempest - 5 - Go explore!
                        an extreme bird enthusiast - 3 - A variety of outcasts have made Rune Thicket their home.
                         Khrth, Servant of Kal'Tor - 5 - Khrth has rotted in Yoravy Prison for years after attempting to stage a religious coup against the Demonic Urges.
                          a fugitive eyeball demon - 5 - Eyeball demons are routinely captured by the Mad Overlord's guards, but few have survived to escape- but one has, to the upper Moat.
                               the tourmaline duke - 5 - Most of the robotic 'tourmaline dukes' were sabotaged in the Overlord's mine, but some probably remain intact on the surface of the Isle.
                              the Magus of Kal'Tor - 6 - The Magi of Kal'Tor are rumored to still exist, like the fairy-tale villains of yore, but they don't really exist.
                                           Mirogen - 6 - Atlantean legend states that Nadazar's old pet is kept beneath the wheel of death.
                        the mighty balrog, Agakron - 5 - An earthen balrog was sighted gathering an army in the deep reaches of the Sigil Underground.
                            Xarrarol, the scheming - 5 - This demon works under a mighty balrog, but has his own agenda.
                           the red-winged overseer - 6 - None of the countless demon hordes have heard from this infamous succubus in many decades.
                                    Jambalaya Jake - 3 - Jambalaya Jake emerged from the swamps long ago, and now haunts Rune, cursing all the passersby.
                             the statue of Vandyne - 1 - The statue of Vandyne has guarded the entrance to the Rune Crypts for time immemorial.
                               a sod-covered angel - 5 - A benevolent angel and lover of nature summoned somewhere in SUG by a demonic ritual.
                                   a prowling orca - 3 - Orcas are uncommonly found near the polar seas, but if pursued can typically be found near meals of walrus or penguin.
                             a maleficent summoner - 4 - This efreet has spent its life summoning and twisting creatures to do its will.
                              Pterrar the Elevated - 6 - Go explore!
                                Cloudchaser Verena - 5 - Go explore!
                                    a warped kauri - 5 - The warping corruption consuming the Sigil Underground is similar to the pollution that created the Manifestation of Evil.
                               Yi the animalmaster - 5 - Appointed to serve as Maldra's animalmaster, Yi is ready to let loose the fury of nature.
                           the chamois of darkness - 2 - Chamois graze high in the clouds on the slopes of Hellbent Mountain.
                                        a lost orc - 5 - Orcs are infamous for getting lost in big cities, no matter how close they live to them, just up the river.
                               an earthen vanguard - 5 - The knowledge of Maradas has been lost to the Gnomes of Cogworks City, but the stones remember.
                                the slurry amalgam - 5 - The slurry of Cogworks City has gained sentience.
                               Professor Rhenimhak - 5 - Professor Kahminehr was recently hired away from the scholars of Ilandrama.
                    the ghost of a mutilated clown - 5 - Nobody knows where in the Rune Graveyard the remains of the clown were hidden, in order to protect them from mobs.
                           Roobidra, the sea witch - 6 - Roobidra bides her time on a kelpy island, absorbing power until the fated day.
                                   the slug mother - 5 - Go explore!
                           Grimthar, the Berserker - 5 - Go explore!
                                Chief Gragdon Oggo - 5 - Go explore!
                  Xergos, the Overseer's pet demon - 5 - The Overseer's pet demon eagerly awaits to feed upon unwary victims within a mining complex.
                             Borsq, the one-tusked - 5 - A wild one tusked boar has been trapped in a cave by some goblins.
                                      Chef Nakrops - 5 - Nakrops was the tough-as-nails ship's chef for a gang of pirates that frequented the Whirlpools- but hasn't been seen by any gossiphounds in decades.
  Delusional Optimism Is More Salable Than Honesty - 5 - A pair of dread Vizra Demons have been stalking the lower Proving Grounds.
                                 Vivisector Kuhwur - 5 - 'Vivisectionist' is among the most highly-celebrated professions in Huaka society.
                                    a water dragon - 4 - The water dragon's presence preceded Yourban's intrusion into the massive underground ecosystem, but has still become embroiled in the goings-on of Deceit. 
                                     a fire dragon - 4 - The fire dragons of Deceit are ancient and majestic beasts.
                                      Mother Earth - 4 - Mother Earth tends to her neighborhood and her neighbors.
                             an obsidian tarantula - 5 - The Chemwalkers have created monstrous cretaures in the environment of The Obsidian Tear.
                                    Shrie-kessence - 5 - Most groupies dream of their musical heroes- but others dream of becoming them.  
                                       the cellist - 5 - Most groupies dream of their musical heroes- but others dream of becoming them.  
                                             Zaran - 5 - Most groupies dream of their musical heroes- but others dream of becoming them.  
                                a carnivorous fern - 5 - The ferns in the War College are particularly bloodthirsty.
                             Vinalin the violinist - 5 - Most groupies dream of their musical heroes- but others dream of becoming them.  
                                          Salvator - 5 - Most groupies dream of their musical heroes- but others dream of becoming them.  
                                Jhefthlo Glyffrukk - 5 - Most groupies dream of their musical heroes- but others dream of becoming them.  
                                  a sweaty bassist - 5 - Most groupies dream of their musical heroes- but others dream of becoming them.
                           Veermig Nastablacch VII - 5 - Most groupies dream of their musical heroes- but others dream of becoming them.
                               the great destroyer - 5 - You are the great destroyer.
                                 a mosaiced sentry - 5 - The mosaiced home fell to the Chemwalkers, but its guardian remains intact.
                               Artillery Unit mu-3 - 5 - A group of Gnomes are secretly constructing deadly weapons underneath their city.
                    a waste-filled gelatinous cube - 5 - This slime found a home in the reeking stretch.
                                      Laser-o-tron - 5 - A group of Gnomes are secretly constructing deadly weapons underneath their city.
                                       Wickey Lozz - 5 - This wordsmith is known to play at Hlegmal's Tavern.
                                    Jirhlyx Nalner - 5 - This halfling dancer is known to play at Hlegmal's Tavern.
                                       Pop Pop Gob - 5 - This robot musician is known to play at Hlegmal's Tavern.
                          Master Engineer Tanzarit - 5 - The head engineer of the Cogworks weapons facility is hidden deep underground.
                                    the Mad Wizard - 5 - The mad wizard left society voluntarily immediately before the trial set to exile him was due to conclude.
                            Frederica, the sea hag - 5 - This sea hag has hidden her home within ruins of fog.
                                  an acid-rain roc - 6 - Elementals manifesting exotic materials are a common sight far from humanoid settlement.
                               the lunar leviathan - 6 - Fervernauts of the Acid Ocean speak of encounters with alien whales, far larger than Alyrian natives, but have never brought back proof of their existence.
                 Great Felt Skirt Destroying Angel - 6 - Great Felt Skirt Destroying Angel has some renown as a reluctant warrior, despite courage and skill.
                             the dreaded lava wyrm - 5 - In the old tongue, the word 'Arbaces' can be translated as 'champion', but also 'twisted' and 'long-mourned'.
                                    a void cyclone - 5 - Buried deep within the world, a cavern is so vast that a whirlwind can survive within it.
                                    the giant slug - 5 - Over decades, a persistent slug has patrolled its swamp and patiently consumed all competition.
                           an ethereal mist spirit - 5 - Summoned from the physical world, this dangerous spirit patiently guards a deep dungeon below.
                the Solar Tear, Trigsheltrmwhalist - 5 - The Archangels are said to have secret names of power, but even their known names are pretty hefty.
     Herthobomuths Clopft Junior, Cookware Magnate - 5 - Rumor has it that all of the REWARD - LOST WALLET signs around Tellerium are for Clopft's wallet.
                                            Bwenli - 5 - Strong is his devotion to Gath, may the flames of gath ever burn!
                      a dewy-eyed sylph aeromancer - 5 - The aeromancer blew in on a zephyr, attracted by the windswept cliffs of Inalandia, and never left.
                            the sentinel grotesque - 5 - The interior perimeter of the Shrine of Maradas contains the aviaries for the temple guards.
                            a static pressure wave - 5 - Pilgrims whisper of the unseen forces at Dira Shrine, perhaps an unspoken ally of the Wind Owl.
                           emanations of the Unity - 6 - Go explore!
                                       Dion Ronald - 5 - Oily demons of filth can arise nearly anywhere in Alyria, as the ecosystem is very habitable.
                                        Big Shmrug - 5 - Big Shmrug is an indigent Aurynian, a notorious highwayman who used to live in orc territory.
                                   a zen destroyer - 5 - The goblins of the Desert are rumored to know the Zen destroyer's last whereabouts, and might tell- for a price.
                            Accursed Widow Wanjiku - 6 - The founding matriarch of the Wanjiku clan made her home in Templeton, but did not end up enjoying it.

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