Klemanak, The Conjurer

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Location: Focault Magic Company (within Rune)
Levels: Solo 120-level limit room
Boss Kill: Level 120 and under
Availability: Unsure. Seems to be whenever Focault repop occurs.
Marks: N/A

Preparation

Standard reagent and mem check.

Introduction

Klemanak, the Conjurer resides in a solitary 120-level limit NPK room in Focault Magic Company. From entrance of Focault, go east, all north, all east, south until you see an NPK west. From there, go west into the NPK staircase, down 2 or 3 times until you see a non-PK east. Go east then one north and you should see an NPK down. Go down and Klemanak, the Conjurer resides one east. The NPK room west of Klemanak isn't solitary, so beware for any PKers nearby.

If you flee at all during the fight, you'll have to move around in Focault to get back to him. From the west where you'll flee, go up, go back through the NPK staircase to find him in his room again.

Encounter

Klemanak is non-aggro, so spell yourself up and spell him up before attacking. Keeping him poisoned/plagued will help a lot with his high regen. He casts web, so be prepared to withstand enough rounds of combat to survive if webbed. If you flee, be sure to reset to his room fast enough before he regens too quickly.

The fight itself isn't hard. He casts curse, which will lower your agility by around 10-12 points. The room itself will sap your hp on ticks. Not sure if it occurs every tick or if, when it happens, it's on a tick. Just keep him in a state of poison/plague. He can be webbed (at least through Mesmerize) and blinded (through Disrupt Sight). He has fireshield, which can be a nuisance. Flee if necessary and duke it out. You'll win with persistence.

Can do a script heal to 100% randomly if multiple people are taking turns attacking. If someone is helping best they bring Klemanak down to very low before you take over

During the fight Klemanak will summon items that do various affects:

You focus your powers of observation on an outhouse plunger:
Item 'an outhouse plunger' is type furniture, alignment 0, made of energy (in (new) condition),
has keywords 'rubber plunger outhouse conjuredfromtheastralplane'.
This item weighs 1 stones and 50 pebbles, and is valued at 118,500 gold. {Cat. 1}
This level 200 item has the attributes: nohide no-bury nodecay magic-resistant
+++ an outhouse plunger will, every Alyrian minute, cast 'plague' on any
Adventurer in the room.

You focus your powers of observation on a judge's scales:
Item 'a judge's scales' is type furniture, alignment 0, made of energy (in (new) condition),
has keywords 'astral energy judges balance scales conjuredfromtheastralplane'.
This item weighs 1 stones and 50 pebbles, and is valued at 118,500 gold. {Cat. 1}
This level 200 item has the attributes: nohide no-bury nodecay magic-resistant
+++ a judge's scales will, every combat round, deal to an adventurer in
the room 1 damage per point of alignment they are away from 0. 

You focus your powers of observation on a muk yan jong:
Item 'a muk yan jong' is type furniture, alignment 0, made of energy (in (new) condition),
has keywords 'training dummy muk yan jong wooden conjuredfromtheastralplane'.
This item weighs 1 stones and 53 pebbles, and is valued at 118,500 gold. {Cat. 1}
This level 200 item has the attributes: nohide no-bury nodecay magic-resistant
+++ a muk yan jong will, every combat round, increase the fistfighting
capabilities Klemanak the Conjurer by 20 for 2 minutes.

Theres also a suit of armor and a item that will cast extinction if you cast any healing spells.

Log

[Mail][*][695, 770]<357hp 678sp 215st>
b
You breathe forth a cone of fire.
Klemanak the Conjurer is burned on the head with your flames causing lethal damage.
Klemanak the Conjurer has been slain!
Your fiery exhalation covers Klemanak the Conjurer with finality, leaving only charred, smoking remains.
Your blood freezes as you hear Klemanak the Conjurer's death cry.
As you kill Klemanak the Conjurer, the effect of 3 affects originating from them are reduced in death.
You receive 0 experience points.
You have killed a new boss, Klemanak the Conjurer.
You have killed 8 bosses since your last PK.
You gain 12 practices!
Your alignment changes by -40.
You feel more evil.
You gain 1 quest point!
Klemanak the Conjurer collapses lifeless to the ground.
The severed head of Klemanak the Conjurer falls to the ground.
There's still some loot in the corpse - empty it first.

Loot

The corpse of Klemanak the Conjurer contains:

     a conjured cloak (new)
( 2) a trophy that looks like the boss, Klemanak the Conjurer [2018 Edition] (new)
a right treant pinecone
a huge sack labeled 'LOOT' (new)
397 gold coins

You focus your powers of observation on a conjured cloak:
Item 'a conjured cloak' is type armor, alignment 0, made of energy (in (new) condition),
has keywords 'grungy cloak conjured wind', equipped about the body.
This item weighs 0 stones and 11 pebbles, and is valued at 30,800 gold. {Cat. 3}
This level 120 item has the attributes: unbreakable untaintable-affects
This item has a default lifespan of 180 days and will expire on Fri Dec 14 22:00:39 2018, and cannot be renewed afterwards.
Armor resistance is 14 pierce, 13 bash, 11 slash, and 11 exotic.
When wielding an axe, increases damage by 7%.
Increases herald bloodthirst skillpower by 21.
When wielding a lance, increases damage by 7%.

Unlike a conjurer's cloak, which would be useful for casting magical spells
and summoning things from alien Planes, this cloak is itself conjured from
somewhere else, and from the looks of it, that somewhere else is much more
barbaric and violent. Encrusted with blood and dirt, it looks like whoever
previously owned this was a master of combat- and probably not much else.

You focus your powers of observation on a right treant pinecone:
Item 'a right treant pinecone' is type seed, alignment 0, made of organic (in (new) condition),
has keywords 'pineconetreant36 treant cone evergreen right'.
This item weighs 0 stones and 10 pebbles, and is valued at 48,802 gold. {Cat. 9}
This level 241 item has the attributes: unbreakable no-save no-rent
When buried, after 20 minutes, this seed will germinate.
+++ a right treant pinecone will, when USEd in the Dense Copse Of
Firs of its origin, open up as the next phase of its life, and lose its no-
save and no-container.


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Last edited January 10, 2019 6:40 pm by Vivi (diff)
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