Upon completion, your character will get 3 permanent affects that can be almost anything including damage, hp, sp, saves, dig, orienteering, search, spells prcnt, skills prcnt, resistance prcnts. Additionally, you will be able to choose one affect to double, one to be a negative, and one to remain normal of the 3 you get.
From Duende: dracons fire-prcnt, drow damage, dwarf ar-torso, elf sp-regen-prcnt, fey accuracy, gnome ar, halfling svs, helf prof-prcnt, human sp, mino damage-bash, ogre hp, sidhe svpetri.
Note: Duende was referring to a list of racial bloodline affects, and a bloodline has a 66% chance to include (possibly for each affect) a racial-based bonus. Otherwise, the bonus will be completely random.
An example of a finished bloodline would be something like: Prof: bloodlines - Level 241, modifies necromantic-prcnt by 6. Prof: bloodlines - Level 241, modifies saving-spell by 6. Prof: bloodlines - Level 241, modifies wood-prcnt by -9.
If you do not like your bloodline result, you are allowed to re-roll ONCE. After the re-roll, you are stuck with your bonuses. There is some information to suggest the re-roll is completely random and doesn't include a chance at racial-based bonuses.
Some example bonuses that players have received (before any doubling or negating):
(Dwarf) 3 courage, 7 cold-prcnt, 6 air-prcnt
(Dwarf re-roll) 130 hp, 4 svp, 20 fist-fighting
(Human) 7 damage, 2 armor, 7 poison-prcnt [Note: this human was the child of a Drow and an Ogre, with her bloodline revealed during debugging.]
(Half-elf) 5 ar-torso, 130 hp, 20 fist-fighting
(Fey) 5 ar-torso, 2 ar, 8 fire-prcnt
(Human) 130 hp, 8 fire-prcnt, 6 poison-prcnt
(Human re-roll) 5 ar-torso, 8 earth-prcnt, 6 poison-prcnt
(Halfling) first roll included 2 prof-prcnt, 20 fist-fighting, and ???
(Halfling re-roll) included 130 hp, 2 prof-prcnt, and (4?) ar-torso
(Minotaur) 9 bash-prcnt, 5 accuracy, 8 earth-prcnt
(Sahuagin) Duende has locked all Saguagin into the same bloodline, 12 water-spell-prcnt, 10 water-prcnt and 95 damage-feed.
(Sahuagin) 7 orienteering, 10 acid-skill-res, 75 damage-feed
(Sahuagin re-roll) 2ar, 12 saving-rod, 10 earth-skill-res
Bonuses can also be increased by adopting a child and having the child archon. It appears the bloodline will strengthen (and the negative will become less negative) by either 10% or +1/+2. When a child is adopted, it has a 50% chance to take a bloodline power from parent 1 and a 50% chance to take a bloodline power from parent 2.
The following characters have unlocked their bloodline:
Blueknight (dracon)
Alyce (drow)
Thror (dwarf)
Gulin (elf)
Mischka (fey)
Bloodrose (fey)
Nemix (halfling)
Illyria (half-elf)
Gezus (half-elf)
Toothgnasher (human)
Cyrion (minotaur)
Overpowered (ogre)
Tannyon (sidhe)
Tamlin (halfling
Note: A player's bloodline is created at character generation and does not alter after a race remort. UPDATE: Bloodlines seems to be tied to current race now
Ageless One Story
Quest Status
This quest [2965] is called 'Birthrights and Bloodlines', for Adventurers levels 241 to 250. This is a BLOODLINE quest. The ageless one is the mistress in charge of this quest. Find your inheritance. Discover your race's history and bear the knowledge of Alyria's past. Only by possessing the humility to accept what you do not know, accepting the tribulations of education, and earning your place shall your most inheritance find its way to you. I am weary and ill-rested from my requiem here; if you are interested in learning more, consult Uny'yun the Aged in the Tellerium Jail and survive his twelve tasks. This endeavor is arduous, and may be completed in disparate parts, such as after you have left Alyria for parts unknown. You may continue your progress where you have left off, but you must visit me and inform me when you are seeking to restart your quest for your inheritance. Upon successful completion of this quest the Quest Master will show notable appreciation for your efforts. You have 3840 Alyrian minutes remaining to complete this quest. Birthrights and Bloodlines consists of: Phase 1: Solo the elemental hydra, Dr. Gonzo, and Vextrinas.. Phase 2: Destroy 1000 maleficarum roots and 2000 tourmalines.. Phase 3: Defeat 10 different archons not of your clan in the arena.. Phase 4: Sail to all 7 Pirate Hideouts, and all 3 Southwest Passage taverns.. Phase 5: Obtain fifteen false faces.. Phase 6: Take one of your children to a wedding cleric.. Phase 7: Kill 30 different bosses in Chaotic Player Killing zones.. Phase 8: Own 6 homes.. Phase 9: Give Izydor fifteen different relics to destroy.. Phase 10: Exterminate all life in Winterborn Mansion.. Phase 11: Kill 200 pirates.. Phase 12: Prove your hunting prowess by returning 50 Y'Goth skulls, 50 interplanar crystals, and 50 limbs for a pursuer.. Phase 13: Kill seven different scattered, wandering enemies.. Phase 14: Destroy the broom of Baba Yaga, the claws of a dracolich, a belt made of silmarilium, a sword named Stormchyld, the amulet of champions, the skull of Riga and an altar of power..
Insert Southwest Passage info here. 802, 774 875, 676 852, 600 - portal to abacax + houseboat dude
This quest [2965] is called 'Birthrights and Bloodlines', for Adventurers levels 241 to 250. This is a BLOODLINE quest. The ageless one is the mistress in charge of this quest. Find your inheritance. Discover your race's history and bear the knowledge of Alyria's past. Only by possessing the humility to accept what you do not know, accepting the tribulations of education, and earning your place shall your most inheritance find its way to you. [search quest in annwn.info] I am weary and ill-rested from my requiem here; if you are interested in learning more, consult Uny'yun the Aged in the Tellerium Jail and survive his twelve tasks. This endeavor is arduous, and may be completed in disparate parts, such as after you have left Alyria for parts unknown. You may continue your progress where you have left off, but you must visit me and inform me when you are seeking to restart your quest for your inheritance. Upon successful completion of this quest the Quest Master will show notable appreciation for your efforts. You have 20864 Alyrian minutes remaining to complete this quest. Birthrights and Bloodlines consists of: Phase 1: Complete Quest Master of Self-Sufficiency, #3170. Phase 2: Complete Quest Master of the Proving Grounds, #3160. Phase 3: Recover a Capture the Flag trophy. Phase 4: Complete Quest Master of Piracy, #3161. Phase 5: Complete Quest Master of Deception, #3162. Phase 6: Recover and Show a gold wedding band. Phase 7: Complete Quest Master of Your Domain, #3169. Phase 8: Possess the Mark of Homeownership. Phase 9: Complete Quest Master of History, #3168. Phase 10: Possess the Mark of Entropy. Phase 11: Complete Quest Master of the Seas, #3163. Phase 12: Complete Quest Master of the Hunt, #3164. Phase 13: Complete Quest Master of the Esoteric, #3166. Phase 14: Complete Quest Master of the Past, #3165.
You undertake the quest 'Master of Self-Sufficiency', #3170. This quest [3170] is called 'Master of Self-Sufficiency', for Adventurers levels 241 to 241. This is a BLOODLINE-PHASE quest, which will complete part of your main Bloodline quest. Years ago, before the rise of the Archons, Heroes were the most elite members of Alyria, even moreso than Archons are now. To become heroes, they were required to prove themselves, as you must now prove yourself. The Commissioner of Sin has a secret hideout at the far end of the Catacombs of Shame, where he maintains an inventory of enslaved doppelgangers made up to look like and behave like certain monsters. It is not known why, as it is only important that he does. Prove your adroitness by finding and slaying those doppelgangers, using nothing more than your own wits and abilities. Upon successful completion of this quest you can receive: *Up to 0 quest points, 0 practice points, 0 archon points, 0 build points, 0 piety, and 0 gold pieces. This quest has no time limit. *You must be on quest #2965 'Birthrights and Bloodlines' to perform this quest. (Enforced) Master of Self-Sufficiency consists of: Phase 1: Defeat the elemental doppelganger. Phase 2: Defeat Vextrinas, Doppelganger of Fire. Phase 3: Defeat Doppelganger Gonzo.
You undertake the quest 'Master of the Proving Grounds', #3160. This quest [3160] is called 'Master of the Proving Grounds', for Adventurers levels 241 to 241. This is a BLOODLINE-PHASE quest, which will complete part of your main Bloodline quest. Years ago, maleficarum roots and tourmalines were far more rare than they are today. There have always been merchants and explorers who make their trade in the gemstones located beneath the Mad Baron's kingdom, and there are still those who abuse the bureaucracy today to manipulate the royal tax rates applied to clans. Descend into the Proving Grounds, and locate as many of the gemstones, useful for Adventurers and clans alike, and destroy them. Destroy them all. This quest is part of quest #Birthrights and Bloodlines Upon successful completion of this quest you can receive: *Up to 0 quest points, 0 practice points, 0 archon points, 0 build points, 0 piety, and 0 gold pieces. This quest has no time limit. *You must be on quest #2965 'Birthrights and Bloodlines' to perform this quest. (Enforced) Master of the Proving Grounds consists of: Phase 1: Destroy 2000 of a black tourmaline. Phase 2: Destroy 1000 of a maleficarum root.
You undertake the quest 'Master of Piracy', #3161. This quest [3161] is called 'Master of Piracy', for Adventurers levels 241 to 241. This is a BLOODLINE-PHASE quest, which will complete part of your main Bloodline quest. Criminals, miscreants and thieves are all too numerous within Alyria, with varying degrees of prominence, but few are as successful as the pirates who dominate the high seas. Take your boat and assure your familiarity with the various pirate factions' haunts and hideouts. Their booty is too plentiful and their numbers too great for none of your ancestors to have been a swashbuckler- go make some friends on the high seas. This quest is part of quest #Birthrights and Bloodlines Upon successful completion of this quest you can receive: *Up to 0 quest points, 0 practice points, 0 archon points, 0 build points, 0 piety, and 0 gold pieces. This quest has no time limit. *You must be on quest #2965 'Birthrights and Bloodlines' to perform this quest. (Enforced) Master of Piracy consists of: Phase 1: Journey to Entrance to Three-Bearded Jake's [Three-Bearded Jake's]. Phase 2: Journey to Vestibule of the Cave [Smuggler's Cave]. Phase 3: Journey to Entrance to a Barrier Reef Cave [Daggerwind Reef]. Phase 4: Journey to Through a Hole in the Hull [Frigate's End]. Phase 5: Journey to A Dark Cave [Pelican's Demise]. Phase 6: Journey to The Angry Whale [The Angry Whale]. Phase 7: Journey to The Secret Pirate Hideout [Three-Bearded Jake's]. Phase 8: Journey to Within the Chattering Skull Tavern [The Chattering Skull Tavern]. Phase 9: Journey to Within the Chattering Skull Tavern [The Chattering Skull Tavern].
You undertake the quest 'Master of Deception', #3162. This quest [3162] is called 'Master of Deception', for Adventurers levels 241 to 241. This is a BLOODLINE-PHASE quest, which will complete part of your main Bloodline quest. Anyone who has a bloodline worth having has at least one ancestor who made their way through one Lord Vashir's famed masquerade balls. Learn more about your storied ancestors by delving into the many types of masks there are, and retrieving them for historical posterity. This quest is part of quest #Birthrights and Bloodlines Upon successful completion of this quest you can receive: *Up to 0 quest points, 0 practice points, 0 archon points, 0 build points, 0 piety, and 0 gold pieces. This quest has no time limit. *You must be on quest #2965 'Birthrights and Bloodlines' to perform this quest. (Enforced) Master of Deception consists of: Phase 1: Recover 15 of the false face [Fresh object required].
You undertake the quest 'Master of Your Domain', #3169. This quest [3169] is called 'Master of Your Domain', for Adventurers levels 241 to 241. This is a BLOODLINE-PHASE quest, which will complete part of your main Bloodline quest. Years ago, Adventurers were more daring and brazen in their exploits. They would find the most dangerous creatures who threatened life in Alyria, or perhaps had the most valuable treasure hoards to steal. Many feel that today's adventurers only kill out of pity, and take no risks with their lives. Demonstrate your ties to the past, and your willingness to shed blood for honor, glory or wealth. Upon successful completion of this quest you can receive: *Up to 0 quest points, 0 practice points, 0 archon points, 0 build points, 0 piety, and 0 gold pieces. This quest has no time limit. *You must be on quest #2965 'Birthrights and Bloodlines' to perform this quest. (Enforced) Master of Your Domain consists of: Phase 1: Defeat Yourban. Phase 2: Defeat Focault. Phase 3: Defeat Vyst. Phase 4: Possess the Mark of Dominion.
You undertake the quest 'Master of History', #3168. This quest [3168] is called 'Master of History', for Adventurers levels 241 to 241. This is a BLOODLINE-PHASE quest, which will complete part of your main Bloodline quest. Years ago, artifacts of the ancient ages did not exist, or more accurately, weren't as special, because back then, the ancient age was now! Recover various artifacts from the days of yore, and demonstrate your dedication to the cycles of history. Upon successful completion of this quest you can receive: *Up to 0 quest points, 0 practice points, 0 archon points, 0 build points, 0 piety, and 0 gold pieces. This quest has no time limit. *You must be on quest #2965 'Birthrights and Bloodlines' to perform this quest. (Enforced) Master of History consists of: Phase 1: Recover 15 of a small dusty relic.
You undertake the quest 'Master of the Seas', #3163. This quest [3163] is called 'Master of the Seas', for Adventurers levels 241 to 241. This is a BLOODLINE-PHASE quest, which will complete part of your main Bloodline quest. Your predecessors may or may not have come from wealth, but you ought cement your own treasury. Many view piracy and privateering as the last sure way of making an honest coin- go sink pirates and take their loot for your own, to stake your claim. This quest is part of quest #Birthrights and Bloodlines Upon successful completion of this quest you can receive: *Up to 0 quest points, 0 practice points, 0 archon points, 0 build points, 0 piety, and 0 gold pieces. This quest has no time limit. *You must be on quest #2965 'Birthrights and Bloodlines' to perform this quest. (Enforced) Master of the Seas consists of: Phase 1: Defeat 200 of a pirate ship captain.
You undertake the quest 'Master of the Hunt', #3164. This quest [3164] is called 'Master of the Hunt', for Adventurers levels 241 to 241. This is a BLOODLINE-PHASE quest, which will complete part of your main Bloodline quest. To research the history of your bloodline, you may benefit from delving into unusual sets of records. Many service organizations keep impeccable records, and still make them available to members. Insert yourself into these organizations, so you may hope to better comprehend your ancestors and the pursuits they undertook. This quest is part of quest #Birthrights and Bloodlines Upon successful completion of this quest you can receive: *Up to 0 quest points, 0 practice points, 0 archon points, 0 build points, 0 piety, and 0 gold pieces. This quest has no time limit. *You must be on quest #2965 'Birthrights and Bloodlines' to perform this quest. (Enforced) Master of the Hunt consists of: Phase 1: Destroy 25 of an astral bauble [Towne of Rune]. Phase 2: Destroy 50 of a token of the y'Goth hunter's appreciation. Phase 3: Destroy 100 of a skill manual.
You undertake the quest 'Master of the Esoteric', #3166. This quest [3166] is called 'Master of the Esoteric', for Adventurers levels 241 to 241. This is a BLOODLINE-PHASE quest, which will complete part of your main Bloodline quest. Before the mage Xazra performed his heroic feat of ensnaring countless dangerous monsters within his puzzle box, all of the dangers contained within simply wandered the Alyrian countryside, menacing royals and commoners, nomads and children alike. It was a more dangerous time to be sure, but the persistent threat of spontaneous and arbitrary death made everyone value their lives more. It can be difficult to enter into that mindset nowadays, when things are so more peaceable. To better understand the worst your ancestors lived in, go seek out those dangers. Pursue that danger, that adrenaline, that certain je ne sais quois of potential, unknown, imminent death. This quest is part of quest #Birthrights and Bloodlines Upon successful completion of this quest you can receive: *Up to 0 quest points, 0 practice points, 0 archon points, 0 build points, 0 piety, and 0 gold pieces. This quest has no time limit. *You must be on quest #2965 'Birthrights and Bloodlines' to perform this quest. (Enforced) Master of the Esoteric consists of: Phase 1: Defeat Madman. Phase 2: Defeat Perlin Noise. Phase 3: Defeat an Eldamarian battlerager. Phase 4: Defeat a jiggling cube. Phase 5: Defeat a ten-legged murderbeast. Phase 6: Defeat a fifth-degree swordchuckist. Phase 7: Defeat a barbarian from a far-off land. Phase 8: Defeat a pernicious squirt. Phase 9: Defeat a maleficent summoner. Phase 10: Defeat a demented druid. Phase 11: Defeat a petrified xorn-hydra crossbreed. Phase 12: Defeat a twisted ranger. Phase 13: Defeat the vengeful archangel, Ghryzhrymydyon. Phase 14: Defeat a Juju monkey. Phase 15: Defeat a pernicious hodag. Phase 16: Defeat Fellstump the Protector.
You undertake the quest 'Master of the Past', #3165. This quest [3165] is called 'Master of the Past', for Adventurers levels 241 to 241. This is a BLOODLINE-PHASE quest, which will complete part of your main Bloodline quest. The Alyria of yore was a very different place- when magic was relatively young, Adventurers and magicians alike were impressed by magical items we now treat as trinkets. Round up some of these historical artifacts, and research them to understand them as relics from a time now past. When you have collected them all, rid yourself of the trappings of the past, so you may enter into this new stage in your life free from miscomprehension. This quest is part of quest #Birthrights and Bloodlines Upon successful completion of this quest you can receive: *Up to 0 quest points, 0 practice points, 0 archon points, 0 build points, 0 piety, and 0 gold pieces. This quest has no time limit. *You must be on quest #2965 'Birthrights and Bloodlines' to perform this quest. (Enforced) Master of the Past consists of: Phase 1: Destroy the broom of Baba Yaga. Phase 2: Destroy the claws of a dracolich. Phase 3: Destroy a belt made of silmarilium. Phase 4: Destroy a sword named Stormchyld. Phase 5: Destroy the amulet of champions. Phase 6: Destroy the skull of Riga. Phase 7: Destroy an altar of power.