Vandyne

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Vandyne - Ether

Vandyne Deities

Vandyne Spells


ILLUMINATION
SPELL
*Divination School (50% Complexity)
*(No Specific Target) Target, 4 second cast time
*Cooldown: 120 seconds (1 use triggers)
*Classes Granted This Skill: Archon
*Races Granted This Skill: (No player races)
*Spell Points Required: 72 to 175
*Costs 2 practices per percent learned.
*Consumes 5 ethereal reagents when cast.
*This spell involves a verbal component.
*This spell involves a somatic component.
*This spell can be cast without a spellbook.
*This skill produces an area affect.
*This is a religious spell, requiring 135 piety+benevolence to Vandyne
*This skill is elemental.
*This spell belongs to the Divination school.

NAME
 illumination - Reveals everything in a location.
 
SYNOPSIS
 cast 'illumination'
 
DESCRIPTION
 This spell fully illuminates a room, in all sense. All works of deceit are
 passively prohibited within the room, as is all darkness and sneakiness.

MAGNETIC FIELD
SPELL
*Alteration School (50% Complexity)
*Character (Self) Target, 7 second cast time
*Cooldown: 900 seconds (1 use triggers)
*Classes Granted This Skill: Archon
*Races Granted This Skill: (No player races)
*Spell Points Required: 72 to 175
*Costs 2 practices per percent learned.
*Consumes 5 ethereal reagents when cast.
*This spell can be cast without a spellbook.
*This is a religious spell, requiring 180 piety+benevolence to Vandyne
*This spell belongs to the Alteration school.

NAME
 magnetic field - causes the caster to be electromagnetically enchanted and
 passively force equipment off of opponents
 
SYNOPSIS
 cast 'magnetic field'
 
DESCRIPTION
 This spell fills the caster with electromagnetic energy that will, while in
 combat, suck equipment that opponents are wearing off of them. The number of
 pieces of equipment removed are dependent on the caster's strength and
 wisdom, and is not affected by death grip.

SOUL SACRIFICE
SPELL
*Conjuration School (72% Complexity)
*Character (Offensive) Target, 4 second cast time
*Cooldown: 35 seconds (1 use triggers)
*Classes Granted This Skill: Archon
*Races Granted This Skill: (No player races)
*Spell Points Required: 97 to 230
*Costs 2 practices per percent learned.
*Consumes 5 ethereal reagents when cast.
*This spell involves a verbal component.
*This spell involves a somatic component.
*This spell can be cast without a spellbook.
*This spell cannot be backfired.
*This spell's cast time cannot be reduced.X
*This is a religious spell, requiring 225 piety+benevolence to Vandyne
*This skill cannot be used on oneself.
*This spell belongs to the Conjuration school.

NAME
 soul sacrifice - expends a variable amount of spell power to deal damage
 
SYNOPSIS
 cast 'soul sacrifice' <victim> [<1-100>]
 
DESCRIPTION
 This spell causes the caster to expend a percentage (1 to 100 percent)
 of their spell points to deal damage to a target. The more spell points
 that are expended, the more damage is dealt, albeit with slightly
 diminishing returns. For example, when 'soul sacrifice 100' is cast, a
 large amount of spell power is consumed while dealing heavy damage.

 In addition, the spell will restore to the caster's hit points 20%
 of the damage dealt to the victim.


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Last edited January 22, 2012 6:35 pm by Kaczia (diff)
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