Skill | Complexity | Practice To | Description | Additional Info |
acrobatics | 50% | maximum | defense skill | cannot be used while mounted |
bash | 35% | maximum | TBC | TBC |
blind fighting | 40% | maximum | increased accuracy while blind (passive combat skill) | TBC |
dodge | 30% | maximum | defense skill | allows one to dodge attacks, also useful in avoiding bites that may paralyze |
enhanced damage | 45% | maximum | increases damage dealt in combat | TBC |
exotic | 50% | optional | weapon skill | non-essential weapon skill, practice if needed |
flail | 1% | maximum | weapon etc. | TBC |
hand to hand | 1% | optional (see notes) | increases damage done when not wearing a weapon | non-essential, useful to have if disarmed or otherwise not wielding a weapon. strongly recommended if thief class is/will be knave |
hide | 30% | optional | allows one to hide in a room, disguising their appearance and causing the player not to show up on "where". effect is cancelled upon moving | skill works reasonably well without practicing |
herbalism | 1% | maximum | allows a player to create and use a variety of herbal mixtures | essential monk skill, useful for both pvp and pve |
kick | 10% | optional | TBC | TBC |
lore | 30% | optional | allows a player to "look" at an item and identify it's stats | Max for convenience, memorization purposes, and being able to identify things that can't be picked up |
mace | 1% | optional | TBC | TBC |
meditation | 40% | maximum | increases spell power regeneration (passive skill) | T |
magical items | 5% | maximum | TBC | TBC |
martial arts | 5% | optional (see notes) | increases damage/accuracy when using "hand to hand" skill | non-essential, practice only if you plan to also practice hand to hand. again, strongly recommended for monk/knaves |
nunchaku | 14% | optional | TBC | TBC |
polearm | 25% | optional | TBC | TBC |
perception | 1% | minimal | TBC | TBC |
staff | 6% | optional | TBC | TBC |
strike of death | 90% | optional (see notes) | when used against a player target, will give that player a ~2 minute debuff. if the player moves 5 rooms while affected by strike of death, it will zot them | useful only for pvp, so an optional but useful skill to practice |
throwing | 15% | maximum | allows a player to make use of bombs/thrown herbs | |
whip | 1% | optional | TBC | TBC |
yo-yo | 13% | optional | TBC | TBC |
Spells
Spell | Complexity | Practice To | Description | Additional Info |
armor | 0% | minimum | increases armor by 3 in all slots, cannot be cast in combat | essential spell to cast, but the 0% complexity means it will cast successfully almost every time without practicing |
animate dead | 78% | 0 | brings a corpse back to life to fight for you | this spell takes an astral to cast, not really making it worth the effort to use. timepiece spell for monk, practice only if planning to buy one |
abjure | 75% | 0 | when cast on a faerie pc, will forcibly return them to the faerie plane. not castable in combat | costs an astral, not really worth practicing. items are available that cast abjure, which are more advisable to use if this spell is needed |
bless | 5% | 0 | increases saving-vs-spell by 4 | very good spell to have in your affects, low complexity means no need to practice |
blindness | 35% | maximum (see notes) | blinds an enemy, rendering them unable to cast targeted spells and reduces their combat abilities | essential to have at least one form of blindness. bard gets a version of blind, as does druid, so optional if going either of these classes along with monk |
blink | 35% | maximum | ||
calm | 28% | maximum (see notes) | will stop combat, with a mild lag associated with the completion of the cast | non-essential for bards, as they already get a version of this spell |
cause light | 8% | 0 | TBC | TBC |
cause serious | 20% | 0 | TBC | TBC |
change sex | 50% | 0 | TBC | TBC |
cure blindness | 40% | maximum | Removes all forms all forms of the 'blindness' spell | crucial spell to always have memorized |
cure disease | 25% | maximum (see notes) | removes plague or irritation affects from target. not castable in combat | non-essential if also a druid, as the druid spell invoke salt is able to be cast in combat (although is not targetable on others). |
cure light | 17% | maximum | heals a minor amount of hp for 34sp. castable while silenced | essential healing spell for any class. master as soon as possible |
cure poison | 20% | maximum (see notes) | removes poison affects from target. not castable in combat | not recommended if also a druid, evoke salt is superior to cure poison |
cure serious | 20% | maximum | intermediate healing spell for 37sp | TBC |
curse | 40% | maximum | decreases target's armor and saving-vs-spell for a period of time. affect is reversible with "remove curse" spell | essential spell, practice to maximum |
counterspell | 54% | maximum | TBC | TBC |
combat blink | 58% | ~50+% | increases armor by 7 for a short period of time. cannot be cast in combat, and drains a small amount of sp while active | semi-useful +ar spell. items exist at archon that cast the spell on you, but do not give as much armor as cast version |
detect alignment | 5% | 0 | TBC | TBC |
detect invisibility | 0 | TBD | TBC | TBC |
detect magic | 0% | 0 | TBC | TBC |
detect illusion | 59% | ~50% | TBC | TBC |
dispel magic | 50% | maximum | randomly removes both positive and negative affects from target. useable on self or opponent. | essential spell to practice for monk |
erase | 50% | none | will remove a scribed spell from a spellbook | not extremely useful to practice, erase scrolls are cheap and readily available for the same purpose |
faerie fire | 50% | maximum | reduces an opponents | TBC |
hands of wind | 61% | optional (see notes) | TBC | TBC |
identify | 0% | 0 | TBC | TBC |
light | 0% | 0 | TBC | TBC |
multiply magic | 94% | optional (see notes) | TBC | TBC |
mental clarity | 50% | ~50% | TBC | TBC |
plague | 10% | maximum | TBC | TBC |
poison | 30% | maxumum | TBC | TBC |
protection from evil | 8% | 0 | provides a 5% damage reduction from "good" aligned players or mobs. cannot be cast on players with more than +350 alignment. not castable in combat | somewhat useful spell affect, not necessary to practice because of it's low complexity |
protection from good | 8% | 0 | provides a 5% damage reduction from "evil" aligned players or mobs. cannot be cast on players with less than -350 alignment. not castable in combat | somewhat useful spell affect, not necessary to practice because of it's low complexity |
phalanx | 25% | TBD | TBC | TBC |
recharge item | 61% | 0 | TBC | TBC |
remove curse | 65% | maximum | removes curses from players and items(no-drop, no-remove, etc. as long as the item isn't also no-uncurse) | practice to maximum, as the high complexity makes this an easy spell to fumble |
resurrect | 92% | optional | TBC | TBC |
remote sensing | 30% | TBD | TBC | TBC |
spark | 0% | 0 | TBC | TBC |
sense life | 25% | 0 | TBC | TBC |
silence | 80% | optional | TBC | TBC |
sanctuary | 65% | 0 | TBC | TBC |
slow | 90% | maximum (see notes) | has a chance to reduce an opponent's attacks, defenses, and regeneration for a short period of time | very useful against both mobs and players. bards also get a version of this spell, but unlike the monk version, can't be cast out of combat and is affected by the slow magic spell |
scribe | 0% | 0 | TBC | TBC |
spell shield | 70% | optional | If you plan on PKing this spell is essential. | For example, it will block mem drain but will also fall, so you will need to recast it. If you get into a fight with some one determined to mem drain you, best to have this skill maxed. |
slow magic | 90% | optional | TBC | TBC |
tremor | 25% | maximum (see notes) | TBC | TBC |