A Lumbering, Injured Chemwalker

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Location: The Remnants of a Caldera
Levels: 241
Boss Kill: 241
Respawn: Unknown
Marks: Fleshbags
Archon Points: 16
Solo Boss

A lumbering, injured chemwalker
Description

Mad with pain and nearing energy-depletion, this chemwalker looks like it
ventured too far into dangerous territory and is nearly dead because of it. 
Two of its legs are just melted stubs, possibly cauterized after the
insufficiently-protected walker fell into lava.  It waves them about
dangerously, insane with pain and rage, spewing noxious gases and exhaust. 
There is little else for it to do, given the remoteness and dangerousness of
this place...  Except, perhaps, murder you out of sheer spite.  
It is a chemwalker approximately 8'9" tall.
You are 2 distance away from a lumbering, injured chemwalker and your attack range is 2.

Mechanics

He can famine, cast a spell, and throw a bomb all in the same round. The double stun here causes 2 rounds of lag, which can be extremely dangerous
Example round:

A lumbering, injured chemwalker looks around desperately for electrical sustenance to continue moving before finally seizing upon you.
You gasp in shock as your nutrients waste away.
A lumbering, injured chemwalker coats you with a bit of electrogenic mucus, filling you with painful current.
Your muscles stop responding.<BR>
You are electrocuted on the head by a lumbering, injured chemwalker's lightning causing moderate damage.
You are burned on the head by a lumbering, injured chemwalker's moonlight causing moderate damage.
A lumbering, injured chemwalker coats you with a bit of electrogenic mucus, filling you with painful current.
You are electrocuted on the head by a lumbering, injured chemwalker's lightning causing moderate damage.
You are burned on the head by a lumbering, injured chemwalker's moonlight causing middling damage. [WARDED]
A lumbering, injured chemwalker coats you with a bit of electrogenic mucus, filling you with painful current.
Your muscles stop responding.
You are electrocuted on the head by a lumbering, injured chemwalker's lightning causing heavy damage.
You are burned on the head by a lumbering, injured chemwalker's moonlight causing heavy damage.
You catch a lumbering, injured chemwalker's frost on The Shield of a Hardcore.
A lumbering, injured chemwalker throws a small ice bomb at you!
Shards of alchemically-enhanced ice explode from a small ice bomb!
A small ice bomb thrown by a lumbering, injured chemwalker hits you on the head and explodes, causing heavy damage.
You catch a lumbering, injured chemwalker's frost on The Shield of a Hardcore.
Your a hobgoblin's book of wizardry paired with 'reflective fireball' heals you for 90hp.

He can then use a turret to reveal a new weapon, while also getting a free instant cast spell.

Example round:

A lumbering, injured chemwalker is confounded on the optical-stalk with your time paradox causing modest damage.
A lumbering, injured chemwalker is confounded on the nutrient-bowl with your time paradox causing modest damage.
A lumbering, injured chemwalker is confounded on the nutrient-bowl with your time paradox causing modest damage.
A lumbering, injured chemwalker is confounded on the nutrient-bowl with your time paradox causing moderate damage.
A lumbering, injured chemwalker is confounded on the nutrient-bowl with your time paradox causing modest damage.
A lumbering, injured chemwalker is confounded on the optical-stalk with your time paradox causing modest damage.
A lumbering, injured chemwalker is confounded on the nutrient-bowl with your time paradox causing modest damage.
A turret pivots out of an aperture in the chemwalker's nutrient-bowl, revealing itself to be an electrified slug-thrower.

   ka                    kTHNK
     ka                    kTHNK
       ka                    kTHNK
A lumbering, injured chemwalker makes a nasty face and sends a colossal amount of bad juju your way!
You are drained on the torso by a lumbering, injured chemwalker's negative energy causing giant damage.
You are terrorized on the torso by a lumbering, injured chemwalker's fear causing extensive damage.
You catch a lumbering, injured chemwalker's frost on The Shield of a Hardcore.
You catch a lumbering, injured chemwalker's frost on The Shield of a Hardcore.
A lumbering, injured chemwalker breathes out a cloud of poisonous gas!
You catch a lumbering, injured chemwalker's corruption on The Shield of a Hardcore.
You catch a lumbering, injured chemwalker's frost on The Shield of a Hardcore.

He will instacast magnetic field on himself and dampening field on his opponent.<pre> A shadowy, nebulous aura of attractive Vandynic forces emanates from a lumbering, injured chemwalker. A faint amber energy cloud forms around you, then fades.<pre>

Recommendations
He does not re-aggro upon entering the room. His regeneration is not great when not in combat. I recommend backstab fleeing to 60% HP or casting high damage spells with some quick instant casts such as headbutt.
The Boss can do a lot of damage in a given round and famine will drain your HP/SP/ST. If he famines and lags you, flee out. Make sure to maintain above 3k HP for an easier fight with less risk of death.


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Last edited December 10, 2025 3:38 pm by Eversor (diff)
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