Availability: Once every 6 hours.
Average length: 30 - 60 minutes.
Fairy easy run, good for beginners, requires at least 2 Archon form members.
Reagents, spell mems, you will need some method of magic unlock and some form of dispel area is also helpful.
From recall in Vir head s, e, se, ne, e, ne, n, w, w, w, nw, w, s, d, n, ne, ne, ne, n, e, e, e to a locked door. Cast magic unlock on it then head all east to Vextrinas, Priestess of Fire.
Vextrinas, Priestess of Fire encounter
Immune to: summon, charm, bash, fire, acid, disease, steal Resistant to: poison, earth, necromantic, wood Vulnerable to: water, iron * 'sanctuary', cast at level 350. * 'fireshield', cast at level 350 * 'haste', cast at level 350.
She is fairly easy, she will cast bolt spells for around 2k damage, Psionic spells (watch for TKwave unforming) and will breath fire attacks. Near death she will try to darknen the room, so be prepared for it. A toy can be helpful in killing her, but be sure to give it a shield to block the fire attacks and check its HP regularly. Vextrinas, Priestess of Fire can be fully spelled up, although she will dispel self often, so you will need to reapply.
Once you have slain her, search the room, and then disarm and unlock the east exit with the fire key she dropped. Set your defense to dodge and wear an improved invis item to help prevent getting paralyzed. Then head e, d, 2s, 2se, s, 2sw, nw, search for another nw then go nw, w, nw (private room, you may have to wait for mobs to vacate it), 2sw. This is where a chained guardian will be, dispel it and fully spell it up. It's a Psionic mob, and not too hard especially if you flash bomb it. You need to get a palladium pick from him. Unlock west, and go west to the CPK. If you feel like preventing others from following you, you can choose to lock the door back. Enter the gate once you are ready.
Vextrinas, Priestess of Fire carries:
Item 'the underside of a massive, complex key' is type house-key, alignment 0, made of iron, has keywords 'massive complex key locking part mechanical'. This item weighs 0 stones and 8 pebbles, and is valued at 250 gp. This level 10 item has the attributes: identified The underside of a massive, complex key is in excellent condition. This key may be used an unlimited number of times. *This item may be repaired 5 times. It's difficult to tell what this is, exactly. It looks like a piece of an unusually well-defined piece of scrap metal, but for the big engraving, 'KEY', on the long, flat part. It doesn't look like any regular key, or even any kind of uncommon key, for that matter. Perhaps it will all come together, later. Item 'the fire key' is type key, alignment 230, made of unknown-alloy, has keywords 'fire key'. This item weighs 0 stones and 3 pebbles, and is valued at 2,950 gp. This level 89 item has the attributes: identified nodrop noremove no-sac no-donate nohide vanish-death no-save no-steal no-give The fire key is in excellent condition. This key may be used 2 more time. *This item may be repaired 8 times. This key scorches all it comes in contact with. From the flames it emanates, the room is lit with an eerie glow. The metal glows a bright red, yet seems unconsumed by the searing heat. The imprint of a dracon wing has been inset into the key's handle, perhaps this is some clue to its use. Item 'the command of the Source' is type book, alignment -350, made of paper, has keywords 'source command book'. This item weighs 0 stones and 10 pebbles, and is valued at 9,010 gp. This level 130 item has the attributes: identified The command of the Source is in excellent condition. *This item may be repaired 7 times. When you open this small book you are a bit startled by what you read. Contained in this book are fanatical messages talking about an entity known only as the Source. By the looks of what you read, the Source in danger of being taken from the dracon race, and if this were to happen the race would cease to exist. After skimming through the passages, you come to understand why some dracons are as fanatical as they are; they believe their very existance hinges on protecting their precious Source. Item 'an invocation of the Source' is type book, alignment -350, made of paper, has keywords 'source invocation book'. This item weighs 0 stones and 9 pebbles, and is valued at 9,010 gp. This level 130 item has the attributes: identified An invocation of the Source is in excellent condition. *This item may be repaired 6 times. You open the cover of this book and begin to flip through the pages. As you read, you see what appear to be many chants that refer to some entity called the Source. From the context, you come to understand that the Source has a very sacred meaning to the entire dracon race. Seeing that you are in the city of dracons, it might be a good idea to seek the blessings of this Source. Having a little extra luck on your side never hurt. Item 'a ward of fire bane' is type jewelry, alignment 350, made of mithril, has keywords 'fire bane ward', equipped around the neck. This item weighs 0 stones and 20 pebbles, and is valued at 45,150 gp. This level 220 item has the attributes: identified blessed no-sac no-donate insulated magic-resistant A ward of fire bane is in excellent condition. Affects vitality by -4. Affects saving-breath by 1. Casts the level 61 spell, 'water invocation'. *Your class must be something other than cavalier to use this item. *Your class must be something other than druid to use this item. *This item may be repaired 2 times. A chain linked amulet worn by dracon worshippers reflects flames with a spectacular glow. The mithril is polished to a mirror-like finish. It is decorated with many symbols that are from a lost civilization and cannot be understood by mortals anymore, at least none of which you know. The amulet is quite cool to the touch and seems to have a fluidity about it that reminds you of water for some reason. This ward may be of some use in places of extreme heat.