Kill the 7 chemwalkers:
You cannot die TO any of them. Hellbent Mountain's chemwalker is an exception because it's in a death trap but the room kills you, not the mob.
Copied from New Bosses page:
PLEASE NOTE: Credit toward the mark of Fleshbags (killing all chemwalkers without dying) is granted RANDOMLY to one person in the killing form:
You tell Duende 'so nemix killing it and someone random in the form getting credit is how you intend these mobs to work'
Duende tells you 'mmhmm.'
You tell Duende 'you're sick.'
Duende tells you '^_^'
BIG BOSS CHEMWALKER
This guy gets easier (we think, per something Duende said) once you have killed other chemwalkers. We think he becomes accessible once you have been credited with the kill of the others.
Boss: A towering, bone-powered chemwalker; possibly the king of the chemwalkers - by far the most difficult we've encountered yet
Location: wilds just outside of
Palamire over the grove
Level: huge form of 241
Guide:
- Not sure yet, something about a missing sphere in the room description of the NPK north in the SE area of the village. Needs work.
- New Wilderness terrain outside Palamire, with a movie red A inside of the grove. The A is the chemwalker, and is visible on scan from the wilds. use log available in the wilds shows the chemwalker.
- Fun with Chemowalkers on Crack a log of our first attempt at killing this sucker.... which ended with us all being smited for not doing it the right way.
Artigua Jungle NW N NE
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SW S SE
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Boss: A rapacious Chemwalker
Location:
Dungeon Deceit
Level: restricted to level 241
Guide:
- Teleport in Deceit, go west, west, south ,west instead of east at the 2nd teleport on the way to chamber of elements. This will take you into an NPK area, enter a portal in there to enter a no-regen CPK area where the Chemwalker resides.
- He emotes extinction on the entire form and will spell all form members up with things like pestilence, withering touch, etc.
- A strong group of 3-4 recommended. You can flee back to the beginning of the area and teleport back outside to regen. Don't wait too late to flee out, play it safe as extinction and dizzies can get you caught up in no-regen.
- Killing blow grants 1 out of 7 Chemwalker deaths "without dying" - presumably for a new mark?
Boss: Fetid Alcowalker
Location:
Palace of Diocletian
Level: ?
Guide: ?
Boss: a chemwalker immune to the ravages of death
Location:
Hellbent Mountain
Level:
Guide:
- Found in a death trap. Guessing he moves around different deathtraps, but will disappear to a new one if you throw a ball of light. First found in "Falling Down Into the Crater" on the way to the Pirate King for Mani run, a dark northeast.
- [Boss] (Red Aura) A heat-shielded chemwalker skirts the nearby danger.
A chemwalker immune to the ravages of death shines an illuminated eyestalk towards the bright ball of light and issues a series of harsh clicks denoting disapproval.
A chemwalker immune to the ravages of death jettisons a small ceramic jar full of the smoke, and disappears into the darkness as the jar breaks open.
A chemwalker immune to the ravages of death disappears with a clap of thunder!
Boss: an algae-trailing chemwalker
Location:
Arcane Archipelago (swamp area)
Level:
Guide:
- can be spelled up, but plague/poison don't seem to work.
- casts slow time. this area spell makes shit take longer to cast (unsure on specifics). stick to cure light for healing. it will take a 3 seconds to cast. we used a wizard to the east of the chemwalker's room to dispel area for some relief.
- this string: The trees behind Bloodrose sways in the wind, swiping her in the head with their branches. seems to deal insane damage (killed her once, did about 80% hp on 3700hp person second time), most dangerous thing that happens.
- emotes damage and spells such as web, blind, extinction (propelling canisters), "An algae-trailing chemwalker ravages the area surrounding it, leaving it almost impassable for the near future" (unsure)
- dropped no loot first time, but did drop tray stuff second kill.
Boss: A furtive chemwalker is right here downwards.
Location: Sigil Underground passage to generaus southeast of Sigil, may move between tunnels(just a theory) You are currently in: A Labyrinthine Molehill
Level:
Guide: Tunnel is cpk, not sure if his room is.
Boss:
Location: [[????]]
Level:
Guide: