Skills
Skill | Complexity | Practice To | Description | Additional Info |
Dagger | 1% | optional max | Low(162) damage, high accuracy(~14) piercing weapon. Can be used to backstab. | Daggers are fairly common, and often come with poisoned attributes |
Hand to hand | 1% | optional, not recommended | Low damage, low accuracy bashing - doesn't require weapon | Only really useful if you can't find nodecay weapons or have lots of skills boosting it |
Hide | 30% | optional max | Hides you in the room(hard to hit) and has a chance to hide you from where | Mostly useful as a PK skill, either to avoid it or to catch someone unaware |
Lore | 30% | optional max | Identifies an item by looking at it. Can identify an item on the ground or in a room via looking at the item. | Lore % x2 + 41 = the level of the item that you can ID using lore. Therefore, if you want to be able to ID a level 241 item using Lore, it must be practiced to 100% (100*2+41=241) |
Magical items | 5% | optional max, min 35-50 | Determines how well you use magical items such as scrolls, staves, orbs, wands, etc | Success rates vary depending on the % magical items is practiced. Some argue that it's important to max it for definite success rate, while others suggest a partial practice as being sufficient. |
Magical wand | 12% | max | High(198) damage, high accuracy(~15) energy weapon. | Magical wands are a staple for many archons due to their high damage, range and availability(nodecay nodrop nouncurse quest wand etc). As a witch you get an advantage: a head-start in training this essential archon skill. |
Perception | 1% | max | Affects a player's ability to discover hidden items and exits using the search or dig command. | The higher that this is practiced, the quicker the hidden item will be detected. Some areas require quick searching/digging, such as in PG or running Kezathin. |
Scythe | 7% | optional max | Moderate(171) damage, high accuracy(~15) slashing weapon. | Harder to find at low levels but available from archon hunters. Useful for witches due to the dismemberment scythe which has +65 damage, bringing it close to lances/axe |
Whip | 1% | optional, not recommended | Moderate(180) damage, low accuracy(~10) slashing weapon | Swords are better slashing weapons, and whip availability is low. |
Yo-yo | 13% | optional max | Low(167) damage, very high(~18) accuracy bashing weapon | Mostly worth practicing due to the pearl yo-yo which adds 100 damage and is dispelling. |
Spells
Spell | Complexity | Practice To | Description | Additional Info |
Beacon | 22% | Not Recommended | TBC | TBC |
Blindness | 10% | Max | TBC | If you don't otherwise get blindness. |
Calm | 28% | Max | TBC | TBC |
Chill touch | 5% | Not Recommended | TBC | A good alternative to 'magic dart' or 'spark', but not useful beyond the lowest levels. |
Curse | 40% | Max | TBC | TBC |
Confusion | 65% | Max, if you PK | TBC | TBC |
Convocation | 16% | Not Recommended | TBC | Rarely used. |
Detect invisibility | 15% | Optional | TBC | TBC |
Disjunction | 99% | Max | TBC | Auto-land, must be cast out of combat. Devastating way to start combat. -10% skill to weapon, second, third, and enhanced damage causes about 15% melee damage reduction. |
Deafen | 15% | Not Recommended | TBC | TBC |
Delay reincarnation | 99% | TBC | TBC | TBC |
Evil eye | 7% | Not Recommended | TBC | TBC |
Fatigue | 35% | Max, if you PK | TBC | Auto-land |
Famine | 45% | Max | TBC | Absolutely essential witch debuff. |
Harm | 32% | Max | TBC | Silent-castable, lots of damage. Recommended. |
Hex | 10% | Max | TBC | Absolutely essential witch debuff. |
Insanity | 68% | Not Recommended | TBC | TBC |
Immobilize | 38% | Max | TBC | Agility debuff. |
Impede movement | 34% | Max | TBC | Auto-land, agility debuff, and annoying to PCs. |
Jinx | 10% | Not Recommended | TBC | TBC |
Leech | 25% | Max | TBC | Master this as soon as you can. |
Malediction | 34% | Max | TBC | -ar and -acc debuff. Incredible! |
Malignancy | 68% | Optional | TBC | Auto-land damage debuff, but will always overcast a round. |
Magic message | 44% | Not Recommended | TBC | TBC |
Negation | 42% | Optional | TBC | Essential for psis. Useful for everyone else. More effective than dispel magic for dispelling yourself. |
Plague | 45% | Max | TBC | TBC |
Poison | 30% | Max | TBC | TBC |
Protection from evil | 8% | TBC | TBC | TBC |
Protection from good | 8% | TBC | TBC | TBC |
Pentacle | 22% | 25% | TBC | Recommended; 25% is sufficient for casting this effectively. |
Remove curse | 65% | Optional | TBC | Very useful to practice to high levels to make it easier to use. |
Reanimate | 90% | Not Recommended | TBC | TBC |
Summon | 93% | Not Recommended | TBC | TBC |
Scribe | 0% | TBC | TBC | TBC |
Swarm | 94% | Not Recommended | TBC | Fun, but costs too much to use on a regular basis. |
Shadow imp | 58% | Optional 25% | TBC | Not very useful. |
Shadow door | 42% | TBC | TBC | TBC |
Shadow armor | 15% | 15% | TBC | Recommended; 15% is sufficient for casting this effectively. |
Shadow golem | 70% | Optional Max | TBC | Very useful, and difficult to cast. Maxing does help. |
Shadow light | 14% | Not Recommended | TBC | Reageant cost is too high to use this regularly. |
Summon shade | 85% | TBC | TBC | Difficult to land. If you're planning on using this, you'll need to practice it to at least 50%. |
To be fair, some of these debuffs are from ranger as well. --Ardant
You are affected by the following: Racial affects: sense-life detect-alignment * You are resistant to: wood. Spell: sanctuary - Level 60, modifies none by 0. Spell: shield - Level 170, modifies ar by 9 for 20 minutes. Spell: armor - Level 171, modifies ar by 3 for 21 minutes. Spell: bless - Level 171, modifies saving-spell by 4 for 59 minutes. Spell: haste - Level 110, modifies accuracy by 3. Spell: faerie fire - Level 208, modifies ar by -6 for 21 minutes. Spell: impede movement - Level 212, modifies agility by -2 for 15 minutes. Spell: curse - Level 229, modifies saving-spell by -8 for 20 minutes. Spell: curse - Level 229, modifies ar by -13 for 20 minutes. Spell: hex - Level 230, modifies saving-paralysis by -8 for 53 minutes. Spell: hex - Level 230, modifies saving-rod by -8 for 53 minutes. Spell: hex - Level 230, modifies saving-petri by -6 for 53 minutes. Spell: hex - Level 230, modifies saving-breath by -6 for 53 minutes. Spell: hex - Level 230, modifies saving-spell by -8 for 53 minutes. Spell: malediction - Level 230, modifies accuracy by -4 for 37 minutes. Spell: malediction - Level 230, modifies ar by -4 for 37 minutes. Spell: leech conduit - Level 230, modifies none by 0 for 53 minutes. Spell: soothing nocturne - Level 231, modifies accuracy by -7 for 3 minutes. Spell: soothing nocturne - Level 231, modifies charm-prcnt by -14 for 3 minutes. Spell: immobilize - Level 231, modifies agility by -4 for 28 minutes. Spell: deafen - Level 232, modifies sanity by -2 for 7 minutes. Spell: deafen - Level 232, modifies personality by -4 for 7 minutes. Spell: evil eye - Level 233, modifies vitality by -5 for 34 minutes. Spell: evil eye - Level 233, modifies courage by -2 for 34 minutes. Spell: confusion - Level 234, modifies wisdom by -9 for 6 minutes. Spell: malignancy - Level 236, modifies damage by -10 for 59 minutes. Spell: slow - Level 237, modifies agility by -2 for 1 minute. Spell: web - Level 238, modifies agility by -3 for 4 minutes. Spell: fatigue - Level 239, modifies agility by -2 for 16 minutes. Spell: disjunction - Level 239, modifies spells-prcnt by -10 for 26 minutes. Spell: disjunction - Level 239, modifies prof-prcnt by -10 for 26 minutes. Spell: poison - Level 240, modifies strength by -2 for 41 minutes. Spell: poison - Level 240, modifies agility by -1 for 41 minutes. Spell: plague - Level 240, modifies sanity by -1 for 48 minutes. Spell: plague - Level 240, modifies vitality by -2 for 48 minutes. Spell: insanity - Level 240, modifies sanity by -4 for 37 minutes. Total of 34 magical affects.