Rune Forest Artificing Guide

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Location: Rune Forest
Artificer: The raised houngon
Upgrades:

Requires:

Artificing in Rune Forest requires that you first obtain:

Once you have a stockpiled wooden tokens you will need to use the Xavapult in the Towne of Xaventry to land in the room On the Branches of the SinWillow in Rune Forest. You will need either a Huruk's Soul or an iron-plated solenoid in your inventory, also be invisible to pass the guards. Once you land there you will be in a 3 x 3 room area, head to the middle room, then go d;d;d;nw;nw. This will bring you to The raised houngon.

 Head of the Sorceror's Domain                          -      -      -
(-------------------------------------------------)     - <---(M)---> -
                                                        -      -     SE

  A big, square chunk of earth has been excavated from the ground here,
creating this gradually-expanding chamber.  At the far end sits a long,
morose man with skin far darker than this subterranean lair would insinuate.
Earthworms and dung beetles crawl about with impunity, gradually decomposing
and composting everything in sight, include the very walls.  Whatever
business must be conducted in here, would probably be best done before the
walls collapse, or worse.  
A tall, dark-skinned man sits flaccidly on a throne of hardpacked dirt.
   Through chance or avarice, you have discovered my resting place.
      My knowledge shall be yours, my power, yours, my domain, yours.
   Despicable. Remove those trophies at once.
      The guru's blasphemous rewards for killing the Master are sinful.
         Unless you wish to die, defraud the guru for more. Bring me three, and you shall know triumph.
            Fail, and you shall only know the endless agony and torment of my craft.

Note: If it is your first time visiting him you will be awarded the Mark Of Deterioration.

Method:

  1. Give him 3 of the item you want artificing.
  2. Wait for him to hand you back your completed item.

Example:

 Head of the Sorceror's Domain                          -      -      -
(-------------------------------------------------)     - <---(M)---> -
                                                        -      -     SE

  A big, square chunk of earth has been excavated from the ground here,
creating this gradually-expanding chamber.  At the far end sits a long,
morose man with skin far darker than this subterranean lair would insinuate.
Earthworms and dung beetles crawl about with impunity, gradually decomposing
and composting everything in sight, include the very walls.  Whatever
business must be conducted in here, would probably be best done before the
walls collapse, or worse.  
A tall, dark-skinned man sits flaccidly on a throne of hardpacked dirt.

<3327hp 2319sp 1805st>  
give huruk rais
You give Huruk's soul to the raised houngon.
    A lone piece.

<3327hp 2319sp 1805st>  
give huruk rais
You give Huruk's soul to the raised houngon.
    Still missing a piece.

<3327hp 2319sp 1805st>  
give huruk rais
You give Huruk's soul to the raised houngon.
    Finally.

<3327hp 2319sp 1805st>  

   Wear the soul of Jhepp at all times. He is a hero for us all to aspire to. Kill many.
The raised houngon gives you Jhepp's soul.

Artificed items:

Item 'Jhepp's soul' is type armor, alignment -900, made of energy,
has keywords 'jhepps soul', equipped about the body.
This item weighs 0 stones and 40 pebbles, and is valued at 2,555,000 gp.
This level 240 item has the attributes: identified invis no-auction insulated wont-fuse will-float unique
Jhepp's soul is in excellent condition.
Armor resistance is 25 pierce, 24 bash, 26 slash, and 24 exotic.
Affects saving-spell by 5.
Affects saving-petri by 4.
Affects ar by 3.
Affects hp-regen by 5.
Affects hp by 225.
*Your The Mark of Deterioration must be equal to True to use this item.
*Your archon-level must be greater than or equal to 91 to use this item.
*This item may be repaired 3 times.
It is a clump of some arcane matter.  It is constantly changing shape and
strongly resembles a light gray cloud.  It's surface yields to your touch,
wrapping itself around your hand and arm, but you cannot feel it.  It does
not follow your hand when you withdraw it and it floats where you leave it,
as if gravity does not exist for it.  
+++ Jhepp's soul has, when worn, a random chance to cast 'shadow armor' at
a rate of 25% per Alyrian 6-hour period.
+++ Jhepp's soul has, when fighting, a random chance to cast 'shadow
armor' at a rate of 5% per round per Alyrian 6-hour period.
+++ Jhepp's soul has, when fighting, a random chance to cast 'reanimate'
at a rate of 5% per round per Alyrian 6-hour period. 

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Last edited August 30, 2010 3:23 pm by Ixlone (diff)
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