They have several unique abilities to aid in these, chiefly Backstab, Evasion, Grapple, Lock Picking, Snare and Tracking. A versatile toolkit to suit PvE? and PvP? needs.
They do, however, suffer from minimal weapon options with low damage output, and even fewer options to utilize Backstab effectively.
Skill | Complexity | Practice To | Description | Additional Info |
Acrobatics | 50% DEF | MAX | Defense Skill, cannot use while mounted | Costs 3 Stamina. |
Backstab | 10% COM | MAX | Great for starting combat, especially for low levels. Fails if the target is under 50% HP. | If the target is casting , this can surge the spell. Only Hooks, Daggers, and Piercing-Attribute weapons can be used to backstab. Hiding before Backstabbing results in a +2 Accuracy boost for a minute. |
Commit Embezzlement | 65% TEK | - | Lets you steal gold dropped from Boss Kills from other players. | First rule of being a thief is don't get caught. This echoes to the room that you did it. It needs a negative alignment of -350 or lower to be used. |
Commit Betrayal | 95% TEK | MAX | Lets you pretend you are a different alignment to NPCs. | Has niche uses, but those niche uses are very useful. |
Dagger | 1% WEA | MAX | Common weapon type; useful for backstabbing | This is the archetypal Rogue weapon, so practice it to the highest you can. |
Dodge | 8% DEF | MAX | Defense skill | Possibly the most useful defense out of combat as well, letting you dodge bites and boulders. Costs 3 Stamina. |
Detect traps | 45% TEK | MAX | Check an object or exit for traps | Can be trained to mastery. This can and will happen passively, making it very useful in general. It gains even MORE use when paired with Disarm Traps. |
Disarm traps | 13% TEK | MAX | Attempt to remove traps of all kinds from an object or exit | If a trap is found with Detect Traps, Disarm Traps will attempt immediately. Failure can trigger the trap. Still worth taking, due to Verity Isle and the Proving Grounds. |
Dart | 28% WEA | choice | Weapon skill that is usable from almost anywhere in formation | Primary benefit of the Dart is that it is the ranged (8 Range) option for Rogues. It is an okay fallback. |
Decipher | 44% MYS | - | Lets you read graffiti that is written by other thieves | Practice suggestion is based on the only graffiti I (Malfat) know of being player-written, and not useful. |
Exotic | 50% WEA | MAX | Weapon skill with esoteric types | Exotic is a great catch-all weapon, with a wide variety of damage types. This includes the OTHER damage type which cannot be resisted. |
Evasion | 25% DEF | MAX | Nullify attempts to start combat with you This WILL save your ass | Evasion is THE unique skill of Rogue. As invisibility is no longer a viable method to avoid combats, Evasion is priceless. Master it ASAP. |
Forgery | 7% MYS | choice | Falsify documents to pass through restricted areas | Useful later on if time is a legitimate concern. It often is not. It needs a negative alignment of -350 or lower to be used. |
Grapple | 22% COM | MAX | Prevent enemies from fleeing combat Swing across gaps in the map | Very versatile ability. Successful grapples deal BASH damage and drain stamina from the target. It also increases damage dealt and potentially accuracy if strong. Holding a grapple weapon or item can prevent their fleeing. If mounted, the grapple weapon or item is required, or the grapple will fail. |
Hand to hand | 1% WEA | MAX | "Weapon" skill | Sometimes you drop a weapon or it breaks. Hand to hand is the fallback to end all fallbacks. |
Hide | 30% TEK | MAX | Attempt to hide yourself or an object | Can be trained to mastery. Hiding items for your form is a good use the skill, to prevent loss of keys. |
Hook | 9% WEA | choice | Weapon skill, useful for backstabbing | Better base damage than Daggers, but a much lower chance to critically hit and lower accuracy. |
Kick | 10% COM | MAX | Deals middling bash damage Usually hits the legs but can hit higher | Gives you something to do between stabbing. |
Lock picking | 35% TEK | MAX | Attempt to pick a lock | This is absurdly useful. No skeleton keys for us! |
Peek | 45% TEK | choice | Look into person's inventory when one looks at them. | Can be trained to mastery. So we can't really steal anymore, so this is not really that useful. Train if you want. |
Perception | 1% | MAX | Allows one to search for hidden objects/exits. | TBC |
Raise Bar | TBC | MAX | TBC | TBC |
Second attack | 35% | MAX | Allows a second hit per round | TBC |
Sneaking | 20% | MAX | Silences the room message when one enters a room. Great for PK areas. | TBC |
Snare | 25% | choice | Set a trap to catch an unwary victim | TBC |
Throwing | 15% | MAX | Allows you to throw throwable objects | TBC |
Tracking | 45% | MAX | Automatically look for and move to a target | TBC |
Throwing star | 16% | choice | Weapon skill | TBC |
Throwing knife | 16% | MAX | Weapon skill | TBC |
Tagging | TBC | - | TBC | TBC |
Word of Recall | TBC | MAX | TBC | TBC |
Yo-yo | 13% | choice | Weapon skill. Has a dispelling weapon. | TBC |
Spells
Spell | SCC Needed | Practice To | Description | Additional Info |
Cover of Darkness | 53% | min | During the night, conceals the Rogue, allowing some emoted abilities to be evaded | Only works at night, so 50% of the time. Unless it works underground, not worth it. |
Skillpower information
Acrobatics | Every 6 points is a 1% chance of Acrobatics not counting as a used defense. |
Backstab | Every 1 point is a 3% chance to inflict a bleeding effect on the target. |
Cover of Darkness | None |
Commit Embezzlement | None |
Commit Betrayal | None |
Dagger | Every 1 point is 0.33% more damage dealt |
Dodge | Every 1 point is a 1% chance to throw a Throwing Knife from your inventory when dodging |
Detect Traps | None |
Disarm Traps | None |
Dart | Every 1 point is 0.33% more damage dealt |
Decipher | None |
Exotic | Every 1 point is 0.33% more damage dealt |
Evasion | Every 1 point is a 1% chance on a success to gain 50 defense-speed for a minute. |
Forgery | None |
Grapple | Every 1 point will grant a 1% chance that the enemy, when fleeing, will be afflicted with a Strike of Death |
Hand to hand | None |
Hide | Every 1 point is 1 additional damage when you Backstab while being hidden |
Hook | Every 1 point is 0.33% more damage dealt |
Kick | None |
Lock picking | None |
Peek | None |
IN PROGRESS INFO DUMP
[ # ] [ Skill Name ]
22 perception 23 raise bar 24 second attack 25 sneaking 26 snare 27 throwing 28 tracking 29 throwing star 30 throwing knife 31 tagging 32 word of recall 33 yo-yo+AGI