Maradas

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Maradas - Earth

Maradas Deities

Maradas Spells


MONUMENT
SPELL
*Summoning School (50% Complexity)
*Object (Room) Target, 5 second cast time
*Cooldown: 120 seconds (1 use triggers)
*Classes Granted This Skill: Archon
*Races Granted This Skill: (No player races)
*Spell Points Required: 72 to 175
*Costs 2 practices per percent learned.
*Consumes 5 earth reagents when cast.
*This spell can be cast without a spellbook.
*This is a religious spell, requiring 135 piety+benevolence to Maradas
*This spell belongs to the Summoning school.

NAME
 monument - bring a statue to life
 
SYNOPSIS
 cast 'monument' <statue name>
 
DESCRIPTION
 This spell animates an object that is type 'statue', bringing them to life,
 usually to join forces with and fight alongside the caster's formation.
 Statues may be found worldwide, in a variety of settings and locations.

LANDSLIDE
SPELL
*Evocation School (50% Complexity)
*Character (Offensive) Target, 4 second cast time
*Cooldown: 35 seconds (1 use triggers)
*Classes Granted This Skill: Archon
*Races Granted This Skill: (No player races)
*Spell Points Required: 144 to 350
*Costs 2 practices per percent learned.
*Consumes 5 earth reagents when cast.
*This spell involves a verbal component.
*This spell involves a somatic component.
*This spell can be cast without a spellbook.
*This skill requires combat to be present.
*This spell cannot be backfired.
*This is a religious spell, requiring 180 piety+benevolence to Maradas
*This skill cannot be used on oneself.
*This spell belongs to the Evocation school.

NAME
 landslide - shifts the ground beneath an opponent's feet, knocking them in 
 the direction specified.
 
SYNOPSIS
 cast 'landslide' [<direction>]
 
DESCRIPTION
 This spell causes a landslide to occur directly beneath the feet of the
 caster's opponent, sending them tumbling down in that direction and causing
 significant damage. The targeted opponent will leave combat through the exit
 specified, unless the exit is blocked. Should an opponent be landslided into
 an exit blocked by a door or megalith, they will incur additional damage.
 This spell will only work in combat.

MEGALITH
SPELL
*Summoning School (50% Complexity)
*(No Specific Target) Target, 5 second cast time
*Cooldown: 120 seconds (1 use triggers)
*Classes Granted This Skill: Archon
*Races Granted This Skill: (No player races)
*Spell Points Required: 72 to 175
*Costs 2 practices per percent learned.
*Consumes 5 earth reagents when cast.
*Use of this skill will not initiate combat.
*This spell involves a somatic component.
*This spell can be cast without a spellbook.
*This skill cannot be used in a room that prevents traps.
*This is a religious spell, requiring 225 piety+benevolence to Maradas
*This spell belongs to the Summoning school.

NAME
 megalith - creates a massive barrier to block a room's exit
 
SYNOPSIS
 cast 'megalith' [<direction>]
 
DESCRIPTION
 This spell will create a huge barrier in a room, blocking off an entire exit
 in the specified direction. Erosion occurs unnaturally quickly in magical 
 monoliths, so the exit will not be blocked for long. The magical megalith
 can be dispelled, as well as dug through. If the megalith is used as a
 passive battering ram in conjunction with landslide, anyone running into it 
 will take heavy damage. 


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Last edited January 22, 2012 6:42 pm by Kaczia (diff)
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