Dira

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Dira - Air

Dira Deities

Dira Spells


AIR BLAST
SPELL
*Chaos School (50% Complexity)
*Character (Offensive) Target, 4 second cast time
*Cooldown: 60 seconds (1 use triggers)
*Classes Granted This Skill: Archon
*Races Granted This Skill: (No player races)
*Spell Points Required: 144 to 300
*Costs 2 practices per percent learned.
*Consumes 5 air reagents when cast.
*This spell involves a verbal component.
*This spell involves a somatic component.
*This spell can be cast without a spellbook.
*This is a religious spell, requiring 135 piety+benevolence to Dira
*This skill is elemental.
*This spell belongs to the Chaos school.

NAME
 air blast - sends an enemy flying with a violent burst of air
 
SYNOPSIS
 cast 'air blast' <victim>
 
DESCRIPTION
 This spell sends a shockwave towards an opponent, sending them flying and
 dealing heavy damage. They are knocked off their feet, causing them to spend
 valuable time regaining their footing instead of fighting or doing anything
 else.

BUFFET
SPELL
*Chaos School (50% Complexity)
*(No Specific Target) Target, 4 second cast time
*Cooldown: 120 seconds (1 use triggers)
*Classes Granted This Skill: Archon
*Races Granted This Skill: (No player races)
*Spell Points Required: 72 to 175
*Costs 2 practices per percent learned.
*Consumes 5 air reagents when cast.
*This skill cannot be used underwater.
*This spell involves a somatic component.
*This spell can be cast without a spellbook.
*This is a religious spell, requiring 180 piety+benevolence to Dira
*This spell belongs to the Chaos school.

NAME
 buffet - fills the room with swirling air, hampering movement
 
SYNOPSIS
 cast 'buffet'
 
DESCRIPTION
 This spell will fill the room in which it is cast with strong winds, causing
 numerous complications. Anyone in the room when the spell is cast may be
 affected by the initial buffets, rendering them vulnerable to air, with the
 strength and number of people affected based on the strength of Dira's
 piety. Anyone attempting to flee from the buffeted room may be hampered, at
 a rate based on the strength of Dira's piety; failures will result in a
 significant period of discombobulation. All valid targets in the room when
 buffet is cast will find themselves temporarily more vulnerable to air.
 
 Buffet only works in hills, foothills, mountain, craggy mountain, sheer
 mountain, glacier, cliff, chasm, void, dungeon, mountain road, bridge, rocky 
 ground, beach or air.

AIR HALO
SPELL
*Invocation School (50% Complexity)
*Character (Self) Target, 4 second cast time
*Cooldown: 120 seconds (1 use triggers)
*Classes Granted This Skill: Archon
*Races Granted This Skill: (No player races)
*Spell Points Required: 144 to 300
*Costs 2 practices per percent learned.
*Consumes 5 air reagents when cast.
*This spell involves a verbal component.
*This spell involves a somatic component.
*This spell can be cast without a spellbook.
*This is a religious spell, requiring 225 piety+benevolence to Dira
*This spell belongs to the Invocation school.

NAME
 air halo - surrounds the caster with a band of concentrated atmosphere,
 protecting them and negatively affecting attackers
 
SYNOPSIS
 cast 'air halo'
 
DESCRIPTION
 This spell causes the caster to be encircled by concentrated air, causing them
 to become significantly resistant to air. Whenever an attacker hits someone
 affected by air halo, that attacker becomes affected by squall, and more
 vulnerable to air up to a certain degree.

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Last edited January 22, 2012 6:37 pm by Kaczia (diff)
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