Commonly Obtained Marks By Multiclass

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I am often asked by clannies what marks they *should* (or could) have at each class level. So, the following is a list of the marks which I had at the end of each class, right before I multi-classed. I love mark-hunting, but I didn't over-do each class level's marks. I feel that this is a fairly solid list, and if you obtain near to it, you are in very good shape. Please add/comment on it as you choose. There are of course additional ones you can obtain (ie Ogre Village marks,) or variations. If you have any questions, and need assistance with any of the marks, please let me know in game. Enjoy! - Kaczia

Note: it is VERY helpful to leave high mark value marks un-obtained for use during 4th class leveling. Certain marks grant a very good experience point ratio that increases exponentially as you level higher. Any marks that have such high mark values (I recommend a value 12-20 be left for 4th class) should be left for 4th class leveling unless you really love grinding mobs for hours and hours and days upon days. A mark like Mark of Spirit grants 11,950,000 experience points at level 239, where as it will grant 9,050,000 experience at level 181, and no experience points at level 180. Please see the Mark List - Sorted By Mark Value. Remember, getting from level 181 to 240 (hero) takes a grand total of 381,000,000 experience points. That's 381 million exp!! But if you plan your marks out, you can get to it with no problem and very little time spent grinding mobs, making 4th class a breeze.

At level 60:

Adventure         Anonymity         Assistance        Association
Bravery        	  Charisma          Community         Containment
Darkness          Discovery         Dragon            Faith
Friendship        Greed             Honor             Hygiene
Illusion          Judgment          Lamentation       Orienteering
Passion           Patience          Philanthropy      Secrets               
Servility         Serenity          Sociableness      Sociality
Solutions         Speed             Strength          Tithing               
Treachery         Trespassing       Truth             Wanderer          
War               Wealth            Wisdom            Wonder            
Youth       
A total of 36 Marks.

Note:

At level 120:

Adventure         Anonymity         Assistance        Association       
Bravery        	  Chains            Charisma          Community         
Containment       Darkness          Decisiveness      Dignity           
Discovery         Dragon            Exploration       Faith             
Fear              Friendship        Gloom             Greed             
Honor             Hygiene           Illusion          Judgment          
Kindness          Lamentation       Orienteering      Passion           
Patience          Philanthropy      Polarity          Revenge           
Secrets           Servility         Serenity          Sociableness      
Sociality         Solutions         Speed             Strength          
Temperance        Tithing           Treachery         Trespassing       
Truth             Vagary            Victory           Wanderer
War               Wealth            Wisdom            Witchcraft
Wonder            Youth        
A total of 54 Marks.

Note:

At level 180:

Adventure         Anonymity         Arbitration       Assistance        
Association       Baldness          Barbarity         Bravery           
Chains            Chance            Charisma          Clairsentience    
Community         Containment       Darkness          Dawn              
Decisiveness      Dignity           Discovery         Divination        
Dragon            Dusk              Earth             Exploration       
Faith             Fear              Fortitude         Friendship        
Gloom             Greed             Honor             Hygiene           
Illusion          Irresponsibility  Judgment          Kindness          
Knowledge         Lamentation       Loss              Luck              
Mystery           Orienteering      Passion           Patience          
Pestilence        Philanthropy      Polarity          Prophecy          
Revenge           Reversal          Secrets           Serenity  
Servility         Sociableness      Sociality         Solutions         
Speed             Spirit            Strength          Temperance        
Tithing           Treachery         Trespassing       Truth             
Vagary            Valor             Victory           Vigor             
Wanderer          War               Water             Wealth            
Wisdom            Witchcraft        Wonder            Youth          
A total of 76 Marks.

At Archon:

Adventure         Air               Alteration        Anger             
Anonymity         Arbitration       Assistance        Association       
Baldness          Barbarity         Barrier           Bravery           
Chains            Chance            Chaos             Charisma          
Clairsentience    Community         Containment       Creativity        
Darkness          Dawn              Decisiveness      Declaration       
Dignity           Discovery         Divination        Dragon            
Dusk              Earth             Enlightenment     Exploration       
Faith             Fealty            Fear              Fire              
Fortitude         Fraud             Friendship        Gloom             
Greed             Honor             Hygiene           Hypnosis          
Illusion          Irresponsibility  Judgment          Kindness          
Knowledge         Lamentation       Loss              Love              
Luck              Miracles          Mystery           Necromancy        
Orienteering      Passion           Patience          Perseverance      
Pestilence        Philanthropy      Polarity          Prophecy          
Rebirth           Respect           Retreat           Revenge           
Reversal          Rites             Secrets           Serenity  
Servility         Shadow            Sociableness      Sociality
Solutions         Speed             Spirit            Storytelling
Strength          Success           Suffering         Temperance
Tithing           Treachery         Trespassing       Tricks
Truth             Vagary            Valor             Victory
Vigor             Wanderer          War               Warding
Water             Wealth            Wisdom            Witchcraft
Wonder            Youth
A total of 102 Marks.

At High Level Archon: not including some of the newer Lasler and class-level-dependent marks.

You have obtained the following Marks:
Abjuration                 Adventure                  Air                       
Alchemy                    Alteration                 Anger                     
Anonymity                  Arbitration                Assistance                
Association                Barbarity                  Bravery                   
Caution                    Chains                     Chance                    
Chaos                      Charisma                   Clairsentience            
Clergy                     Community                  Conformity                
Containment                Contemplation              Creativity                
Darkness                   Dawn                       Decisiveness              
Declaration                Destruction                Dignity                   
Discovery                  Divination                 Dragon                    
Dusk                       Earth                      Enlightenment             
Exploration                Faith                      Fealty                    
Fear                       Fire                       Fortitude                 
Fraud                      Friendship                 Gloom                     
Greed                      Honor                      Hygiene                   
Hypnosis                   Illusion                   Ingenuity                 
Irresponsibility           Judgment                   Keeping                   
Kindness                   Knowledge                  Lamentation               
Loss                       Love                       Luck                      
Lycanthropy                Mediums                    Ministry                  
Miracles                   Mystery                    Necromancy                
Orienteering               Passion                    Patience                  
Payback                    Perseverance               Pestilence                
Philanthropy               Planning                   Polarity                  
Pride                      Prophecy                   Rebirth                   
Respect                    Retreat                    Revenge                   
Reversal                   Rites                      Sanity                    
Secrets                    Serenity                   Servility                 
Shadow                     Sociableness               Sociality                 
Solutions                  Speed                      Spirit                    
Stone                      Storytelling               Strength                  
Success                    Suffering                  Temperance                
Tithing                    Transience                 Treachery                 
Trespassing                Tricks                     Truth                     
Vagary                     Vagrancy                   Valor                     
Vicarship                  Victory                    Vigor                     
Wanderer                   War                        Warding                   
Water                      Wealth                     Wisdom                    
Witchcraft                 Wonder                     Youth                     
Ablution                   Fulfillment                Voraciousness             
Baldness                   Barrier                    Divinity                  
Durability                 Sagacity                   Terra                     
Ceremony                   Belief                     Extinguishment            
Flammability               Creation                   Robocide                  
Menace                     Hordes                     Merry                     
Potency                    Authority                  Acronyms                  
Cooperation                Mercantilism               Arts
You have 144 of 319 available Marks.


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Last edited December 9, 2011 10:04 am by Kaczia (diff)
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