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The Bard class is one of two thief class options. As a bard, the character receives the Music proficiency, which allows the character to equip and play an instrument. Music gives the bard access to dozens of spells, useable via playing notes on the held instrument. The bard also receives standard "thief" skills, such as backstab, dagger, 2nd attack, as well as sneaking, hide, peek, lock picking, lore and steal. The bard does not receive any specialized bard-only skills outside of music. The primary difference between a bard and rogue is that while bard receives music, the rogue receives evasion, detect traps, throwing and snare. Bard is a versatile class, and is viable in both PK and PvE? settings. Through the use of music, the bard has access to slow (aka hinder) and slow magic (aka hinder magic) which is, arguably, one of the most important spells in the entire game in both PK and PvE? settings. Music also provides the bard with simple, reagent-less access to many common, handy spells such as light, levitation and refresh. Used in combination with the no-uncurse quest violin (cpk-proof) the bard can always rely on his/her music in tough situations. Bard is a good compliment to the ranger class (which overlaps a lot of skills with rogue) but it is also suitable, desirable and common within many class combinations.


The bard's speciality is his/her ability to equip and play an instrument. By playing a combination of notes on the instrument, the bard can "cast" a variety of spells. These spells do not require reagents, and instead of spell-points, they use stamina. Music is used in conjunction with an instrument. The bard should strongly consider purchasing the quest item a well-crafted violin from Lord Maldra once the bard is level 180. The violin is cpk-proof because it is no-uncurse and has a decent music modifier of 52, which adds 52 complexity points on to the bard's playable song strength. Other instruments are available at all class levels with varying musical modifiers. A few other suggested higher complexity instruments before you get a violin/viola are dracon cymbals (from a shop in Vir, also give 2ar), OS silver flute, a shakey egg and a shiny trombone. There is a newer quest item instrument called an animate sceptre of songs, which has a high complexity and allows you to teach it quite a number of different lyrics, plus a few dances (that play in combat), that it will 'sing' randomly (kind of like a customisable singing sword).

Practicing Guide

SkillComplexityPractice ToDescriptionAdditional Info
Acrobatics50%max In-combat defense, does not work while riding definitely practice to max, one of your main defensive skills
Backstab10% max out-of-combat pre-emptive strike, deals good damage when it lands, must be used with a dagger or hook useful for low-level leveling, not as useful at high levels, misses frequently, at high levels dagger/hook melee damage is often not strong enough (may need aliases to swap weapons)
Dagger1% optional max low damage pierce weapon, used in conjunction with backstab low damage pierce weapon makes it not used very often outside of backstabbing
Dodge30% max Key defensive skill. Dodges environment affects such as boulders. Dodges some special attacks from NPCs. Extremely important skill, max this ASAP
Dart28% low priority, not recommended low damage thrown pierce weapon Not very useful, few dart weapon options exist. Must be manually thrown during combat
Hand to hand1% optional max Bash damage for melee combat, no weapon, mediocre damage Enhanced accuracy with martial arts bonuses (IE at Archon, 25 agility, martial arts added 18% accuracy bonus) Not used by many players due to its low damage
Hide30% max When hidden, your character will have a greater chance to be kept off where or not seen within a room When mastered, hide will typically keep you not visible in a room at all (not even as a red outline.) When not mastered, hide will show you as a red outline or hidden figure when someone looks in the room. Whether or not someone can see you on where depends on that person's knowledge
Lore10% optional max Identifies an item by looking at it. Can identify an item on the ground or in a room via looking at the item. Lore % x2 + 41 = the level of the item that you can ID using lore. Therefore, if you want to be able to ID a level 241 item using Lore, it must be practiced to 100% (100*2+41=241)
Lock picking35% optional max Picks a lock (unlocks it) Success rates vary depending on the % lock picking is practiced to as well as the quality of the lock pick. A quest lock pick is available from Lord Vashir for 1250 qp, and will never break in a lock. If you're planning on traversing through the Proving Grounds, lock picking is essential.
Music5% MAX! By playing an instrument, a bard has access to dozens of spells with a variety of uses. Generally speaking, most bard songs are either cast on self, offensive in-combat, area effect or formation only. Song types are described below. Higher song strengths require a higher % of music, so getting music betters, while difficult and time consuming, is important to the bard in order to play stronger spells.
Magical items5% optional max, definite partial practice to at least 35-50 Determines how well you use magical items such as scrolls, staves, orbs, wands, etc Success rates vary depending on the % magical items is practiced. Some argue that it's important to max it for definite success rate, while average players suggest a partial practice as being sufficient. Practice - 1% ratio increases significantly with level.
Nunchaku14% optional, not recommended "Nun-chucks" weapon, bash type melee damage. Moderate damage output. Not used frequently, very limited weapon choices.
Peek45% optional, recommended to practice to at least 50% Allows the user to "peek" at an NPC or PC's inventory. Works better at higher % practiced. If not practiced, can often take "looking" at the subject multiple times before it works. The ranger spell 'concealment' will hide the inventory of a player under the spell. Some mobs are not-peekable.
Perception1% optional max, definite some practicing Affects a player's ability to discover hidden items and exits using the search or dig command. The higher that this is practiced, the quicker the hidden item will be detected. Some areas require quick searching/digging, such as in PG or running Kezathin.
Sword1% max Decent slash type damage, melee weapon damage. Weapons commonly available at all levels. Best slash weapon for non-barbarians.
Second attack35% max Allows up to two attacks per combat round. Essential skill for standard melee combat.
Scan40% optional, works fine at 40% Allows the user to see visible NPCs and PCs in nearby adjacent rooms. Will not work in dark rooms. The higher scan is trained to, the farther adjacent rooms that the user will be able to see.
Sneaking20% optional max, at least to 35-50% Allows the user to move in and out of rooms undetected. Cannot be used while mounted. Area effect spells will still show the user moving in and out of a room. Halflings, while sneaking, have a greater chance to dodge snares.
Stealing40% optional, priority if you intend to CPK players Allows the user to steal inventory items a NPC or PC (in CPK only). Some NPCs are not susceptible to steal. Some items have a no-steal flag. Success rates depends on the % stealing
Throwing star16% not needed Weapon held, thrown and picked-up from the ground in-between combat rounds for mediocre damage Not commonly used, limited weapon options at all levels
Throwing knife16% not needed Weapon held, thrown and picked-up from the ground in-between combat rounds for mediocre damage Not commonly used, limited weapon options at all levels
Whip1% optional max, low priority/not needed Moderate slash damage weapon, melee combat only Decent weapon choice if little else is available, whip proficiency required to fight Hargraven on the archon Manifestation of Evil run
Yo-yo13% optional max, low priority/not needed Mediocre bash type damage Limited weapon choices. Not commonly used. Pearl Yo-Yo is a dispelling yo-yo at 4th class, though it requires 100% yoyo proficiency.

Additional Information


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Last edited January 13, 2013 5:48 am by Saskia (diff)