check eqlookup a0d8b821d7ced4c44dd49b22a3bd5d3a3ba039de99ac285e4f43adac24fb8054
Item 'kidneyplate of the Innocent' is type armor, alignment 350, made of silver (in (
new) condition),[EQDB]
has keywords 'kidneyplate plate small silver innocent', equipped around the waist.
This item weighs 0 stones and 25 pebbles, and is valued at 55,100 gold. {Cat. 9}
This level 241 item has the attributes: blessed invis vis-death durable nodecay no-di
spel nodecay-vanishes-on-expiry
This item will lose its status as NODECAY on Tue Oct 15 09:17:36 2024.
Armor resistance is 0 pierce, 0 bash, 0 slash, and 0 exotic.
Relics: (0/2 slots occupied)
*Your saving-spell must be less than or equal to 25 to use this item.
*This item may be repaired 5 times and renewed 4 times.
This is part of the 'The Innocent' set.
You are currently wearing 3 of 10 items from the set.
- Item 'the broadsword of the Innocent'
* Item 'pigface of the Innocent'
- Item 'oil lantern of the Innocent'
- Item 'chestplate of the Innocent'
- Item 'legplates of the Innocent'
* Item 'spurred boots of the Innocent'
- Item 'fisticuffs of the Innocent'
* Item 'elbowguards of the Innocent'
- Item 'shoulderplates of the Innocent'
- Item 'kidneyplate of the Innocent'
Adds resistance to 'dampening field' by 9 (Requires 6 items).
Adds resistance to 'dampening field' by 10 (Requires 7 items).
Adds resistance to 'dampening field' by 11 (Requires 8 items).
Fastened just below the chestplate, the kidneyplate ostensibly protects the
kidneys, and all the vital organs around the area. It's not very big, but
is particularly effective in doing what it does. Specialized after
unimaginable bad experiences with knives and bleeding kidneys, it doesn't
appear to do much, but with the two binding slots at either side of the
exterior, that could easily be changed.
+++ The Innocent equipment has, at a rate of 2% each per round when
fighting of producing a variety of effects:
If 1 piece is worn, the effect produced will heal its wearer for 50 hp.
If 2 pieces are worn, the effect produced will heal its wearer for 65 sp.
If 3 pieces are worn, the effect produced will heal its wearer for 65
hp/sp/st, or 250 hp/sp/st if its wearer is a witch.
If 4 pieces are worn, the effect produced will cast 'cure blindness' on its
wearer if they are affected by 'blindness'.
If 5 pieces are worn, the effect produced will cast 'enervation' on its
target.
If 6 pieces are worn, the effect produced will cast 'leech' on its target.
If 7 pieces are worn, the effect produced will sap 100-300 sp from its
target.
If 8 pieces are worn, the effect produced has a chance to heal its wearer
for 500 hp or 500 sp, at a rate of 50%.
If 9 pieces are worn, the effect produced will cast 'aura cleansing' on its
wearer.
If 10 pieces are worn, the effect produced will cast with equal frequency
'firebolt' or 'icebolt' on its target.
The effects are cumulatively and combinatory.
|