Bosses you have not yet killed:
the incarnation of death - 5 - Despite being the manifestation of the end of
life, Death can also be killed.
an archon hunter master - 5 - Archon Hunter Masters rift like their lesser
charges, but less frequently, per their increased difficulty.
the wand golem - 6 - The wand golem is composed of hundreds of
magical wands, and contains all of their combined magic within itself.
Khorfeu the Destructomancer - 6 - A student of the destructomantic arts, he went
into seclusion to study and simply never came back down from his spire.
a starving, desperate xorn - 5 - The few survivors of the Ghost Town in the Sigil
Underground tell tales of a beast that rampaged through the Refindery, but know no details.
Vyst - 5 - This demigod of fire's megalomania is held in
check only by the 5 locked doors between him and the rest of Volcanus.
the manifestation of evil - 5 - Empowered by the Dark Power's energies, this is
a monstrous agent of destruction.
a chemwalker immune to the ravages of death - 4 - This chemwalker stands strong amist the cruelest
environments of Hellbent Mountain.
the pit beast - 5 - A mass of tentacles eagerly await your entrance
into the pits of Hellbent Mountain.
a heavily-armored lightdragon - 5 - One of the few dragons to swear fealty to a
Lord, this one was last seen escorting a mission to the bottom of Hellbent Mountain.
Hargraven - 5 - An pyromancer sent into exile for repeated
crimes against humanity, Hargraven has taken up residence in Hellbent Mountain.
the Archbishop of Vandyne - 5 - Followed by the other Archbishops, a disturbence
in Xaventry requires their combined powers.
the gorgon animator - 1 - Adventurers of all levels have experienced the
horror of the Ice Witch's garden of statues on Avros.
Geometera the Architect - 6 - Safe within her Frosthold's design, reaching
this frostfolk will require enduring multiple curses.
Sargrag the sinner - 5 - One of the three members of the Congress of the
Damned, Sargrag hide in Xaventry's den of Hatred, biding his time with lucid dreams.
Torath the Damned - 5 - One of the three members of the Congress of the
Damned, Torath lures anyone to join him in his damnation.
Heptheran the Demonic - 5 - One of the three members of the Congress of the
Damned, Heptheran is only known for their insanity.
a tiny redwood treant sprout - 7 - This rare tiny redwood treant sprout is fiercely
protected by a host of elder treants.
a senior captain of the Yoravy force - 6 - The Yoravy force is a staunch defender of a
corrupted treasure within Tellerium.
a hulking bulbous clanker - 5 - Left within the Confluence to maintain the
structural integrity of its shielding container, this clanker was purpose-built to exist there forever.
Jatzpek the Monastery Avatar - 4 - The strongest monk in Ofstadt is not the abbot,
but a gnome who dedicated his life to Dira.
a freshwater elemental - 3 - Sandstone glyphs tell of the elemental of Thorn,
but few who travel to its oasis have acquired enough knowledge to summon the sprite.
an incensed water weird - 4 - Solitary, odd and antisocial, this water weird
is not happy to have been summoned to Desert Thorne.
the Golgothan - 4 - A demon composed of garbage and waste is known
to have taken up residence in the depths of New Kolvir's moat.
Lord Alymar - 4 - Lord Alymar rebuilt Kolvir and has vowed to
prevent history from repeating itself again.
Banebeak the Wartoise - 4 - Drow mothers have always scared their children
with stories of the monster turtle living on the banks of the lava moat- but someone actually saw it when preparing for
Straz' wedding.
Teshi, the lugubrious dragon - 5 - Prisoner of Lord Alymar, Teshi spends her days
haunted by her past, though she may be ready to break free of her captivity.
a blackened pool - 5 - The blackened pools strangled the Barangee
Jungle for all living memory, until the army of New Kolvir tracked them down and imprisoned them.
the beautiful, deafening siren queen - 4 - From her roost on an abandoned oil well, this
harpy rules over a polluted wasteland.
the Archmage Kessarian - 6 - Secreted within his underground dungeon,
Archmage Kessarian continues his life study of the Powers and performing countless magical experiments.
Bevidath, the sea hag twin - 6 - One half of the sea hag twins employed by
Veldra, Bevidath is in charge of Hotel Hello's book balancing and petty cash.
Vebidath, the sea hag twin - 6 - One half of the sea hag twins employed by
Veldra, Vebidath is in charge of Hotel Hello's budgeting and payroll.
Leandra - 5 - The High Priest's lover has long inhabited the
tombs below Hotel Hello, but few survive the journey through the village and the volcano.
Laerethanel - 5 - High Priest of The Mists, Laerethanel hopes to
entomb the unwary within Hotel Hello.
the mad war master - 5 - Hidden inside the rooftop garden of Hotel Hello
is a war master of an ancient reptilian race.
Veldra, the witch sister - 5 - One of two siblings who inherited Hotel Hello,
Veldra has not been heard from in years.
a towering, bone-powered chemwalker - 6 - One of the most powerful chemwalkers created,
this particular one haunts Palamire's cemetary, sucking nutrients from the dead.
a high-elf master artificer - 7 - Hidden away within her citadel, few bear witness
to the unrivaled craft of the master artificer.
[C]ontinue [R]edraw [B]ack [E]xit: c
c
a visiting merchant marine looking for a fight - 4 - Having left behind a trail of messages, this
lone survivor of a pirate battle drinks his sorrows away in the Bazaar bar.
a rusty, clanking chemwalker - 5 - Rumors abound of a Bazaar hawker selling the
secret to this chemwalker.
the brutal - 5 - The brutal is an alien presence within Dungeon
Avarice.
Pogonip Vseth - 5 - The swamp giant witch of Dungeon Avarice lies
across a deadly perilous passageway of falling rocks.
the Dracolich - 5 - Deep within its lair in Avarice, the undead
dragon demands sacrifices of its cultists- specifically the blood of virgins.
Viridis, Queen of Dracons - 5 - Surrounded by advisors, the Queen of Dracons
holds audience within the lower floors of the palace.
Vauldroth, the Kung Fu dracon - 4 - Wandering Vir, Vauldroth hopes to showcase the
power of martial arts to her fellow dracons, though her efforts have been unnoticed.
the tattooed simulacrum - 5 - A simple typo in this housecleaning automaton's
programming has led it be a deadly nuisance within a tattoo palor.
a horrifying, demonic Blarg - 4 - Summoned experimentally by one of the wizards of
Focault, it has taken over an office as its new infernal domain.
Lothaire the Abjurer - 5 - Likely the youngest employee of the Focault
Magic Equipment Company, few have had a chance to glimpse him within the labyrintine offices.
a gasoline angel - 5 - Held hostage by the ariels, she awaits the
inevitable day the Commissioner of Murder pays to obtain and execute her.
the mighty balrog, Akabanth - 6 - A powerful balrog associated with the forces of
Dira, his last known compatriots were the Giants of Avarice.
a tangle tree - 4 - Legends speak of a tangle vine that mutated into
a full blown tree, waiting to ensnare unwary travellers in the wilderness.
the Kell commander - 5 - A savage race, the kells ready themselves for
the prime time to invade Alyria.
the nefarious Dr. Gnekow - 5 - A highly wanted criminal, Dr. Gnekow prepares
deadly chemical concoctions from his underground laboratory.
the leader of Ninja Local 517 - 5 - Although he is out of practice, this elder still
knows the true path and Markings of Shinobi.
the democratically-elected leader of the unicorns - 6 - Only those who have wrought destruction on the
homes of innocent unicorns have felt the unbridled rage of the Leader of the Unicorns.
the hungriest Implementor - 5 - Well-traveled mages whisper that strange horrors
live in the basement of the Straz Magic Equipment Company.
Straz the Wizard - 6 - The proprietor of the Straz Magic Equipment
Company is known around Arien'dyth as a bathmophiliac.
the masked anti-paladin of Xuchar - 6 - The champion of Bloodflow Arena down the Xuchar
spiral in Arien'dyth takes all comers who know the secret of the seed of destruction.
Empress of the Arachnids - 7 - The Empress of all Arachnids is a mysterious
figure, cocooned in mysteries and deceit, but she rules Arien'dyth with an iron grip.
the teary-eyed, bedraggled bride - 5 - The unjustness of her tragic circumstances has
brought over a terrible rage, ready to be unleashed on a victim.
Mourdul, Throne of Pain - 5 - Tragedy struck Rune graveyard when the High Lord
of Suffering was summoned by Semiramis.
the mighty balrog, Abacax - 6 - A powerful balrog associated with ice and frost,
he slowly amasses his church's power to invade the mortal world.
the Master of Shadows - 5 - Loyally waiting for his wife, this master ninja
patiently guards an escape route out of the castle.
Ravella, the Sea Hag - 5 - Ravella has been the cause of many shipwrecks
around the isle, tricking unwitting sailors to their doom.
the white queen - 4 - For her entertainment, Ravella polymorphed
creatures into chess pieces, forcing them to play her games till their death.
the black queen - 4 - For her entertainment, Ravella polymorphed
creatures into chess pieces, forcing them to play her games till their death.
Damryn - 5 - Unlucky for Damryn, he caught the temptrous eye
of Ravella and now resides in an undead form within her tower.
a psychic yeti - 3 - The combination of having psychic abilities and
the intelligence to use them makes this yeti a terrifying foe.
Crerakoth the kauri - 6 - Oddly, the inhospitable environment within Mount
Copan's crater has given growth to one of Alyria's largest kauri tree.
Chieftain Raan-Kar - 4 - Secure within the remains of a old clan hall,
Chieftain Raan-kar laughs at adventurers feeble attempts to reach him.
a massive platinum titan statue - 5 - Built by unknown craftsmen, the statue helps
support Grimbold's Annex on its back.
an imp of the perverse - 5 - Far below Winterborn Mansion, a tremendous clock
counts down the seconds until doomsday, overseen by a cackling demon.
[C]ontinue [R]edraw [B]ack [E]xit:
Lady Bane - 4 - One of three witches hiding within Decara, Lady
Bane is known for her experimentation and quest for immortality.
a moray as long as the darkness is deep - 5 - The morays of Darksea are known to grow vast and
unforgiving.
Uuauuru the Sliith - 5 -
a lumbering, injured chemwalker - 5 -
a frost revenant - 5 -
an ambitious mindtaker - 6 - The Proving Grounds are a lawless place, where
all manner of pursued person remains confined in a faceless, anonymous refuge.
the vengeful archangel, Ryghychyryda - 6 -
a furtive chemwalker - 5 -
the plaguebear - 5 -
Sicsem the Bronze - 5 - This ancient dragon was last seen flying over
eastern Auryn before vanishing
entirely.
Prqpqrprpqpr the Void - 5 - This strange ether entity is located in the
furthest upper reaches of the Limbo Maze.
Sloonsnar, Star Eater Supreme - 4 -
Auuqurun the Sliith - 4 -
a hooded reaper of the nine plaguebearers - 5 - The harbinger of disease showed up one day, and
was whisked into Xazra
Curse's just as quickly
E'jmai, the caretaker - 5 -
a junior megatentacled bog nightmare - 2 - Novrar is said to know how to to reach the
interior of the Magencia, but that's almost worse.
a mass of souls - 5 - Beneath Demonis' lair, a mound of small bones
has been growing...
a hulking destroyer - 5 - The Destroyer was hired to keep the Magencia
intact, so that's what's going
to happen.
Novrar the necromantic beastmaster - 2 -
Abominus the magician - 6 - The Sigilian merchant sells magical equipment as
a day job, but is passionate about spellbook collection.
the Laocoon - 5 -
a fetid alcowalker - 5 -
a morose spectre - 5 -
an outcast of the Crocodilian empire - 5 -
Jihulynth, the taskmaster - 5 -
an armored ferromancer - 5 - At home in the Old Dark Order Clanhall, the
ferromancer requires only rare rendevous for food, via nexus.
Bashedu the Court Wizard - 5 - Lord Agrippa's court wizard long ago sequestered
himself high enough
upstairs nobody could walk there.
Hetharin - 5 - King Sandoval's advisor has long served
faithfully what he believed the
royal court's royal coffers were best used for.
the Demon Lord of Cruelty - 5 -
Sandoval's spymaster - 5 - Little is known about this elusive sidhe, as he
has only been spotted once- walking the Seelie Intelligence Services' pet yaswon around Rahdiyr.
the Archmage of Fire - 3 - Along with his brother, both have been possessed
by demons, and have been bound within watery confines for eternity.
Madman - 5 - This dapper gentleman never speaks or appears
ruffled in his three-piece suit, even when imprisoned in Xazra's accursed Box.
Throgblar the Huge - 5 - A massive blob of flesh, Throgblar is nigh
-unkillable due just to the unavailability of vulnerable bodyparts.
an Eldmarian battlerager - 5 - The other-dimensional Eldamarians are fierce
warriors, but thankfully rarely encountered and easily isolated.
a ten-legged murderbeast - 5 - The murderbeast is one of the most efficient
murderers in Alyria, utilizing all ten limbs for melee attacks.
a barbarian from a far-off land - 5 -
a principal of Justice - 6 -
one of the twin dragons of Colove - 5 -
a looming destroyer - 5 -
an entropy priest - 5 -
Kezathin, the mad tinker - 4 - The fey inventor is as valuable as he is
dangerous to the Unseelie Court, so they isolate him with his bob-omb creations.
Avarosis, Avatar Prime of the Queen - 5 -
Seriende - 5 - The Mistress of the Catacombs of Shame, she is
the eighth and final queen encountered in the Compass of Eternity.
[C]ontinue [R]edraw [B]ack [E]xit: c
the crusader behemoth - 5 -
Vlargruhn - 5 - Due to his loyalty to the Caliph of Slaughter,
this undead dracon has never been fully laid to rest and permanently occupies a concealed sepulcher below Templeton.
an ettin cannibal - 5 - This two-headed ogre hasn't let death stop its
perpetual rampage of hunger and violence, in the Catacombs of Shame.
Queen Tirona's attache - 6 -
Prince Raymatus Galzmati - 7 -
the vengeful archangel, Ghryzhrymydyon - 5 - This stalking angel escaped Xazra's accursed Box
to pose as great a threat to Alyria as any demon.
a pernicious hodag - 3 - The near-mythical prey of hunters throughout
Alyria, only the most determined still seek this creature, as only one weapon can harm it.
Thyvax, the hellsteed - 5 - Tellanet's loyal steed has survived countless
campaigns against Alyria.
Tellanet - 5 - Dead men tell no tales, but grinning skulls know
some secrets about the patient demon lieutenant who waits in the outer Ethereal Void.
a commander of the heavenly host - 6 - The visage of this powerful creature sometimes
appears above Saint Ruth's Cathedral, but nobody knows why.
a gnarled, gnobbly little sorceror - 1 - This ethereal astromancer is known for seeking a
treasure in a cave, but is impossible to locate- unless you say 'xyzzy' nearby.
a beast hunter - 5 - The townsfolk in Templeton gossip about this odd
duck, and his obsession with the local rumors about a werewolf.
the executioner - 5 -
Shraa the Hyena - 5 -
Beltane Altaar - 3 - Beltane Altaar was a regional warlord who
decided to colonize an entire continent and name it after himself.
Doctor Gonzo - 4 -
the zombie Tyrannosaurus - 5 -
the Cruelty of Miannas - 5 -
Bentnose - 5 - The huge Ogre is a community leader of the Ogre
Village.
Jojo - 5 -
an altered yaswon - 5 -
the hideous screaming skull of regret - 5 -
Aculeon the Chemist - 5 - A contributor to the design of the sentient
chemwalkers operates out of Hellbent, hidden with an unreachable laboratory.
the Towne Crier - 4 - The towne crier of Rune is a formidable opponent
- he is not well-educated in combat, but he has staggering endurance.
Baba Yaga - 4 - One of three witches hiding within Decara, Baba
Yaga maybe perhaps the strongest ogre witch in Alyria.
Vortex - 5 - One of three witches hiding within Decara,
Vortex is the mistress of the Dark Power.
a rapacious chemwalker - 5 -
the Lady of the Lake - 4 -
Jhepp the Archlich - 6 -
a frenzied frost giant battlerager - 5 -
a coal-black djinn - 5 -
a gargoylic necromancer - 5 -
a ravenous Implementor - 5 -
an octarine drake - 5 - The octarine dragon and its family of dragons
have overtaken an entire clanhall in eastern Beltane.
the bloated corpse of Captain Shandy - 5 - Captain Shandy is rumored to have met her
untimely end while burying her booty deep beneath Treasure Bay.
Perlin Noise - 4 -
an evil-eyed homunculus laboratory assistant - 5 -
the all-consuming fire - 5 - The all-consuming fire is summoned by the altar
of blood in Xaventry, beneath the Temple of Gath- but it has run dry, and can only be restored with a life-sustaining quest
item.
the morning's breath - 5 - The morning's breath is summoned by the deep
well in Xaventry, beneath the Temple of Ithrilis- but it has run dry, and can only be restored with an endless decanter.
Doctor Nogginstein - 5 -
Glythan Herringbone, high-elf refugee - 5 - The Herringbone family's ushabti collection went
missing when now-prominent drows razed their village.
a Manari crusader - 5 - The Manari's historic base is deep in Rune
Forest, and is where they always fight, but they sent travelers everywhere.
Bartlett Mawn - 5 - Although he retired from public life many years
ago, the elder partiarch of the Mawn clan is still alive.
Mharizad, the elder vampire - 5 -
Captain Bonebeard - 3 - Bonebeard was the mayor of old Pirate's Cove,
and remains covetous of the title.
Pyromancer Tirumathi - 5 - Pyromancer Tirumari stands astride her towering
inferno in an underground lava pit, bringing ruin to all who betrayed her.
[C]ontinue [R]edraw [B]ack [E]xit: c
an escaped marilith - 5 - The marilith is tough and willing to fight to
the death to not be recaptured.
Annihilatrix Yurk - 5 - The annihilatrix are some of the highest-ranking
members of the Death Huaka cabals- as well as the most fearsome.
Ral, the Sun-cloaked - 6 - The mantoids are always seeking ways to increase
their combat prowess, and one has found a way to merge its body with iron.
Volzan, Lord of Lightning - 6 -
the mad rector of Ina - 5 -
You Are A Creature Of Whimsy Alone - 5 - The infamous Demon has not been in Alyria for
centuries, but there are rumors that the Vizra cultists in the Sigil Underground are trying to raise her.
an incensed eyeball demon - 5 - This brash, greedy demon has been stalking the
troglodyte frontier for months, but a group of Vizra cultists are pursuing a bounty on its head.
the Kell Crystallord - 5 - Little is known about the Kells, but just the
name 'Crystallord' indicates that it is in the upper echelon of power.
Chief Scientist Lathimus - 5 - Nobody has heard from the famous sidhe scientist
Lathimus in years, but the last papers she published all indicated an interest in yaswon biology.
Prince Rathbort - 4 - Prince Rathbort is a legitimate knight of New
Kolvir, and a paragon of virtue in their society.
Reztreal, the elemental spectre - 6 - Few have the power to raise such a notable ghost
from times past.
an assassin of the Crocodilian Empire - 4 - The Crocodilian Empire is powerful and jealous,
and has a reputation for shipping assassins worldwide to perform their murderous duties.
Theorician the Far Ranger - 5 -
Moopy the Droopy Dragon - 4 - Moopy is an ambassador of the Child Empress,
last reporting for a diplomatic mission to Vir.
a shimmering water entity - 5 -
the hunchbacked, deformed cryptkeeper - 5 - The cryptkeeper remains uncorrupted by Jhepp's
magic- for his morality was already twisted beyond human recognition.
a mist of souls - 5 -
an angry lava imp - 5 -
Geomancer Xangorn - 5 -
a brisk tempest - 5 -
Khrth, Servant of Kal'Tor - 5 - Khrth has rotted in Yoravy Prison for years
after attempting to stage a religious coup against the Demonic Urges.
a fugitive eyeball demon - 5 - Eyeball demons are routinely captured by the Mad
Overlord's guards, but few have survived to escape- but one has, to the upper Moat.
the tourmaline duke - 5 - Most of the robotic 'tourmaline dukes' were
sabotaged in the Overlord's mine, but some probably remain intact on the surface of the Isle.
the Magus of Kal'Tor - 6 - The Magi of Kal'Tor are rumored to still exist,
like the fairy-tale villains of yore, but they don't really exist.
Mirogen - 6 - Atlantean legend states that Nadazar's old pet
is kept beneath the wheel of death.
the mighty balrog, Agakron - 5 - An earthen balrog was sighted gathering an army
in the deep reaches of the Sigil Underground.
Xarrarol, the scheming - 5 - This demon works under a mighty balrog, but has
his own agenda.
the red-winged overseer - 6 - None of the countless demon hordes have heard
from this infamous succubus in many decades.
a sod-covered angel - 5 - A benevolent angel and lover of nature summoned
somewhere in SUG by a demonic ritual.
a maleficent summoner - 4 - This efreet has spent its life summoning and
twisting creatures to do its will.
Pterrar the Elevated - 6 -
Cloudchaser Verena - 5 -
a warped kauri - 5 - The warping corruption consuming the Sigil
Underground is similar to the pollution that created the Manifestation of Evil.
a lost orc - 5 - Orcs are infamous for getting lost in big
cities, no matter how close they live to them, just up the river.
an earthen vanguard - 5 - The knowledge of Maradas has been lost to the
Gnomes of Cogworks City, but the stones remember.
the slurry amalgam - 5 - The slurry of Cogworks City has gained
sentience.
Professor Rhenimhak - 5 - Professor Kahminehr was recently hired away from
the scholars of Ilandrama.
[C]ontinue [R]edraw [B]ack [E]xit: c
the ghost of a mutilated clown - 5 - Nobody knows where in the Rune Graveyard the
remains of the clown were hidden, in order to protect them from mobs.
Roobidra, the sea witch - 6 - Roobidra bides her time on a kelpy island,
absorbing power until the fated day.
Grimthar, the Berserker - 5 -
Chief Gragdon Oggo - 5 -
Xergos, the Overseer's pet demon - 5 - The Overseer's pet demon eagerly awaits to feed
upon unwary victims within a mining complex.
Borsq, the one-tusked - 5 - A wild one tusked boar has been trapped in a
cave by some goblins.
Chef Nakrops - 5 - Nakrops was the tough-as-nails ship's chef for a
gang of pirates that frequented the Whirlpools- but hasn't been seen by any gossiphounds in decades.
Delusional Optimism Is More Salable Than Honesty - 5 - A pair of dread Vizra Demons have been stalking
the lower Proving Grounds.
Vivisector Kuhwur - 5 - 'Vivisectionist' is among the most highly
-celebrated professions in Huaka society.
an obsidian tarantula - 5 - The Chemwalkers have created monstrous cretaures
in the environment of The Obsidian Tear.
the cellist - 5 - Most groupies dream of their musical heroes- but
others dream of becoming
them.
a carnivorous fern - 5 - The ferns in the War College are particularly
bloodthirsty.
Vinalin the violinist - 5 - Most groupies dream of their musical heroes- but
others dream of becoming
them.
the great destroyer - 5 - You are the great destroyer.
a mosaiced sentry - 5 - The mosaiced home fell to the Chemwalkers, but
its guardian remains intact.
Artillery Unit mu-3 - 5 - A group of Gnomes are secretly constructing
deadly weapons underneath their city.
a waste-filled gelatinous cube - 5 - This slime found a home in the reeking stretch.
Laser-o-tron - 5 - A group of Gnomes are secretly constructing
deadly weapons underneath their city.
Wickey Lozz - 5 - This wordsmith is known to play at Hlegmal's
Tavern.
Jirhlyx Nalner - 5 - This halfling dancer is known to play at
Hlegmal's Tavern.
Pop Pop Gob - 5 - This robot musician is known to play at
Hlegmal's Tavern.
Master Engineer Tanzarit - 5 - The head engineer of the Cogworks weapons
facility is hidden deep underground.
the Mad Wizard - 5 - The mad wizard left society voluntarily
immediately before the trial set to exile him was due to conclude.
Frederica, the sea hag - 5 - This sea hag has hidden her home within ruins of
fog.
an acid-rain roc - 6 - Elementals manifesting exotic materials are a
common sight far from humanoid settlement.
the lunar leviathan - 6 - Fervernauts of the Acid Ocean speak of
encounters with alien whales, far larger than Alyrian natives, but have never brought back proof of their existence.
Great Felt Skirt Destroying Angel - 6 - Great Felt Skirt Destroying Angel has some
renown as a reluctant warrior, despite courage and skill.
the Solar Tear, Trigsheltrmwhalist - 5 - The Archangels are said to have secret names of
power, but even their known names are pretty hefty.
Bwenli - 5 - Strong is his devotion to Gath, may the flames
of gath ever burn!
a dewy-eyed sylph aeromancer - 5 - The aeromancer blew in on a zephyr, attracted by
the windswept cliffs of Inalandia, and never left.
the sentinel grotesque - 5 - The interior perimeter of the Shrine of Maradas
contains the aviaries for the temple guards.
[C]ontinue [R]edraw [B]ack [E]xit: c
a static pressure wave - 5 - Pilgrims whisper of the unseen forces at Dira
Shrine, perhaps an unspoken ally of the Wind Owl.
emanations of the Unity - 6 -
Dion Ronald - 5 - Oily demons of filth can arise nearly anywhere
in Alyria, as the ecosystem is very habitable.
Big Shmrug - 5 - Big Shmrug is an indigent Aurynian, a notorious
highwayman who used to live in orc territory.
a zen destroyer - 5 - The goblins of the Desert are rumored to know
the Zen destroyer's last whereabouts, and might tell- for a price.
Accursed Widow Wanjiku - 6 - The founding matriarch of the Wanjiku clan made
her home in Templeton, but did not end up enjoying it.
Ch'inik'eti - 5 - A terror summoned by grief.
A total of 236 bosses.