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Item 'chestplate of the Innocent' is type armor, alignment 350, made of silver (in (n
ew) condition),[EQDB]
has keywords 'silver breastplate chestplate innocent', equipped on the body.
This item weighs 0 stones and 45 pebbles, and is valued at 58,100 gold. {Cat. 9}
This level 241 item has the attributes: blessed vis-death durable nodecay no-dispel n
odecay-vanishes-on-expiry
This item will lose its status as NODECAY on Tue Oct 15 09:06:56 2024.
Armor resistance is 32 pierce, 31 bash, 32 slash, and 31 exotic.
Relics: (0/2 slots occupied)
When affected by armor, grants you a 10.00% chance of dealing (your level) slash dama
ge whenever you are dealt damage from a Vorpal special weapon attribute.. {Always}
*This item may be repaired 5 times and renewed 4 times.
This is part of the 'The Innocent' set.
You are currently wearing 3 of 10 items from the set.
- Item 'the broadsword of the Innocent'
* Item 'pigface of the Innocent'
- Item 'oil lantern of the Innocent'
- Item 'chestplate of the Innocent'
- Item 'legplates of the Innocent'
* Item 'spurred boots of the Innocent'
- Item 'fisticuffs of the Innocent'
* Item 'elbowguards of the Innocent'
- Item 'shoulderplates of the Innocent'
- Item 'kidneyplate of the Innocent'
Adds resistance to 'dampening field' by 9 (Requires 6 items).
Adds resistance to 'dampening field' by 10 (Requires 7 items).
Adds resistance to 'dampening field' by 11 (Requires 8 items).
The chestplate contains two binding slots, to which holy relics of saints
and innocents past may be bound. Other than those places of magical
attachment, this chestplate is fairly ordinary, if not for the history of
its predecessors and previous wearers.
+++ The Innocent equipment has, at a rate of 2% each per round when
fighting of producing a variety of effects:
If 1 piece is worn, the effect produced will heal its wearer for 50 hp.
If 2 pieces are worn, the effect produced will heal its wearer for 65 sp.
If 3 pieces are worn, the effect produced will heal its wearer for 65
hp/sp/st, or 250 hp/sp/st if its wearer is a witch.
If 4 pieces are worn, the effect produced will cast 'cure blindness' on its
wearer if they are affected by 'blindness'.
If 5 pieces are worn, the effect produced will cast 'enervation' on its
target.
If 6 pieces are worn, the effect produced will cast 'leech' on its target.
If 7 pieces are worn, the effect produced will sap 100-300 sp from its
target.
If 8 pieces are worn, the effect produced has a chance to heal its wearer
for 500 hp or 500 sp, at a rate of 50%.
If 9 pieces are worn, the effect produced will cast 'aura cleansing' on its
wearer.
If 10 pieces are worn, the effect produced will cast with equal frequency
'firebolt' or 'icebolt' on its target.
The effects are cumulatively and combinatory.
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