The Consigliere Of The Dark

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Preparation:

First have an archon kill Vortex for a an effervescent sludge potion if you want Mark of Parables as well as 'a key labeled 'Inf Lab''. Be aware that the potion will vanish on recall. At the very least, give the key to the second classer attempting the boss. If the second classer doesn't have an Enchanter's Guild Pin, the archon will also need to kill Baba Yaga for the pin and give it to the second classer.

With the key on hand and the Enchanter's Guild Pin equipped, head to Front of Strange Hut (10571) in Towne of Rune where there should be a mortar and pestle on the ground: "A massive stone mortar and pestle rests here." You now have to complete a short little puzzle directing the mortar to the correct spot.

Basics is the mortar will try to move 6 rooms in the direction you say. You do not need to sit in the mortar, just say the direction.

Detailed pathing from Front of Strange Hut:

This should complete the puzzle:

a mortar and pestle hums as it continues its southwestward trajectory.
With a reassuring hum, a mortar and pestle glides into place alongside its companion on the colonnade.
With a *click*, a spiral staircase drops below the pavilion floor.

Proceed 2 southwest, west, west, north, down, dig north, north. You will now be in a solitary no-regen area where you must defeat an aggressive dust bunny. Occasionally the bunny will kick you to the room north, just go back south to engage it again. After defeating the bunny, use the key labeled 'Inf Lab' to go west. Defeat the lab assistant of the Dark (much less health) and grab 'the key to the inner laboratory' off their corpse to go south and fight the Consigliere of the Dark. Luckily the boss room isn't no-regen.

Encounter

Loot:

Item 'a black widow ring' is type jewelry, alignment -650, made of bronze (in (new) condition),[EQDB]
has keywords 'burnished bronze ring shape dangerous spider black widow', equipped on the finger.
This item weighs 0 stones and 7 pebbles, and is valued at 6,500 gold. {Cat. 3}
This level 120 item has the attributes: unique untaintable-affects
When casting leech, increases the damage its victim takes from scythes by 7.00 for 1 minute.. {Med. Freq}
Affects knowledge by 2. {Med. Freq}
Adds resistance to 'blindness' by 25. {Med. Freq}
*Your proficiency in 'scythe' must be greater than or equal to 75 to use this item.
*Your alignment must be less than or equal to -350 to use this item.
*Your level must be less than or equal to 160 to use this item.
*This item may be repaired 4 times.
It's awful taste but great execution- an ebony band decorated with a dark
bronze sculpture of a black widow, with its hourglass burnished and polished
to stand out in contrast.  

Item 'a theatrical red velvet cape' is type clothing, alignment -600, made of cloth (in (new) condition),[EQDB]
has keywords 'theatrical red velvet cape magical', equipped about the body.
This item weighs 0 stones and 40 pebbles, and is valued at 29,510 gold. {Cat. 3}
This level 120 item has the attributes: durable
Affects silver-skill-res by 7. {Med. Freq}
When defending with parry, grants a 5% chance of riposting and damaging the opponent with their own failed attack.. {Med. Freq}
Affects sp-regen-max by 7. {Med. Freq}
Increases damage dealt to 'angels' by 25. {Med. Freq}
*Your level must be less than or equal to 160 to use this item.
*Your standing points with The Witch Faction must be greater than -27,500 to use this item.
*This item may be repaired 2 times.
It looks like a prop that would be at home in te New Rigel Opera, but the
thinness of the material at the neckband indicates that this is not a
superficial costume, but a well-worn, oft-equipped staple of its owner's
wardrobe.  

Item 'a vial of fizzing yellow fluid' is type potion, alignment 0, made of chemicals (in (new) condition),[Study][LTB]
has keywords 'vial fluid fizzing yellow sulfur bananas gate travel'.
This item weighs 0 stones and 15 pebbles, and is valued at 4,065 gold. {Cat. 3}
This level 120 item has the attributes: vanish-on-recall none
Contains the level 100 spell of 'gate travel'.
This can be artificed along with the following items to artifice 'the chemical solution'.
Requires level range of 105 to 241 to activate.
- Item 'a vial of fizzing yellow fluid'
- Item 'an effervescent sludge potion'
This bubbling, viscous liquid has troubling physical properties, like
boiling at room temperature, but the effervescence of the fluid prevents it
from escaping and instead it just recondenses at the bottom of its vial. 
And yet, its magical properties are far more troubling.  

Item 'a brass dodecahedron' is type artifact, alignment 0, made of brass (in (new) condition),[Study][LTB]
has keywords 'brass dodecahedron prism twelve platonic'.
This item weighs 0 stones and 15 pebbles, and is valued at 21,750 gold. {Cat. 5}
This level 200 item has the attributes: vanish-on-expiry
This item has a default lifespan of 5 days and will vanish at the end of its lifespan, on Thu Oct 24 08:09:20 2024, if it is not renewed for 34 ru   [for 5 days] before then.
This can be artificed along with the following items to artifice 'a key decorated with platonic solids'.
- Item 'a brass key blank'
- Item 'a brass tetrahedron'
- Item 'a brass octahedron'
- Item 'a brass hexahedron'
- Item 'a brass icosahedron'
- Item 'a brass dodecahedron'
This geometric figure has been milled to exacting standards, and buffed to a
smooth, if not glowing, shine.  One of the faces has been smoothed
perfectly, with much more attention given to it than the others.  
+++ A key decorated with platonic solids can be artificed using
components obtained from the Keeper of the Keys, a captive phoenix, a
potbellied imp, a huge tourmaline dragon, Novrar the necromantic
beastmaster, and the mako shark Nanave. 

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Last edited October 19, 2024 7:13 am by Oqpo (diff)
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