Bosses you have not yet killed: the incarnation of death - 5 - Despite being the manifestation of the end of life, Death can also be killed. an archon hunter master - 5 - Archon Hunter Masters rift like their lesser charges, but less frequently, per their increased difficulty. the wand golem - 6 - The wand golem is composed of hundreds of magical wands, and contains all of their combined magic within itself. Khorfeu the Destructomancer - 6 - A student of the destructomantic arts, he went into seclusion to study and simply never came back down from his spire. a starving, desperate xorn - 5 - The few survivors of the Ghost Town in the Sigil Underground tell tales of a beast that rampaged through the Refindery, but know no details. Vyst - 5 - This demigod of fire's megalomania is held in check only by the 5 locked doors between him and the rest of Volcanus. a chemwalker immune to the ravages of death - 4 - This chemwalker stands strong amist the cruelest environments of Hellbent Mountain. a heavily-armored lightdragon - 5 - One of the few dragons to swear fealty to a Lord, this one was last seen escorting a mission to the bottom of Hellbent Mountain. the Archbishop of Vandyne - 5 - Followed by the other Archbishops, a disturbence in Xaventry requires their combined powers. the gorgon animator - 1 - Adventurers of all levels have experienced the horror of the Ice Witch's garden of statues on Avros. Geometera the Architect - 6 - Safe within her Frosthold's design, reaching this frostfolk will require enduring multiple curses. Sargrag the sinner - 5 - One of the three members of the Congress of the Damned, Sargrag hide in Xaventry's den of Hatred, biding his time with lucid dreams. Torath the Damned - 5 - One of the three members of the Congress of the Damned, Torath lures anyone to join him in his damnation. Heptheran the Demonic - 5 - One of the three members of the Congress of the Damned, Heptheran is only known for their insanity. a tiny redwood treant sprout - 7 - This rare tiny redwood treant sprout is fiercely protected by a host of elder treants. a senior captain of the Yoravy force - 6 - The Yoravy force is a staunch defender of a corrupted treasure within Tellerium. a hulking bulbous clanker - 5 - Left within the Confluence to maintain the structural integrity of its shielding container, this clanker was purpose-built to exist there forever. Banebeak the Wartoise - 4 - Drow mothers have always scared their children with stories of the monster turtle living on the banks of the lava moat- but someone actually saw it when preparing for Straz' wedding. Teshi, the lugubrious dragon - 5 - Prisoner of Lord Alymar, Teshi spends her days haunted by her past, though she may be ready to break free of her captivity. a blackened pool - 5 - The blackened pools strangled the Barangee Jungle for all living memory, until the army of New Kolvir tracked them down and imprisoned them. the Archmage Kessarian - 6 - Secreted within his underground dungeon, Archmage Kessarian continues his life study of the Powers and performing countless magical experiments. Bevidath, the sea hag twin - 6 - One half of the sea hag twins employed by Veldra, Bevidath is in charge of Hotel Hello's book balancing and petty cash. Vebidath, the sea hag twin - 6 - One half of the sea hag twins employed by Veldra, Vebidath is in charge of Hotel Hello's budgeting and payroll. Leandra - 5 - The High Priest's lover has long inhabited the tombs below Hotel Hello, but few survive the journey through the village and the volcano. Laerethanel - 5 - High Priest of The Mists, Laerethanel hopes to entomb the unwary within Hotel Hello. the mad war master - 5 - Hidden inside the rooftop garden of Hotel Hello is a war master of an ancient reptilian race. Veldra, the witch sister - 5 - One of two siblings who inherited Hotel Hello, Veldra has not been heard from in years. a towering, bone-powered chemwalker - 6 - One of the most powerful chemwalkers created, this particular one haunts Palamire's cemetary, sucking nutrients from the dead. a high-elf master artificer - 7 - Hidden away within her citadel, few bear witness to the unrivaled craft of the master artificer. a visiting merchant marine looking for a fight - 4 - Having left behind a trail of messages, this lone survivor of a pirate battle drinks his sorrows away in the Bazaar bar. a rusty, clanking chemwalker - 5 - Rumors abound of a Bazaar hawker selling the secret to this chemwalker. Pogonip Vseth - 5 - The swamp giant witch of Dungeon Avarice lies across a deadly perilous passageway of falling rocks. Viridis, Queen of Dracons - 5 - Surrounded by advisors, the Queen of Dracons holds audience within the lower floors of the palace. Beyonder, guardian of the source - 5 - This cosmic being has been a fierce protector of the Source, the foundation of the dracon race, for eons. Vauldroth, the Kung Fu dracon - 4 - Wandering Vir, Vauldroth hopes to showcase the power of martial arts to her fellow dracons, though her efforts have been unnoticed. the tattooed simulacrum - 5 - A simple typo in this housecleaning automaton's programming has led it be a deadly nuisance within a tattoo palor. Bent - 4 - Last seen within the Focault Magic Equipment Company, the kindly old enchanter has been missing from public for a long time. Lothaire the Abjurer - 5 - Likely the youngest employee of the Focault Magic Equipment Company, few have had a chance to glimpse him within the labyrintine offices. a gasoline angel - 5 - Held hostage by the ariels, she awaits the inevitable day the Commissioner of Murder pays to obtain and execute her. the mighty balrog, Akabanth - 6 - A powerful balrog associated with the forces of Dira, his last known compatriots were the Giants of Avarice. the Kell commander - 5 - A savage race, the kells ready themselves for the prime time to invade Alyria. the leader of Ninja Local 517 - 5 - Although he is out of practice, this elder still knows the true path and Markings of Shinobi. the democratically-elected leader of the unicorns - 6 - Only those who have wrought destruction on the homes of innocent unicorns have felt the unbridled rage of the Leader of the Unicorns. the hungriest Implementor - 5 - Well-traveled mages whisper that strange horrors live in the basement of the Straz Magic Equipment Company. the masked anti-paladin of Xuchar - 6 - The champion of Bloodflow Arena down the Xuchar spiral in Arien'dyth takes all comers who know the secret of the seed of destruction. Empress of the Arachnids - 7 - The Empress of all Arachnids is a mysterious figure, cocooned in mysteries and deceit, but she rules Arien'dyth with an iron grip. the high witch of Holzan - 5 - Although young, she is nonetheless a fanatical true believer of Holzan, and her coven stands ready to assist her. the abbot of V'ree - 5 - Many wish to never meet the abbot of the abbey that worships agony, suffering and deprivation. a high bacchant of Xuchar - 5 - The bacchant is one of the most vaunted positions down Xuchar's spiral, responsible for torturing those buried beneath the viscera tree. the mighty balrog, Abacax - 6 - A powerful balrog associated with ice and frost, he slowly amasses his church's power to invade the mortal world. the Master of Shadows - 5 - Loyally waiting for his wife, this master ninja patiently guards an escape route out of the castle. Crerakoth the kauri - 6 - Oddly, the inhospitable environment within Mount Copan's crater has given growth to one of Alyria's largest kauri tree. Chieftain Raan-Kar - 4 - Secure within the remains of a old clan hall, Chieftain Raan-kar laughs at adventurers feeble attempts to reach him. an imp of the perverse - 5 - Far below Winterborn Mansion, a tremendous clock counts down the seconds until doomsday, overseen by a cackling demon. Uuauuru the Sliith - 5 - a lumbering, injured chemwalker - 5 - a frost revenant - 5 - an ambitious mindtaker - 6 - The Proving Grounds are a lawless place, where all manner of pursued person remains confined in a faceless, anonymous refuge. megalith Peulvan - 7 - This Megalith is an earthwork structure; an entire sentient ore vein. the vengeful archangel, Ryghychyryda - 6 - Sicsem the Bronze - 5 - This ancient dragon was last seen flying over eastern Auryn before vanishing entirely. the Megafather - 7 - All sorts of strange things emerge from Xazra's Curse. E'jmai, the caretaker - 5 - a junior megatentacled bog nightmare - 2 - Novrar is said to know how to to reach the interior of the Magencia, but that's almost worse. Abominus the magician - 6 - The Sigilian merchant sells magical equipment as a day job, but is passionate about spellbook collection. the Laocoon - 5 - a fetid alcowalker - 5 - a morose spectre - 5 - an outcast of the Crocodilian empire - 5 - Jihulynth, the taskmaster - 5 - a conniving hunchback - 5 - Nobody has seen him since he retreated from his life to experiment on, of all things, polar bears. an armored ferromancer - 5 - At home in the Old Dark Order Clanhall, the ferromancer requires only rare rendevous for food, via nexus. Hetharin - 5 - King Sandoval's advisor has long served faithfully what he believed the royal court's royal coffers were best used for. the Demon Lord of Cruelty - 5 - Sandoval's spymaster - 5 - Little is known about this elusive sidhe, as he has only been spotted once- walking the Seelie Intelligence Services' pet yaswon around Rahdiyr. Madman - 5 - This dapper gentleman never speaks or appears ruffled in his three-piece suit, even when imprisoned in Xazra's accursed Box. Throgblar the Huge - 5 - A massive blob of flesh, Throgblar is nigh-unkillable due just to the unavailability of vulnerable bodyparts. an Eldmarian battlerager - 5 - The other -dimensional Eldamarians are fierce warriors, but thankfully rarely encountered and easily isolated. a ten-legged murderbeast - 5 - The murderbeast is one of the most efficient murderers in Alyria, utilizing all ten limbs for melee attacks. a barbarian from a far-off land - 5 - a principal of Justice - 6 - one of the twin dragons of Colove - 5 - a looming destroyer - 5 - an entropy priest - 5 - Kezathin, the mad tinker - 4 - The fey inventor is as valuable as he is dangerous to the Unseelie Court, so they isolate him with his bob- omb creations. Avarosis, Avatar Prime of the Queen - 5 - Seriende - 5 - The Mistress of the Catacombs of Shame, she is the eighth and final queen encountered in the Compass of Eternity. Vlargruhn - 5 - Due to his loyalty to the Caliph of Slaughter, this undead dracon has never been fully laid to rest and permanently occupies a concealed sepulcher below Templeton. an ettin cannibal - 5 - This two-headed ogre hasn't let death stop its perpetual rampage of hunger and violence, in the Catacombs of Shame. Queen Tirona's attache - 6 - Prince Raymatus Galzmati - 7 - the vengeful archangel, Ghryzhrymydyon - 5 - This stalking angel escaped Xazra's accursed Box to pose as great a threat to Alyria as any demon. a pernicious hodag - 3 - The near -mythical prey of hunters throughout Alyria, only the most determined still seek this creature, as only one weapon can harm it. Thyvax, the hellsteed - 5 - Tellanet's loyal steed has survived countless campaigns against Alyria. Tellanet - 5 - Dead men tell no tales, but grinning skulls know some secrets about the patient demon lieutenant who waits in the outer Ethereal Void. a commander of the heavenly host - 6 - The visage of this powerful creature sometimes appears above Saint Ruth's Cathedral, but nobody knows why. a gnarled, gnobbly little sorceror - 1 - This ethereal astromancer is known for seeking a treasure in a cave, but is impossible to locate- unless you say 'xyzzy' nearby. a beast hunter - 5 - The townsfolk in Templeton gossip about this odd duck, and his obsession with the local rumors about a werewolf. Doctor Gonzo - 4 - the Cruelty of Miannas - 5 - Bentnose - 5 - The huge Ogre is a community leader of the Ogre Village. Jojo - 5 - the hideous screaming skull of regret - 5 - Aculeon the Chemist - 5 - A contributor to the design of the sentient chemwalkers operates out of Hellbent, hidden with an unreachable laboratory. a surprised llamataur knave - 6 - Jhepp the Archlich - 6 - a coal-black djinn - 5 - a gargoylic necromancer - 5 - an octarine drake - 5 - The octarine dragon and its family of dragons have overtaken an entire clanhall in eastern Beltane. the bloated corpse of Captain Shandy - 5 - Captain Shandy is rumored to have met her untimely end while burying her booty deep beneath Treasure Bay. an evil-eyed homunculus laboratory assistant - 5 - the all-consuming fire - 5 - The all -consuming fire is summoned by the altar of blood in Xaventry, beneath the Temple of Gath- but it has run dry, and can only be restored with a life-sustaining quest item. the morning's breath - 5 - The morning's breath is summoned by the deep well in Xaventry, beneath the Temple of Ithrilis- but it has run dry, and can only be restored with an endless decanter. Doctor Nogginstein - 5 - Glythan Herringbone, high-elf refugee - 5 - The Herringbone family's ushabti collection went missing when now-prominent drows razed their village. a Manari crusader - 5 - The Manari's historic base is deep in Rune Forest, and is where they always fight, but they sent travelers everywhere. Bartlett Mawn - 5 - Although he retired from public life many years ago, the elder partiarch of the Mawn clan is still alive. Divusmors - 5 - Divusmors is the head commander of all the demon armies, who reliably attempts to invade Alyria every All Spirits Eve. Pyromancer Tirumathi - 5 - Pyromancer Tirumari stands astride her towering inferno in an underground lava pit, bringing ruin to all who betrayed her. an escaped marilith - 5 - The marilith is tough and willing to fight to the death to not be recaptured. Annihilatrix Yurk - 5 - The annihilatrix are some of the highest-ranking members of the Death Huaka cabals- as well as the most fearsome. Ral, the Sun-cloaked - 6 - The mantoids are always seeking ways to increase their combat prowess, and one has found a way to merge its body with iron. Volzan, Lord of Lightning - 6 - the mad rector of Ina - 5 - You Are A Creature Of Whimsy Alone - 5 - The infamous Demon has not been in Alyria for centuries, but there are rumors that the Vizra cultists in the Sigil Underground are trying to raise her. an incensed eyeball demon - 5 - This brash, greedy demon has been stalking the troglodyte frontier for months, but a group of Vizra cultists are pursuing a bounty on its head. the Kell Crystallord - 5 - Little is known about the Kells, but just the name 'Crystallord' indicates that it is in the upper echelon of power. Prince Rathbort - 4 - Prince Rathbort is a legitimate knight of New Kolvir, and a paragon of virtue in their society. Reztreal, the elemental spectre - 6 - Few have the power to raise such a notable ghost from times past. an assassin of the Crocodilian Empire - 4 - The Crocodilian Empire is powerful and jealous, and has a reputation for shipping assassins worldwide to perform their murderous duties. Theorician the Far Ranger - 5 - the hunchbacked, deformed cryptkeeper - 5 - The cryptkeeper remains uncorrupted by Jhepp's magic- for his morality was already twisted beyond human recognition. a mist of souls - 5 - an angry lava imp - 5 - Geomancer Xangorn - 5 - a brisk tempest - 5 - Khrth, Servant of Kal'Tor - 5 - Khrth has rotted in Yoravy Prison for years after attempting to stage a religious coup against the Demonic Urges. a fugitive eyeball demon - 5 - Eyeball demons are routinely captured by the Mad Overlord's guards, but few have survived to escape- but one has, to the upper Moat. the tourmaline duke - 5 - Most of the robotic 'tourmaline dukes' were sabotaged in the Overlord's mine, but some probably remain intact on the surface of the Isle. the Magus of Kal'Tor - 6 - The Magi of Kal'Tor are rumored to still exist, like the fairy-tale villains of yore, but they don't really exist. Mirogen - 6 - Atlantean legend states that Nadazar's old pet is kept beneath the wheel of death. the mighty balrog, Agakron - 5 - An earthen balrog was sighted gathering an army in the deep reaches of the Sigil Underground. Xarrarol, the scheming - 5 - This demon works under a mighty balrog, but has his own agenda. the red-winged overseer - 6 - None of the countless demon hordes have heard from this infamous succubus in many decades. a sod-covered angel - 5 - A benevolent angel and lover of nature summoned somewhere in SUG by a demonic ritual. a maleficent summoner - 4 - This efreet has spent its life summoning and twisting creatures to do its will. a warped kauri - 5 - The warping corruption consuming the Sigil Underground is similar to the pollution that created the Manifestation of Evil. a lost orc - 5 - Orcs are infamous for getting lost in big cities, no matter how close they live to them, just up the river. an earthen vanguard - 5 - The knowledge of Maradas has been lost to the Gnomes of Cogworks City, but the stones remember. the slurry amalgam - 5 - The slurry of Cogworks City has gained sentience. Professor Rhenimhak - 5 - Professor Kahminehr was recently hired away from the scholars of Ilandrama. the ghost of a mutilated clown - 5 - Nobody knows where in the Rune Graveyard the remains of the clown were hidden, in order to protect them from mobs. Roobidra, the sea witch - 6 - Roobidra bides her time on a kelpy island, absorbing power until the fated day. Grimthar, the Berserker - 5 - Chief Gragdon Oggo - 5 - Borsq, the one-tusked - 5 - A wild one tusked boar has been trapped in a cave by some goblins. Chef Nakrops - 5 - Nakrops was the tough-as-nails ship's chef for a gang of pirates that frequented the Whirlpools- but hasn't been seen by any gossiphounds in decades. Delusional Optimism Is More Salable Than Honesty - 5 - A pair of dread Vizra Demons have been stalking the lower Proving Grounds. Vivisector Kuhwur - 5 - 'Vivisectionist' is among the most highly-celebrated professions in Huaka society. an obsidian tarantula - 5 - The Chemwalkers have created monstrous cretaures in the environment of The Obsidian Tear. the cellist - 5 - Most groupies dream of their musical heroes- but others dream of becoming them. Zaran - 5 - Most groupies dream of their musical heroes- but others dream of becoming them. a carnivorous fern - 5 - The ferns in the War College are particularly bloodthirsty. Vinalin the violinist - 5 - Most groupies dream of their musical heroes- but others dream of becoming them. Salvator - 5 - Most groupies dream of their musical heroes- but others dream of becoming them. a sweaty bassist - 5 - Most groupies dream of their musical heroes- but others dream of becoming them. Veermig Nastablacch VII - 5 - Most groupies dream of their musical heroes- but others dream of becoming them. the great destroyer - 5 - You are the great destroyer. a waste-filled gelatinous cube - 5 - This slime found a home in the reeking stretch. Wickey Lozz - 5 - This wordsmith is known to play at Hlegmal's Tavern. Jirhlyx Nalner - 5 - This halfling dancer is known to play at Hlegmal's Tavern. Pop Pop Gob - 5 - This robot musician is known to play at Hlegmal's Tavern. the Mad Wizard - 5 - The mad wizard left society voluntarily immediately before the trial set to exile him was due to conclude. Frederica, the sea hag - 5 - This sea hag has hidden her home within ruins of fog. the lunar leviathan - 6 - Fervernauts of the Acid Ocean speak of encounters with alien whales, far larger than Alyrian natives, but have never brought back proof of their existence. Great Felt Skirt Destroying Angel - 6 - Great Felt Skirt Destroying Angel has some renown as a reluctant warrior, despite courage and skill. the Solar Tear, Trigsheltrmwhalist - 5 - The Archangels are said to have secret names of power, but even their known names are pretty hefty. Herthobomuths Clopft Junior, Cookware Magnate - 5 - Rumor has it that all of the REWARD - LOST WALLET signs around Tellerium are for Clopft's wallet. Bwenli - 5 - Strong is his devotion to Gath, may the flames of gath ever burn! a dewy-eyed sylph aeromancer - 5 - The aeromancer blew in on a zephyr, attracted by the windswept cliffs of Inalandia, and never left. the sentinel grotesque - 5 - The interior perimeter of the Shrine of Maradas contains the aviaries for the temple guards. a static pressure wave - 5 - Pilgrims whisper of the unseen forces at Dira Shrine, perhaps an unspoken ally of the Wind Owl. emanations of the Unity - 6 - Dion Ronald - 5 - Oily demons of filth can arise nearly anywhere in Alyria, as the ecosystem is very habitable. Big Shmrug - 5 - Big Shmrug is an indigent Aurynian, a notorious highwayman who used to live in orc territory. a zen destroyer - 5 - The goblins of the Desert are rumored to know the Zen destroyer's last whereabouts, and might tell- for a price. A total of 186 bosses.