Novrar The Necromantic Beastmaster

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Location: Sigil
Levels: 61-120
Boss Kill: Novrar the necromantic beastmaster
Availability: UNK
Marks: Mark of Investigation (on killing blow)

Preparation
1/9/2019 update: Bring a rabid rodent of death.

12/15/2018 update: For second class, some of the steps to this run must be completed in a single session. Both key's, the one that drops from unicorn and the one obtained from the decorated jewelry box while they say they have no special attributes, they WILL DISAPPEAR on logout. The only sort of break you can take is inside the locked NPK room inside lonely dragon inn. You can save and quit inside so you can stay in and kill the unicorn repeatedly even when the standard room key expires. After you get the unicorn horn, to get out, pray death.

In the "A Concealed Stairway" room with the silver knight, door cannot be opened without the unicorn key.

- The chosen hour should be 05:30am, I'll try to confirm this 100% at some point- Karo
At 12pm the knight lets you pass through. Perhaps there are multiple?

Go to Sathan at the east gate of rune and say 'sentry duty' out loud (sayto did not work for me - 22/1/2019) Stand his duty from 8pm-4am. I am unsure if you must stay there the entire time but you must be there at the start and the finish. When it is over Sathan has a chance to give you a standard inn key. The key only has 4 uses and decays in less than 600 minutes. Take that key to the Lonely Dragon Inn, head upstairs and unlock the naughties room. The frothing unicorn inside is aggro but fairly easy to solo. It has a seemingly rare chance to drop its horn upon death. The horn only has 1 use and decays in 600 minutes. Use the horn to unlock a delicate jewelry box from the silver knights in Sigil, take the unicorn key from box. Unicorn key is single use and lasts for 2000 minutes. This key unlocks the hidden east in the gallery. Inside is a solitary low-regen room with silver knight blocking the way down until "the chosen hour". If you kill the guard you can simply move down at anytime. Note: He has massive HP and is no flee, the kill spell does work on him. Using a kill scroll also works.

Killing Novrar as Archon
West from the Gallery, there's a locked door guarded by 'one of the magecouncil's guards.' (There's two of them.) Kill them and go down into the CPK boardroom, go to the east side where the up is and Dig east. You will cross a tunnel with increasingly difficult NPCs, a well stat'd archon should be able to solo them all with a little fleeing for the last one, you'll come to a dead end, Dig east again; Novrar is at the end in a solo room. Can be killed for Mark of Investigation and boss kill.

Encounter

Wear a rabid rodent of death, insta-kills

You fail to hit Novrar the necromantic beastmaster with your first attack.
Novrar the necromantic beastmaster is choked on the goat-leg with your asphyxiation causing infinitesimal damage.
Lullan fails to hit Novrar the necromantic beastmaster with her first attack.
Novrar the necromantic beastmaster is smashed on the arm with Lullan's bash causing infinitesimal damage.
Novrar the necromantic beastmaster is jabbed on the tail with Annon's pierce causing infinitesimal damage.
Novrar the necromantic beastmaster is jabbed on the head with Annon's pierce causing superficial damage.
Novrar the necromantic beastmaster is jabbed on the head with Annon's pierce causing superficial damage.
Novrar the necromantic beastmaster is hit on the arm with Exhopec's attack causing infinitesimal damage.
The rabid rodent of death rears up, and bites Novrar the necromantic beastmaster's neck!
Novrar the necromantic beastmaster screams in agony!
Novrar the necromantic beastmaster is hit on the arm with Exhopec's attack causing lethal damage.
Novrar the necromantic beastmaster has been slain!
Your blood freezes as you hear Novrar the necromantic beastmaster's death cry.


Novrar deals large amounts of damage, along with casting ice whip, curse, energy orb, dampening field, dispel magic, disjunction, silence as well as throwing the standard array of bombs. The entire area is low-regen, just dispel him if possible, spell him up, and whittle him down. 2-3 120's should be able to handle him easily.

May start casting Hands of Wind. Did so after camping 5 kills.

Loot

You focus your powers of observation on a bonedriven shield:
Item 'a bonedriven shield' is type armor, alignment -500, made of bone (in (new) condition),
has keywords 'bonedriven shield', equipped as a shield.
This item weighs 0 stones and 50 pebbles, and is valued at 12,800 gold. {Cat. 2}
This level 100 item has no special attributes.
Armor resistance is 2 pierce, 2 bash, 2 slash, and 1 exotic.
Relics: (none)         (0/1 slots occupied)
Affects vitality by 1.
Affects knowledge by 1.
Affects accuracy by 2.
Casts the level 19 spell, 'detect invisibility'.
*This item may be repaired 2 time.
Bones of animals, from parakeets to great danes, come together to form
this kite shield.  Rather than coniferous wood, or hardy steel, the remains
of all of the creatures Novrar failed to raise are packed together to a
density bordering between extreme and magical.  The shield is sturdy, heavy
and filled with all of the memories of the animals who make it up.
Item 'a spear of the hemic unicorn' is type weapon, alignment 0, made of bone (in (new) condition),
has keywords 'skull vertebra unicorn hemic spear', equipped wielded as a weapon.
This item weighs 0 stones and 31 pebbles, and is valued at 8,150 gold.
This level 101 item has the attributes: wont-fuse unique
Weapon type is spear, does 94 points of pierce damage for 2 stamina, accuracy 15.
With your knowledge of 'spear', this weapon can cause up to 117 points of damage against 0 ar.
Excepting defenses and dynamic modifiers, you will hit 73% of the time.
Special weapon attributes: sharp
Affects hp-regen by 9.
This item may be repaired 5 times.
The unicorn that this spear is constructed from might have been bloody,
but its remains are dry as a bone. The arrow-straight spinal column of the
deceased unicorn forms the shaft of this spear, while its fastened skull and
long, silver horn is its tip. The horn is routed and ludicrously sharp, to
facilitate in the goring and bloodletting of any opponent foolish enough to
stand in the way of its bearer.

Item 'an equine femur' is type wand, alignment 0, made of bone (in (new) condition),
has keywords 'equine femur bloody leg bone unicorn'.
This item weighs 0 stones and 16 pebbles, and is valued at 4,842 gold.
This level 96 item has the attributes: magic-resistant
Has 3 of 3 total charges of level 48 spell 'disjunction'.
This item may be repaired 5 times.
Retaining just a bit of power from the unicorn it came off of, this femur
apparently contains the magic capabilities that allowed the unicorn to cast
the disjunctive spell. Although nowhere near as powerful now as when the
living unicorn cast, this targetable bone looks like it could still do some
damage.

Loot will be updated as more kills have been completed.


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Last edited January 18, 2022 4:39 am by Wabbit (diff)
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