check eqlookup 2cf95a0ea3e3a4f76499c9d6a65436ae0cb67bd933205dc0e5f116d43c8bc21e
Item 'fisticuffs of the Innocent' is type armor, alignment 350, made of silver (in (new) condition),[EQDB]
has keywords 'pair fisticuffs innocent silver', equipped on the hands.
This item weighs 0 stones and 25 pebbles, and is valued at 56,600 gold. {Cat. 9}
This level 241 item has the attributes: blessed invis vis-death durable nodecay no-dispel nodecay-vanishes-on-expiry
This item will lose its status as NODECAY on Fri Nov 8 06:07:28 2024.
Armor resistance is 12 pierce, 11 bash, 12 slash, and 11 exotic.
Relics: (0/2 slots occupied)
Increases vulnerability to air-based attacks. {Always}
Casts the level 100 spell, 'mass levitation'. {Always}
*Your proficiency in 'hand to hand' must be greater than or equal to 75 to use this item.
*Your proficiency in 'magical items' must be greater than or equal to 75 to use this item.
*Your level must be greater than or equal to 241 to use this item.
*This item may be repaired 5 times and renewed 4 times.
This is part of the 'The Innocent' set.
- Item 'the broadsword of the Innocent'
- Item 'pigface of the Innocent'
- Item 'oil lantern of the Innocent'
- Item 'chestplate of the Innocent'
- Item 'legplates of the Innocent'
- Item 'spurred boots of the Innocent'
- Item 'fisticuffs of the Innocent'
- Item 'elbowguards of the Innocent'
- Item 'shoulderplates of the Innocent'
- Item 'kidneyplate of the Innocent'
Adds resistance to 'dampening field' by 9 (Requires 6 items).
Adds resistance to 'dampening field' by 10 (Requires 7 items).
Adds resistance to 'dampening field' by 11 (Requires 8 items).
How meta. The fisticuffs of the Innocent are less a piece of armor or
clothing than a manifest idea; the physical embodiment of fighting without
gloves, which is rather ironic, given the circumstances. However this
article came into being, it is here, and just itching to give evil a fierce
uppercut.
+++ The Innocent equipment has, at a rate of 2% each per round when
fighting of producing a variety of effects:
If 1 piece is worn, the effect produced will heal its wearer for 50 hp.
If 2 pieces are worn, the effect produced will heal its wearer for 65 sp.
If 3 pieces are worn, the effect produced will heal its wearer for 65
hp/sp/st, or 250 hp/sp/st if its wearer is a witch.
If 4 pieces are worn, the effect produced will cast 'cure blindness' on its
wearer if they are affected by 'blindness'.
If 5 pieces are worn, the effect produced will cast 'enervation' on its
target.
If 6 pieces are worn, the effect produced will cast 'leech' on its target.
If 7 pieces are worn, the effect produced will sap 100-300 sp from its
target.
If 8 pieces are worn, the effect produced has a chance to heal its wearer
for 500 hp or 500 sp, at a rate of 50%.
If 9 pieces are worn, the effect produced will cast 'aura cleansing' on its
wearer.
If 10 pieces are worn, the effect produced will cast with equal frequency
'firebolt' or 'icebolt' on its target.
The effects are cumulatively and combinatory.
|