Bosses you have not yet killed:
the incarnation of death - 5 - Despite being
the manifestation of the end of life, Death can also be killed.
an archon hunter master - 5 - Archon Hunter
Masters rift like their lesser charges, but less frequently, per their increased
difficulty.
the wand golem - 6 - The wand golem
is composed of hundreds of magical wands, and contains all of their combined magic within
itself.
the elemental hydra - 4 - The hydra lurks
high above Xaventry, watching from its perch near the Temple of Gath.
Tyrannosaurus Rex - 4 - Despite having
few defenses against Adventurers, the largest dinosaur in Hellbent has somehow escaped
extinction.
Vyst - 5 - This demigod of
fire's megalomania is held in check only by the 5 locked doors between him and the rest of
Volcanus.
the manifestation of evil - 5 - Empowered by the
Dark Power's energies, this is a monstrous agent of destruction.
the eater of dreams - 4 - A nightmare sent
by the Dark Power, it is ready to consume your hopes and dreams.
the pit beast - 5 - A mass of
tentacles eagerly await your entrance into the pits of Hellbent Mountain.
the Archbishop of Vandyne - 5 - Followed by the
other Archbishops, a disturbence in Xaventry requires their combined powers.
the gorgon animator - 1 - Adventurers of
all levels have experienced the horror of the Ice Witch's garden of statues on Avros.
a fey pharmacist - 4 - Once imprisoned
by the trolls of Mandrake, she has returned to full strength within Unseelie Castle.
a freshwater elemental - 3 - Sandstone glyphs
tell of the elemental of Thorn, but few who travel to its oasis have acquired enough
knowledge to summon the sprite.
an incensed water weird - 4 - Solitary, odd
and antisocial, this water weird is not happy to have been summoned to Desert Thorne.
the Golgothan - 4 - A demon composed
of garbage and waste is known to have taken up residence in the depths of New Kolvir's
moat.
Banebeak the Wartoise - 4 - Drow mothers
have always scared their children with stories of the monster turtle living on the banks of
the lava moat- but someone actually saw it when preparing for Straz' wedding.
a blackened pool - 5 - The blackened
pools strangled the Barangee Jungle for all living memory, until the army of New Kolvir
tracked them down and imprisoned them.
the beautiful, deafening siren queen - 4 - From her roost
on an abandoned oil well, this harpy rules over a polluted wasteland.
a visiting merchant marine looking for a fight - 4 - Having left
behind a trail of messages, this lone survivor of a pirate battle drinks his sorrows away
in the Bazaar bar.
Pogonip Vseth - 5 - The swamp giant
witch of Dungeon Avarice lies across a deadly perilous passageway of falling rocks.
the Dracolich - 5 - Deep within its
lair in Avarice, the undead dragon demands sacrifices of its cultists- specifically the
blood of virgins.
Viridis, Queen of Dracons - 5 - Surrounded by
advisors, the Queen of Dracons holds audience within the lower floors of the palace.
Beyonder, guardian of the source - 5 - This cosmic
being has been a fierce protector of the Source, the foundation of the dracon race, for
eons.
Vauldroth, the Kung Fu dracon - 4 - Wandering Vir,
Vauldroth hopes to showcase the power of martial arts to her fellow dracons, though her
efforts have been unnoticed.
Focault - 4 - The proprietor
of the eponymous Magic Equipment Company lives at the very top, protected by a mazelike-
building and a Blarg.
Bent - 4 - Last seen within
the Focault Magic Equipment Company, the kindly old enchanter has been missing from public
for a long time.
a horrifying, demonic Blarg - 4 - Summoned
experimentally by one of the wizards of Focault, it has taken over an office as its new
infernal domain.
a gasoline angel - 5 - Held hostage by
the ariels, she awaits the inevitable day the Commissioner of Murder pays to obtain and
execute her.
Keleuei - 3 - The retired
Grand Master Paladin spends his days in Lowangen, reminiscing of his battle with the balrog
Azathoth, who got away.
a tangle tree - 4 - Legends speak of
a tangle vine that mutated into a full blown tree, waiting to ensnare unwary travellers in
the wilderness.
the Kell commander - 5 - A savage race,
the kells ready themselves for the prime time to invade Alyria.
the teary-eyed, bedraggled bride - 5 - The unjustness
of her tragic circumstances has brought over a terrible rage, ready to be unleashed on a
victim.
the captain of the Manari huntresses - 5 - The Manari
huntresses defend the Church, sniping the undead from the rooftops with their deadly bows
and crossbows.
Ravella, the Sea Hag - 5 - Ravella has been
the cause of many shipwrecks around the isle, tricking unwitting sailors to their doom.
the white queen - 4 - For her
entertainment, Ravella polymorphed creatures into chess pieces, forcing them to play her
games till their death.
the black queen - 4 - For her
entertainment, Ravella polymorphed creatures into chess pieces, forcing them to play her
games till their death.
Damryn - 5 - Unlucky for
Damryn, he caught the temptrous eye of Ravella and now resides in an undead form within her
tower.
a psychic yeti - 3 - The combination
of having psychic abilities and the intelligence to use them makes this yeti a terrifying
foe.
Crerakoth the kauri - 6 - Oddly, the
inhospitable environment within Mount Copan's crater has given growth to one of Alyria's
largest kauri tree.
Chieftain Raan-Kar - 4 - Secure within
the remains of a old clan hall, Chieftain Raan-kar laughs at adventurers feeble attempts to
reach him.
Lady Bane - 4 - One of three
witches hiding within Decara, Lady Bane is known for her experimentation and quest for
immortality.
the bilious toad of ruin - 1 - The toad is easy
to squish, but can be difficult to locate.
Novrar the necromantic beastmaster - 2 -
the knight, Sir Tristan - 4 - Sir Tristan is
Lord Agrippa's personal protector, and never leaves his post.
the Archmage of Fire - 3 - Along with his
brother, both have been possessed by demons, and have been bound within watery confines for
eternity.
Kezathin, the mad tinker - 4 - The fey inventor
is as valuable as he is dangerous to the Unseelie Court, so they isolate him with his bob-
omb creations.
Seriende - 5 - The Mistress of
the Catacombs of Shame, she is the eighth and final queen encountered in the Compass of
Eternity.
a pernicious hodag - 3 - The near
-mythical prey of hunters throughout Alyria, only the most determined still seek this
creature, as only one weapon can harm it.
the executioner - 5 -
Doctor Gonzo - 4 -
Jojo - 5 -
the Towne Crier - 4 - The towne crier
of Rune is a formidable opponent- he is not well-educated in combat, but he has staggering
endurance.
Vortex - 5 - One of three
witches hiding within Decara, Vortex is the mistress of the Dark Power.
Thanatosis - 4 - Employed by Lady
Templeton as her master of torture, Thanatosis enjoys his work.
an octarine drake - 5 - The octarine
dragon and its family of dragons have overtaken an entire clanhall in eastern Beltane.
the bloated corpse of Captain Shandy - 5 - Captain Shandy
is rumored to have met her untimely end while burying her booty deep beneath Treasure Bay.
Perlin Noise - 4 -
the all-consuming fire - 5 - The all
-consuming fire is summoned by the altar of blood in Xaventry, beneath the Temple of Gath-
but it has run dry, and can only be restored with a life-sustaining quest item.
the morning's breath - 5 - The morning's
breath is summoned by the deep well in Xaventry, beneath the Temple of Ithrilis- but it has
run dry, and can only be restored with an endless decanter.
Divusmors - 5 - Divusmors is the
head commander of all the demon armies, who reliably attempts to invade Alyria every All
Spirits Eve.
Mharizad, the elder vampire - 5 -
Prince Rathbort - 4 - Prince Rathbort
is a legitimate knight of New Kolvir, and a paragon of virtue in their society.
a fugitive eyeball demon - 5 - Eyeball demons
are routinely captured by the Mad Overlord's guards, but few have survived to escape- but
one has, to the upper Moat.
a maleficent summoner - 4 - This efreet has
spent its life summoning and twisting creatures to do its will.
the dreaded lava wyrm - 5 - In the old
tongue, the word 'Arbaces' can be translated as 'champion', but also 'twisted' and 'long-
mourned'.
a void cyclone - 5 - Buried deep
within the world, a cavern is so vast that a whirlwind can survive within it.
the giant slug - 5 - Over decades, a
persistent slug has patrolled its swamp and patiently consumed all competition.
an ethereal mist spirit - 5 - Summoned from
the physical world, this dangerous spirit patiently guards a deep dungeon below.
A total of 68 bosses.
You have obtained the following Marks:
[Abstraction ] [Adventure ] [Alchemy
]
[Arbitration ] [Assessment ] [Assistance
]
[Association ] [Balloons ] [Belief
]
[Boss-slayer-1 ] [Caprice ] [Carillon
]
[Celebrity ] [Charisma ] [Chromatomancy
]
[Clairsentience ] [Clairvoyance ] [Clans
]
[Clergy ] [Community ] [Conformity
]
[Conscription ] [Containment ] [Darkness
]
[Declaration ] [Deliberation ] [Discovery
]
[Divinity ] [Dragon ] [Dusk
]
[Enemies ] [Expedition ] [Extinguishment
]
[Faith ] [Fellowship ] [Ferrovermology
]
[Foe ] [Formations ] [Fortune
]
[Friendship ] [Fury ] [Gloom
]
[Goodness ] [Greed ] [Gustation
]
[Honor ] [Horrors ] [Illusion
]
[Ingress ] [Judgment ] [Knowledge
]
[Lamentation ] [Landmarks ] [Levelling
]
[Location ] [Observation ] [Octarine
]
[Orienteering ] [Participation ] [Passage
]
[Passion ] [Patience ] [Patricide
]
[Patronage ] [Pestilence ] [Piracy
]
[Pleasure ] [Pride ] [Reincarnation
]
[Resolution ] [Return ] [Ridership
]
[Righteousness ] [Routing ] [Running
]
[Secrets ] [Serenity ] [Servility
]
[Sociableness ] [Solutions ] [Spirit
]
[Strength ] [Tactics ] [Tithing
]
[Transience ] [Transport ] [Truth
]
[Vertigo ] [Voting-1 ] [Wanderer
]
[War ] [Warpstones ] [Wealth
]
[Whereabouts ] [Wisdom ] [Wonder
]
[Worldgates ] [Yeoman-1 ] [Yeoman-2
]
[Youth ]
You have 100 of the 896 listed Marks.