Bosses you have not yet killed: the incarnation of death - 5 - Despite being the manifestation of the end of life, Death can also be killed. an archon hunter master - 5 - Archon Hunter Masters rift like their lesser charges, but less frequently, per their increased difficulty. the wand golem - 6 - The wand golem is composed of hundreds of magical wands, and contains all of their combined magic within itself. the elemental hydra - 4 - The hydra lurks high above Xaventry, watching from its perch near the Temple of Gath. Tyrannosaurus Rex - 4 - Despite having few defenses against Adventurers, the largest dinosaur in Hellbent has somehow escaped extinction. Vyst - 5 - This demigod of fire's megalomania is held in check only by the 5 locked doors between him and the rest of Volcanus. the manifestation of evil - 5 - Empowered by the Dark Power's energies, this is a monstrous agent of destruction. the eater of dreams - 4 - A nightmare sent by the Dark Power, it is ready to consume your hopes and dreams. the pit beast - 5 - A mass of tentacles eagerly await your entrance into the pits of Hellbent Mountain. the Archbishop of Vandyne - 5 - Followed by the other Archbishops, a disturbence in Xaventry requires their combined powers. the gorgon animator - 1 - Adventurers of all levels have experienced the horror of the Ice Witch's garden of statues on Avros. a fey pharmacist - 4 - Once imprisoned by the trolls of Mandrake, she has returned to full strength within Unseelie Castle. a freshwater elemental - 3 - Sandstone glyphs tell of the elemental of Thorn, but few who travel to its oasis have acquired enough knowledge to summon the sprite. an incensed water weird - 4 - Solitary, odd and antisocial, this water weird is not happy to have been summoned to Desert Thorne. the Golgothan - 4 - A demon composed of garbage and waste is known to have taken up residence in the depths of New Kolvir's moat. Banebeak the Wartoise - 4 - Drow mothers have always scared their children with stories of the monster turtle living on the banks of the lava moat- but someone actually saw it when preparing for Straz' wedding. a blackened pool - 5 - The blackened pools strangled the Barangee Jungle for all living memory, until the army of New Kolvir tracked them down and imprisoned them. the beautiful, deafening siren queen - 4 - From her roost on an abandoned oil well, this harpy rules over a polluted wasteland. a visiting merchant marine looking for a fight - 4 - Having left behind a trail of messages, this lone survivor of a pirate battle drinks his sorrows away in the Bazaar bar. Pogonip Vseth - 5 - The swamp giant witch of Dungeon Avarice lies across a deadly perilous passageway of falling rocks. the Dracolich - 5 - Deep within its lair in Avarice, the undead dragon demands sacrifices of its cultists- specifically the blood of virgins. Viridis, Queen of Dracons - 5 - Surrounded by advisors, the Queen of Dracons holds audience within the lower floors of the palace. Beyonder, guardian of the source - 5 - This cosmic being has been a fierce protector of the Source, the foundation of the dracon race, for eons. Vauldroth, the Kung Fu dracon - 4 - Wandering Vir, Vauldroth hopes to showcase the power of martial arts to her fellow dracons, though her efforts have been unnoticed. Focault - 4 - The proprietor of the eponymous Magic Equipment Company lives at the very top, protected by a mazelike- building and a Blarg. Bent - 4 - Last seen within the Focault Magic Equipment Company, the kindly old enchanter has been missing from public for a long time. a horrifying, demonic Blarg - 4 - Summoned experimentally by one of the wizards of Focault, it has taken over an office as its new infernal domain. a gasoline angel - 5 - Held hostage by the ariels, she awaits the inevitable day the Commissioner of Murder pays to obtain and execute her. Keleuei - 3 - The retired Grand Master Paladin spends his days in Lowangen, reminiscing of his battle with the balrog Azathoth, who got away. a tangle tree - 4 - Legends speak of a tangle vine that mutated into a full blown tree, waiting to ensnare unwary travellers in the wilderness. the Kell commander - 5 - A savage race, the kells ready themselves for the prime time to invade Alyria. the teary-eyed, bedraggled bride - 5 - The unjustness of her tragic circumstances has brought over a terrible rage, ready to be unleashed on a victim. the captain of the Manari huntresses - 5 - The Manari huntresses defend the Church, sniping the undead from the rooftops with their deadly bows and crossbows. Ravella, the Sea Hag - 5 - Ravella has been the cause of many shipwrecks around the isle, tricking unwitting sailors to their doom. the white queen - 4 - For her entertainment, Ravella polymorphed creatures into chess pieces, forcing them to play her games till their death. the black queen - 4 - For her entertainment, Ravella polymorphed creatures into chess pieces, forcing them to play her games till their death. Damryn - 5 - Unlucky for Damryn, he caught the temptrous eye of Ravella and now resides in an undead form within her tower. a psychic yeti - 3 - The combination of having psychic abilities and the intelligence to use them makes this yeti a terrifying foe. Crerakoth the kauri - 6 - Oddly, the inhospitable environment within Mount Copan's crater has given growth to one of Alyria's largest kauri tree. Chieftain Raan-Kar - 4 - Secure within the remains of a old clan hall, Chieftain Raan-kar laughs at adventurers feeble attempts to reach him. Lady Bane - 4 - One of three witches hiding within Decara, Lady Bane is known for her experimentation and quest for immortality. the bilious toad of ruin - 1 - The toad is easy to squish, but can be difficult to locate. Novrar the necromantic beastmaster - 2 - the knight, Sir Tristan - 4 - Sir Tristan is Lord Agrippa's personal protector, and never leaves his post. the Archmage of Fire - 3 - Along with his brother, both have been possessed by demons, and have been bound within watery confines for eternity. Kezathin, the mad tinker - 4 - The fey inventor is as valuable as he is dangerous to the Unseelie Court, so they isolate him with his bob- omb creations. Seriende - 5 - The Mistress of the Catacombs of Shame, she is the eighth and final queen encountered in the Compass of Eternity. a pernicious hodag - 3 - The near -mythical prey of hunters throughout Alyria, only the most determined still seek this creature, as only one weapon can harm it. the executioner - 5 - Doctor Gonzo - 4 - Jojo - 5 - the Towne Crier - 4 - The towne crier of Rune is a formidable opponent- he is not well-educated in combat, but he has staggering endurance. Vortex - 5 - One of three witches hiding within Decara, Vortex is the mistress of the Dark Power. Thanatosis - 4 - Employed by Lady Templeton as her master of torture, Thanatosis enjoys his work. an octarine drake - 5 - The octarine dragon and its family of dragons have overtaken an entire clanhall in eastern Beltane. the bloated corpse of Captain Shandy - 5 - Captain Shandy is rumored to have met her untimely end while burying her booty deep beneath Treasure Bay. Perlin Noise - 4 - the all-consuming fire - 5 - The all -consuming fire is summoned by the altar of blood in Xaventry, beneath the Temple of Gath- but it has run dry, and can only be restored with a life-sustaining quest item. the morning's breath - 5 - The morning's breath is summoned by the deep well in Xaventry, beneath the Temple of Ithrilis- but it has run dry, and can only be restored with an endless decanter. Divusmors - 5 - Divusmors is the head commander of all the demon armies, who reliably attempts to invade Alyria every All Spirits Eve. Mharizad, the elder vampire - 5 - Prince Rathbort - 4 - Prince Rathbort is a legitimate knight of New Kolvir, and a paragon of virtue in their society. a fugitive eyeball demon - 5 - Eyeball demons are routinely captured by the Mad Overlord's guards, but few have survived to escape- but one has, to the upper Moat. a maleficent summoner - 4 - This efreet has spent its life summoning and twisting creatures to do its will. the dreaded lava wyrm - 5 - In the old tongue, the word 'Arbaces' can be translated as 'champion', but also 'twisted' and 'long- mourned'. a void cyclone - 5 - Buried deep within the world, a cavern is so vast that a whirlwind can survive within it. the giant slug - 5 - Over decades, a persistent slug has patrolled its swamp and patiently consumed all competition. an ethereal mist spirit - 5 - Summoned from the physical world, this dangerous spirit patiently guards a deep dungeon below. A total of 68 bosses. You have obtained the following Marks: [Abstraction ] [Adventure ] [Alchemy ] [Arbitration ] [Assessment ] [Assistance ] [Association ] [Balloons ] [Belief ] [Boss-slayer-1 ] [Caprice ] [Carillon ] [Celebrity ] [Charisma ] [Chromatomancy ] [Clairsentience ] [Clairvoyance ] [Clans ] [Clergy ] [Community ] [Conformity ] [Conscription ] [Containment ] [Darkness ] [Declaration ] [Deliberation ] [Discovery ] [Divinity ] [Dragon ] [Dusk ] [Enemies ] [Expedition ] [Extinguishment ] [Faith ] [Fellowship ] [Ferrovermology ] [Foe ] [Formations ] [Fortune ] [Friendship ] [Fury ] [Gloom ] [Goodness ] [Greed ] [Gustation ] [Honor ] [Horrors ] [Illusion ] [Ingress ] [Judgment ] [Knowledge ] [Lamentation ] [Landmarks ] [Levelling ] [Location ] [Observation ] [Octarine ] [Orienteering ] [Participation ] [Passage ] [Passion ] [Patience ] [Patricide ] [Patronage ] [Pestilence ] [Piracy ] [Pleasure ] [Pride ] [Reincarnation ] [Resolution ] [Return ] [Ridership ] [Righteousness ] [Routing ] [Running ] [Secrets ] [Serenity ] [Servility ] [Sociableness ] [Solutions ] [Spirit ] [Strength ] [Tactics ] [Tithing ] [Transience ] [Transport ] [Truth ] [Vertigo ] [Voting-1 ] [Wanderer ] [War ] [Warpstones ] [Wealth ] [Whereabouts ] [Wisdom ] [Wonder ] [Worldgates ] [Yeoman-1 ] [Yeoman-2 ] [Youth ] You have 100 of the 896 listed Marks.