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Item 'elbowguards of the Innocent' is type armor, alignment 350, made of silver (in (new) condition),[EQDB]
has keywords 'elbowguards innocent guards silver', equipped on the arms.
This item weighs 0 stones and 25 pebbles, and is valued at 61,100 gold. {Cat. 9}
This level 241 item has the attributes: blessed invis vis-death durable nodecay no-dispel nodecay-vanishes-on-expiry
This item will lose its status as NODECAY on Thu Oct 10 06:56:48 2024.
Armor resistance is 53 pierce, 50 bash, 52 slash, and 51 exotic.
Relics: (0/2 slots occupied)
Casts the level 200 spell, 'haste'. {Always}
*This item may be repaired 5 times and renewed 4 times.
This is part of the 'The Innocent' set.
- Item 'the broadsword of the Innocent'
- Item 'pigface of the Innocent'
- Item 'oil lantern of the Innocent'
- Item 'chestplate of the Innocent'
- Item 'legplates of the Innocent'
- Item 'spurred boots of the Innocent'
- Item 'fisticuffs of the Innocent'
- Item 'elbowguards of the Innocent'
- Item 'shoulderplates of the Innocent'
- Item 'kidneyplate of the Innocent'
Adds resistance to 'dampening field' by 9 (Requires 6 items).
Adds resistance to 'dampening field' by 10 (Requires 7 items).
Adds resistance to 'dampening field' by 11 (Requires 8 items).
Silver in both color and material, the elbowguards that the Innocent chose
to protect whateverself are both stylistically and defensively ideal.
They're quite pretty, and look like they'd deflect most of the damage any
regular weapon could do. They also seem to be enchanted with magic,
permitting their wearer to move even faster, to evade damage before they
even have to block it.
+++ The Innocent equipment has, at a rate of 2% each per round when
fighting of producing a variety of effects:
If 1 piece is worn, the effect produced will heal its wearer for 50 hp.
If 2 pieces are worn, the effect produced will heal its wearer for 65 sp.
If 3 pieces are worn, the effect produced will heal its wearer for 65
hp/sp/st, or 250 hp/sp/st if its wearer is a witch.
If 4 pieces are worn, the effect produced will cast 'cure blindness' on its
wearer if they are affected by 'blindness'.
If 5 pieces are worn, the effect produced will cast 'enervation' on its
target.
If 6 pieces are worn, the effect produced will cast 'leech' on its target.
If 7 pieces are worn, the effect produced will sap 100-300 sp from its
target.
If 8 pieces are worn, the effect produced has a chance to heal its wearer
for 500 hp or 500 sp, at a rate of 50%.
If 9 pieces are worn, the effect produced will cast 'aura cleansing' on its
wearer.
If 10 pieces are worn, the effect produced will cast with equal frequency
'firebolt' or 'icebolt' on its target.
The effects are cumulatively and combinatory.
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