Seelie Castle Artificing Guide

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Location: Seelie Castle
Artificer: An amateur artificer
Upgrades:

Requires:

Artificing in Seelie Castle requires that you first obtain:

Once you have a few head to Seelie Castle and from inside the north gate follow the path:

All south, se, sw, s, into The Barracks. Obtain a large key from an overlord of Seelie located usually in The Barracks. This can also be skipped if you are able to magic unlock. Once you have one from the entrance head:

All south, se, sw, sw, s, all west, all south, se, se, sw, nw, sw, sw, nw, ne, se, sw, nw, ne.

This will bring you to a locked door, unlock it, and head inside to the artificers area, it is CPK.

 A Bedroom                                              -      -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

  As you walk into the room, your eyes are drawn to the contrast in colors
between the ceiling, floor, and walls.  They are all dark, yet somehow seem
amazingly bright at the same time.  The wooden rafters across the ceiling
are painted a dark black, with thick dark blue sheets hanging from them. 
The walls are murals, depicting strange creatures and shadowy figures in
shades of red.  The floor is a dark green, worn down to a dirty grey in some
spots.  
     (Gold Aura) **A box with a face looks at you excitedly.

   Hello, Nayuki!
      You're a sight for sore eyes...
         I don't believe that we've met before, but you look like someone that I'd like to know!
            Would you mind giving me a hand?

Method:

  1. Give him a weapon.
  2. There will be two out comes, either nothing, or he will give you something, check your inventory and trunk it if you have more weapons to give as you can use it by mistake.

Example:

put wand box
You put a vortex wand in an amateur artificer.
An amateur artificer commences attempting to artifice a vortex wand...
...and then messes it up.

   hell hell.
      I suppose there is a reason I am not an artificer, and merely a box.

An amateur artificer looks dejected, yet simultaneously optimistic about the future.

<3311hp 2422sp 1756st>  
put wand box
You put a vortex wand in an amateur artificer.
An amateur artificer begins hoping to artifice a vortex wand...
An amateur artificer looks pleased with himself as he successfully transmogrifies a vortex wand.

   There you go! Thank you for allowing me to practice my craft with you!

An amateur artificer gives something to you.

Artificed items:

Item 'the perfect magical wand made by a master weaponsmith' is type weapon, alignment 0, made of obsidian,
has keywords 'perfect magical wand master weaponsmith smith', equipped wielded as a weapon.
This item weighs 0 stones and 90 pebbles, and is valued at 51,300 gp.
This level 241 item has the attributes: identified insulated unbreakable magic-resistant
The perfect magical wand made by a master weaponsmith is in excellent condition.
Weapon type is magical-wand, does 198 points of energy damage for 1 stamina, accuracy 15.
With your knowledge of 'magical wand', this weapon can cause 293 damage against 0 ar.
*Your natural proficiency in 'archery' must be less than 100 to use this item.
*Your natural proficiency in 'axe' must be less than 100 to use this item.
*Your natural proficiency in 'bola' must be less than 100 to use this item.
*Your natural proficiency in 'boomerang' must be less than 100 to use this item.
*Your natural proficiency in 'dagger' must be less than 100 to use this item.
*Your natural proficiency in 'dart' must be less than 100 to use this item.
*Your natural proficiency in 'exotic' must be less than 100 to use this item.
*Your natural proficiency in 'flail' must be less than 100 to use this item.
*Your natural proficiency in 'halberd' must be less than 100 to use this item.
*Your natural proficiency in 'hook' must be less than 100 to use this item.
*Your natural proficiency in 'lance' must be less than 100 to use this item.
*Your natural proficiency in 'mace' must be less than 100 to use this item.
*Your natural proficiency in 'marksmanship' must be less than 100 to use this item.
*Your natural proficiency in 'maul' must be less than 100 to use this item.
*Your natural proficiency in 'nunchaku' must be less than 100 to use this item.
*Your natural proficiency in 'pike' must be less than 100 to use this item.
*Your natural proficiency in 'polearm' must be less than 100 to use this item.
*Your natural proficiency in 'scythe' must be less than 100 to use this item.
*Your natural proficiency in 'spear' must be less than 100 to use this item.
*Your natural proficiency in 'staff' must be less than 100 to use this item.
*Your natural proficiency in 'sword' must be less than 100 to use this item.
*Your natural proficiency in 'throwing star' must be less than 100 to use this item.
*Your natural proficiency in 'throwing knife' must be less than 100 to use this item.
*Your natural proficiency in 'throwing axe' must be less than 100 to use this item.
*Your natural proficiency in 'throwing spear' must be less than 100 to use this item.
*Your natural proficiency in 'two-handed axe' must be less than 100 to use this item.
*Your natural proficiency in 'two-handed sword' must be less than 100 to use this item.
*Your natural proficiency in 'whip' must be less than 100 to use this item.
*Your natural proficiency in 'yo-yo' must be less than 100 to use this item.
*This item may be repaired 4 times.
Lost from some wealthy collector's collection, this magical wand is a
perfect weapon, exemplary of cunning design combined with ideal
craftsmanship.  This is not to insinuate that this weapon is the only or
best design or implementation, but that its qualities fulfill the definition
of perfection.  
+++ the perfect magical wand of a master weaponsmith has a chance, when
fighting a PC, to do 10 damage to the wearer's opponent for each mastered
skill that opponent has, with a frequency of 15% per round. 

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Last edited July 10, 2012 2:08 pm by Nisin (diff)
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