Level 240 And 241 Gear Guide

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Disclaimer: This information has not been updated in several years and does not take into account the AR changes which allows a character to go over 100 AR or all the gear that has been updated to include relic slots. It should also be noted that Heroes can no longer wear level 241 gear. Please consult with your friends/clannies before purchasing any expensive gear mentioned below.

All content is written by Kaczia, and is her opinion and recommendation... there is no one answer to equipment or gear guides, so take this with a grain of salt. Make your own modifications as you see fit, but hopefully this will provide a good starting point. Also note that maxing your HP and SP as soon as possible after archoning will help provide more flexibility in your wearable gear sets, and expand the number of activities and runs that you can join. Enjoy!

CPK / EVERYDAY / QUESTING / HUNTERS Gear Set-Up

I always follows two rules when gearing my character for CPK: 1. I can replace the item myself, and rather quickly and 2. I didn't pay more than 2-3 million gold for it. Any items that don't meet those requirements do not get worn in CPK. As a rule, I never wear a ring of spell turning, a soul of any kind (except the clan pk jhepps), any item that came from a long or difficult run, any item I paid more than 3 million gold for, or any items with relics in it for questing/everyday/CPK wear. I always have my aura, ring of agrippa, spell delivery and other nouncurse items such as my violin worn for CPK. On my psionic rogue, I wear magical bagpipes for a hand held item instead of the violin.

In general, for CPK, questing, runs, hunters and other everyday situations, I strongly advise primarily focusing on +ar and +hp. The same goes for doing the Domain of Arbaces (see: Domain of Arbaces Guide.) Savings are practically worthless against high level NPCs such as hunters (their level 500 spells will power through regardless) so focus your gear towards armor and hp so that you can survive longer. You can throw in some additions, such as +damage or +accuracy if you'd like, but in general I prefer to go for AR since the AR change bumped the maximum up to 100.

Weapons: I never wear any of my good weapons in CPK, including anything worth over a mil gold. No ironheart, no modified weapons, no no-decay swords, nothing expensive or rare. I use standard hunter weapons that I have duplicates of. Archons - Obtaining the CPK-proof Holly Wand from Lord Vendredi is a good idea, but Vortex wands are easy to come by so it's typically my weapon of choice for CPK. Practicing magical wand upon archoning gives you access to these easy to come by weapons that deal the same accuracy and damage as a spear. Note: the jade wade, sold by Lord Telleri, is NOT cpk-proof, and not a good choice for a CPK weapon!

Neverwhen: Depending on what neverwhen items I have at the time, I'll swap around certain pieces and replace them with neverwhen. If I have a particularly nice piece of neverwhen, I'll trunk it and be sure to save it from CPK. See our Neverwhen guide for details on obtaining Neverwhen gear.

Spell Turnings: if you do not PK, you do NOT NEED A RING OF SPELL TURNING! They do -nothing- to help you against NPCs, including hunters! Hunters are level 500 mobs, your +10 in saves from an ST doesn't help you combat the level 500 spells unless you're stacking 50-60+ in saves, and even then it still hardly helps against hunters. They are purely an LPK / NPK item - so don't bother unless you're doing NPK/LPK!!

Non-negotiables: No matter what gear set you put together, you must have sanctuary and haste in some item version handy. If you suddenly get dispelled, you might need to re-wear sanc or haste quickly in combat. Relying on casting these spells always might get you in trouble should you find yourself silenced, in CPK, surrounded by aggro NPCs. Levitation is also very important, as a quake can kill you instantly without it. If you choose to cast any of these spells, which I often do, keep an item handy for quick wearing if needed. Improved Invisibility can also be important in certain areas, though not required for most places. Relying on a low level item for improved invisibility, such a wizard cloak, will drop your torso AR far too low to stand level 240+ NPCs - therefore, a bracelet of elements is an absolute must in your gear set.

Playing MM in CPK

Please read our guide to Playing MM in CPK for detailed information about how to avoid an unnecessary death in CPK!

But my Ar isn't all 100s, I suck! False - you don't NEED straight 100s for everyday general game play. If you can get up into the mid 90s, that's definitely sufficient for standard PVE playing. Sure, the higher the better - but you can do well in the mid 90s.

SOME STANDARD 240/241 CPK GEAR RECOMMENDATIONS:

Your RU items:

Light:

Fingers:

Head:

Neck:

On Body:

Legs:

Feet:

Hands:

Arms:

Shield:

About Body:

Waist or Belt:

Wrists:

Hand Held:

Weapons:

EXAMPLES

With the a gear set of the items listed above, you will be completely viable against hunters, on most standard runs, in questing and other everyday activities. You do NOT need to have elite gear on unless you are participating in PK, or have some ridiculously hard hunter that is giving you a real hard time. The above set will place you into the 90s AR after you spell up. Below are some actual examples from the game with the gear listed above, in case you don't believe me that it's good enough for standard game play...

KACZIA - Dwarf Druid, Barbarian, Monk, Bard

Restrung items:

Note: I often wear a Web of Lies for Combat Blink, which gives me +4 AR without having to recast the spell myself constantly (monk only, drains sp on tick). I only wear it if I can find another safe spot to put sanctuary or haste from my symbols. Sometimes I'll wear a ring of the serpent for haste, but it has a lot of negatives on it and that means I'd wear my baldric band in CPK. Sometimes I cast haste myself, and wear the Vandyne Symbol + Web of Lies. I prefer to wear sanc as opposed to haste, because sanc is so much more important to my survival. If you're nervous about wearing a seashell helmet, you can replace it with a dragon jaw helmet easily enough. And if you wear a ring of the dead, replace the baldric band with green dragon scale sleeves. I choose to wear a bracelet of elements in CPK because I have several for back-up, and can camp hydra easily enough solo or duo with another archon to replace it. Having improved invisibility while maintaining high AR is key during questing.


[*][SAFE]<3288hp 2762sp 3290st> 
You are using:
<used as light>      the crystal of power (used) (lit)
<worn on finger>     :: A Halo :: (new)
<worn on finger>     the ring of the dead (used)
<worn on finger>     a gold wedding band (new)
<worn around neck>   (Invisible) a holy symbol of Vandyne (new)
<worn around neck>   (Invisible) a holy symbol of Dira (new)
<worn around neck>   ::A gold pendant inscribed with the letter 'A':: (new)
<worn around neck>   -+Glittering Diamond Necklace+- (new)
<worn on body>       a robe of control (slightly worn)
<worn on head>       a seashell-covered helm (heavily worn)
<worn on legs>       (Invisible) a pair of yeti hide leggings (heavily damaged)
<worn on feet>       spring-loaded boots (damaged)
<worn on hands>      the claws of a dracolich (heavily damaged)
<worn on arms>       a baldric band (damaged)
<worn as shield>     a circular mirror shield (new)
<worn about body>    the cape of terror (new)
<worn around body>   -+A Black Corset+-
<worn about waist>   the belt of pain (slightly worn)
<worn around wrist>  a tooth bracelet (new)
<worn around wrist>  a bracelet of the elements (new)
<right hand>         a vortex wand (heavily worn)
<left hand>          a well-crafted violin (new)

Current Armor Resistance (AR):
(Head    ) Pierce: 86   Bash: 83   Slash: 85   Exotic: 84 
(Torso   ) Pierce: 78   Bash: 75   Slash: 79   Exotic: 75 
(Arms    ) Pierce: 78   Bash: 77   Slash: 80   Exotic: 77 
(Legs    ) Pierce: 78   Bash: 76   Slash: 78   Exotic: 76 

Equipped weapon damage:
With your knowledge of 'magical wand', a vortex wand can cause up to 295 points of damage against 0 ar.
Excepting defenses and dynamic modifiers, you will hit 83% of the time.

You are affected by the following:
Racial affects: sense-life 
* You are resistant to: poison disease.
* You are vulnerable to: lightning.
Spell: levitation           - Level 217, modifies none              by    0 for 116 minutes.
Spell: pass door            - Level 112, modifies none              by    0.
Spell: improved invisibilit - Level 120, modifies none              by    0.
Spell: death grip           - Level 107, modifies none              by    0.
Spell: detect invisibility  - Level 183, modifies none              by    0.
Spell: haste                - Level 119, modifies accuracy          by    3.
Spell: sanctuary            - Level  60, modifies none              by    0.
Spell: bless                - Level  62, modifies saving-spell      by    2.
Total of 8 magical affects.

With the above set of gear, if I add my spell ups of stone skin, shield and armor, I move to:

Current Armor Resistance (AR):
(Head    ) Pierce: 100  Bash: 100  Slash: 100  Exotic: 100
(Torso   ) Pierce: 96   Bash: 93   Slash: 97   Exotic: 93 
(Arms    ) Pierce: 96   Bash: 95   Slash: 98   Exotic: 95 
(Legs    ) Pierce: 96   Bash: 94   Slash: 96   Exotic: 94 

Equipped weapon damage:
With your knowledge of 'magical wand', a vortex wand can cause up to 295 points of damage against 0 ar.
Excepting defenses and dynamic modifiers, you will hit 83% of the time.
And if I further add combat blink (being monk):

Current Armor Resistance (AR):
(Head    ) Pierce: 100  Bash: 100  Slash: 100  Exotic: 100
(Torso   ) Pierce: 100  Bash: 100  Slash: 100  Exotic: 100
(Arms    ) Pierce: 100  Bash: 100  Slash: 100  Exotic: 100
(Legs    ) Pierce: 100  Bash: 100  Slash: 100  Exotic: 100

[*][SAFE]<3325hp 2789sp 3286st> 

You are affected by the following:
Racial affects: sense-life 
* You are resistant to: poison disease.
* You are vulnerable to: lightning.
Spell: levitation           - Level 210, modifies none              by    0 for 109 minutes.
Spell: pass door            - Level 112, modifies none              by    0.
Spell: improved invisibilit - Level 120, modifies none              by    0.
Spell: death grip           - Level 107, modifies none              by    0.
Spell: detect invisibility  - Level 183, modifies none              by    0.
Spell: haste                - Level 119, modifies accuracy          by    3.
Spell: sanctuary            - Level  60, modifies none              by    0.
Spell: bless                - Level  62, modifies saving-spell      by    2.
Spell: stone skin           - Level 237, modifies ar                by    6 for 44 minutes.
Spell: shield               - Level 237, modifies ar                by    9 for 86 minutes.
Spell: armor                - Level 237, modifies ar                by    3 for 86 minutes.
Spell: combat blink         - Level 240, modifies ar                by    7 for 15 minutes.
Total of 12 magical affects.

My standard CPK, Questing, Everyday, Run gear set on Kaczia - I cast haste for questing, hunters and everyday stuff; I wear a Dira and cast combat blink when I'm in CPK or on runs:


[SAFE]<3350hp 2800sp 2551st> 
You are using:
<used as light>      the crystal of power (used) (lit)
<worn on finger>     :: A Halo :: (new)
<worn on finger>     a ring of wizardry (new)
<worn on finger>     a gold wedding band (new)
<worn around neck>   a web of lies (new)
<worn around neck>   (Invisible) a holy symbol of Vandyne (new)
<worn around neck>   ::A gold pendant inscribed with the letter 'A':: (new)
<worn around neck>   -+Glittering Diamond Necklace+- (new)
<worn on body>       a robe of control (slightly worn)
<worn on head>       a seashell-covered helm (heavily worn)
<worn on legs>       a polished seashell garter (crumbling)
<worn on feet>       spring-loaded boots (damaged)
<worn on hands>      the claws of a dracolich (heavily damaged)
<worn on arms>       a baldric band (damaged)
<worn as shield>     a circular mirror shield (new)
<worn about body>    the cape of terror (new)
<worn around body>   -+A Black Corset+-
<worn about waist>   the belt of pain (slightly worn)
<worn around wrist>  a tooth bracelet (new)
<worn around wrist>  a bracelet of the elements (new)
<right hand>         a vortex wand (heavily worn)
<left hand>          a well-crafted violin (new)

Current Armor Resistance (AR):
(Head    ) Pierce: 100  Bash: 100  Slash: 100  Exotic: 100
(Torso   ) Pierce: 100  Bash: 97   Slash: 100  Exotic: 97 
(Arms    ) Pierce: 100  Bash: 99   Slash: 100  Exotic: 99 
(Legs    ) Pierce: 100  Bash: 100  Slash: 100  Exotic: 100

Equipped weapon damage:
With your knowledge of 'magical wand', a vortex wand can cause up to 295 points of damage against 0 ar.
Excepting defenses and dynamic modifiers, you will hit 85% of the time.

[SAFE]<3350hp 2800sp 2551st> 
You are affected by the following:
Racial affects: sense-life 
* You are resistant to: poison disease steal.
* You are vulnerable to: lightning.
Spell: levitation           - Level 138, modifies none              by    0 for 37 minutes.
Spell: shield               - Level 165, modifies ar                by    9 for 90 minutes.
Spell: armor                - Level 165, modifies ar                by    3 for 104 minutes.
Spell: detect invisibility  - Level 183, modifies none              by    0.
Spell: combat blink         - Level  80, modifies ar                by    4.
Spell: sanctuary            - Level  60, modifies none              by    0.
Spell: bless                - Level  62, modifies saving-spell      by    2.
Spell: haste                - Level 240, modifies accuracy          by    6 for 63 minutes.
Spell: stone skin           - Level 240, modifies ar                by    6 for 47 minutes.
Total of 9 magical affects.

My standard, everyday gear set up for Zaini - Fey Shaman, Valk, Psionic, Rogue: She is wearing a clan-pk jhepps (+3 ar), but that accounts for only +1 ar - otherwise, she would be wearing a cape of terror (+2 ar). She is evil aligned, so I wear a belt of the red hand (+2 ar) on her when she's not wearing a codpiece (+3 ar). I swap a seashell helmet or dragon jaw for the Div helm sometimes with comparable AR, but this Div helm is just a mount-speed helm, so it's kind of a throw away item.

Restrung items:


 
You are using:
<used as light>      the crystal of power (used) (lit)
<worn on finger>     a ring of wizardry (used)
<worn on finger>     a ring of wizardry (new)
<worn on finger>     a gold wedding band (new)
<worn around neck>   (Invisible) a holy symbol of Vandyne (new)
<worn around neck>   (Invisible) a holy symbol of Dira (new)
<worn around neck>   || the coalescence of coyish delight || (new)
<worn on body>       a robe of control (heavily worn)
<worn on head>       the helm of Divusmors (slightly worn)
<worn on legs>       (Invisible) a pair of yeti hide leggings (heavily damaged)
<worn on feet>       the boots of Divusmors (new)
<worn on hands>      the claws of a dracolich (new)
<worn on arms>       a baldric band (used)
<worn as shield>     neverwhen void (slightly worn)
<worn on left wing>  the elder vampire's wing (heavily worn)
<worn on right wing> palladium wing armor (new)
<worn about body>    (Invisible) Jhepp's soul (new)
<worn around body>   || the flicker of an alluring shadow ||
<worn about waist>   a belt of the Red Hand (used)
<worn around wrist>  a bracelet of the elements (slightly worn)
<worn around wrist>  a tooth bracelet (new)
<right hand>         a neverwhen weapon (slightly worn)
<left hand>          magical bagpipes (new)

Current Armor Resistance (AR):
(Head    ) Pierce: 94   Bash: 91   Slash: 93   Exotic: 92 
(Torso   ) Pierce: 86   Bash: 84   Slash: 87   Exotic: 84 
(Arms    ) Pierce: 86   Bash: 85   Slash: 88   Exotic: 85 
(Legs    ) Pierce: 87   Bash: 85   Slash: 87   Exotic: 85 
(Wings   ) Pierce: 87   Bash: 84   Slash: 87   Exotic: 85 

Equipped weapon damage:
With your knowledge of 'spear', a neverwhen weapon can cause up to 285 points of damage against 0 ar.
Excepting defenses and dynamic modifiers, you will hit 83% of the time.

[AWAY][Mail][SAFE]<3052hp 2790sp 1402st> 

You are affected by the following:
* You are immune to: poison.
* You are resistant to: charm disease necromantic wood.
* You are vulnerable to: drowning light water iron.
Spell: unnatural strength   - Level 220, modifies strength          by    1.
Spell: detect invisibility  - Level 179, modifies none              by    0.
Spell: sanctuary            - Level  60, modifies none              by    0.
Spell: bless                - Level 116, modifies saving-spell      by    2.
Spell: haste                - Level 120, modifies accuracy          by    4.
Spell: pass door            - Level 112, modifies none              by    0.
Spell: stone skin           - Level 151, modifies ar                by    4.
Total of 7 magical affects.

Let's add spell-ups now of force field, armor and telekinetic shield:


Current Armor Resistance (AR):
(Head    ) Pierce: 100  Bash: 100  Slash: 100  Exotic: 100
(Torso   ) Pierce: 99   Bash: 97   Slash: 100  Exotic: 97 
(Arms    ) Pierce: 99   Bash: 98   Slash: 100  Exotic: 98 
(Legs    ) Pierce: 100  Bash: 98   Slash: 100  Exotic: 98 
(Wings   ) Pierce: 100  Bash: 97   Slash: 100  Exotic: 98 

Equipped weapon damage:
With your knowledge of 'spear', a neverwhen weapon can cause up to 285 points of damage against 0 ar.
Excepting defenses and dynamic modifiers, you will hit 83% of the time.

[AWAY][Mail][SAFE]<3033hp 2721sp 1666st> 
You are affected by the following:
* You are immune to: poison.
* You are resistant to: charm disease necromantic wood.
* You are vulnerable to: drowning light water iron.
Spell: unnatural strength   - Level 220, modifies strength          by    1.
Spell: detect invisibility  - Level 179, modifies none              by    0.
Spell: sanctuary            - Level  60, modifies none              by    0.
Spell: bless                - Level 116, modifies saving-spell      by    2.
Spell: haste                - Level 120, modifies accuracy          by    4.
Spell: pass door            - Level 112, modifies none              by    0.
Spell: shield               - Level 234, modifies ar                by    7 for 83 minutes.
Spell: armor                - Level 240, modifies ar                by    3 for 89 minutes.
Spell: telekinetic shield   - Level 241, modifies ar                by    3 for 72 minutes.
Spell: stone skin           - Level 151, modifies ar                by    4.
Total of 10 magical affects.

[AWAY][Mail][SAFE]<3033hp 2721sp 1666st> 


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Last edited February 12, 2024 2:25 pm by Ithilwen (diff)
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