Clan Hall Building Costs
Purchasable with roots. You can acquire roots by gathering them from the Proving Grounds.
BUILD ADD ROOM <direction> <label>
[125 Gemstones]
BUILD ADD LINK <direction> <label> (an exit without a door)
[12 Gemstones]
BUILD ADD DOOR <direction> <name>
[16 Gemstones]
BUILD ADD KEY <player name>
[20 Gemstones]
BUILD DELETE DOOR <direction>
[4 Gemstones]
BUILD DELETE LINK <direction>
[5 Gemstones]
BUILD DELETE ROOM <direction>
[12 Gemstones]
BUILD DELETE KEY <#>
[8 Gemstones]
BUILD SET HOME TITLE <new title> (don't think this is really relevant for halls)
[16 Gemstones]
BUILD SET ROOM LABEL <new label>
[1 Gemstone]
BUILD SET ROOM NAME '<new room name>'
[5 Gemstones]
BUILD SET ROOM FLAG [<room flag name>] (room attributes)
[Building Point Cost Varies]
Room flags available:
dark [ 33 gs] safe [ 141 gs]
indoors [ 12 gs] private [ 25 gs]
solitary [ 41 gs] high-regen [ 83 gs]
low-regen [ 83 gs] silence [ 41 gs]
reinforced [ 25 gs] icy-conditions [ 150 gs]
no-recall [ 20 gs] no-npcs [ 25 gs]
no-mount [ 20 gs] no-emote [ 16 gs]
no-chat [ 33 gs] no-form [ 41 gs]
no-trap [ 50 gs] no-track [ 75 gs]
anti-magic [ 133 gs] tangle-vine [ 125 gs]
fear [ 166 gs] disorient [ 166 gs]
icestorm [ 166 gs] thunderstorm [ 166 gs]
momentary-darkness [ 166 gs] player-kill-lawful [ 166 gs]
player-kill-neutral [ 166 gs] half-pk-damage [ 141 gs]
double-pk-damage [ 158 gs] windy [ 125 gs]
magic-unstable [ 158 gs] vanishing-items [ 166 gs]
hardcore-only [ 58 gs] no-fear [ 125 gs]
no-regen [ 141 gs] no-disguise [ 108 gs]
no-teleview [ 166 gs] no-outside-noise [ 58 gs]
BUILD SET ROOM SECTOR [<sector name>] (room type)
[Building Point Cost Varies]
Sectors available:
inside [ 41 gs] city-street [ 41 gs]
grassy-field [ 41 gs] light-forest [ 41 gs]
hills [ 41 gs] mountain [ 41 gs]
water-swim [ 58 gs] water-noswim [ 58 gs]
air [ 58 gs] swamp [ 50 gs]
desert [ 41 gs] underwater [ 66 gs]
paved-road [ 41 gs] dusty-road [ 41 gs]
gravel-road [ 41 gs] craggy-mountain [ 41 gs]
sheer-mountain [ 41 gs] plain [ 41 gs]
snow [ 50 gs] ice [ 50 gs]
glacier [ 50 gs] beach [ 41 gs]
stream [ 58 gs] cliff [ 41 gs]
chasm [ 41 gs] slippery-floor [ 45 gs]
mossy-ground [ 41 gs] dense-forest [ 41 gs]
foothills [ 41 gs] trail [ 41 gs]
jungle [ 41 gs] savannah [ 41 gs]
rocky-ground [ 41 gs] void [ 62 gs]
salt-water [ 66 gs] dungeon [ 41 gs]
lava [ 108 gs] underwater-ground [ 66 gs]
hay-ground [ 41 gs] acid-pool [ 91 gs]
mountain-road [ 41 gs]
BUILD SET ROOM DESCRIPTION [<'commit'>]
[10 Gemstones]
Note:
- The room description can be edited using the standard editor until you enter build set room description commit at which point it will be visible via the look command, and finalized. Type build set room description to view the description before it is committed.
BUILD SET ROOM KEYWORD <keyword name>
[8 Gemstones]
BUILD SET ROOM LEVEL <min level> <max level>
[25 Gemstones]
BUILD SET ROOM SIZE [<size name>]
[Building Point Cost Varies]
Room sizes available:
unknown [ 12 gs] cramped [ 12 gs]
narrow [ 12 gs] tunnel [ 12 gs]
normal [ 12 gs] spacious [ 12 gs]
large [ 12 gs] cavernous [ 12 gs]
immense [ 16 gs] open [ 14 gs]
BUILD SET ROOM SHAPE [<shape name>]
[Building Point Cost Varies]
unknown [ 12 gs] circular [ 12 gs]
square [ 12 gs] rectangular [ 12 gs]
octagonal [ 14 gs] trapezoidal [ 12 gs]
triangular [ 12 gs] sextagonal [ 12 gs]
dodecahedron [ 16 gs] odd [ 12 gs]
open [ 12 gs]
BUILD SET ROOM RECALL
[20 Gemstones]
BUILD SET EXIT TYPE <direction> [<exit type name>]
[Building Point Cost Varies]
Available exit types:
downstairs [ 8 gs] upstairs [ 8 gs]
intodepression [ 8 gs] outofdepression [ 8 gs]
uphill [ 8 gs] downhill [ 8 gs]
upmountain [ 8 gs] downmountain [ 8 gs]
upcliff [ 8 gs] downcliff [ 8 gs]
upwall [ 8 gs] downwall [ 8 gs]
upcrags [ 8 gs] downcrags [ 8 gs]
intovalley [ 8 gs] outofvalley [ 8 gs]
upridge [ 8 gs] downridge [ 8 gs]
flat [ 8 gs] hole [ 8 gs]
upladder [ 8 gs] downladder [ 8 gs]
BUILD SET EXIT FLAG <direction> [<exit flag name>]
[Building Point Cost Varies]
Available exit flags:
hidden [ 83 gs] buried [ 75 gs]
illusion-disguised [ 83 gs]
BUILD SET DOOR FLAG <direction> [<door flag name>] (door attributes)
[Building Point Cost Varies]
Available door flags:
closed [ 8 gs] locked [ 12 gs]
pickproof [ 16 gs] passproof [ 20 gs]
magic-locked [ 20 gs] magic-resistant [ 25 gs]
bashproof [ 20 gs] window [ 12 gs]
see-through [ 12 gs]
BUILD SET DOOR NAME <direction> <door name>
[8 Gemstones]
BUILD SET DOOR KEY <direction>
[8 Gemstones]
BUILD SET DOOR MATERIAL <direction> [<material name>]
[Building Point Cost Varies]
Available materials:
ice [ 8 gs] organic [ 8 gs]
paper [ 8 gs] salt [ 8 gs]
crystal [ 8 gs] glass [ 8 gs]
ceramic [ 8 gs] meat [ 8 gs]
liquid [ 8 gs] food [ 8 gs]
unknown [ 8 gs] silk [ 10 gs]
cloth [ 8 gs] reinforced cloth [ 8 gs]
leather [ 8 gs] gold [ 8 gs]
obsidian [ 8 gs] bone [ 8 gs]
reinforced leather [ 8 gs] flesh [ 8 gs]
pearl [ 8 gs] wood [ 8 gs]
silver [ 10 gs] scales [ 8 gs]
lead [ 8 gs] copper [ 8 gs]
meteorite [ 14 gs] reinforced wood [ 8 gs]
stone [ 8 gs] ivory [ 8 gs]
electrum [ 10 gs] brass [ 8 gs]
iron [ 8 gs] marble [ 8 gs]
platinum [ 14 gs] bronze [ 8 gs]
steel [ 8 gs] palladium [ 10 gs]
unknown alloy [ 8 gs] energy [ 16 gs]
mithril [ 12 gs] admantite [ 14 gs]
BUILD SET DOOR OPENPASSPHRASE <direction> <'passphrase' or 'none'>
[50 Gemstones]
BUILD SET DOOR CLOSEPASSPHRASE <direction> <'passphrase' or 'none'>
[50 Gemstones]