Clan Hall Building Root Costs

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Clan Hall Building Costs
Purchasable with roots. You can acquire roots by gathering them from the Proving Grounds.

 BUILD ADD ROOM <direction> <label>
 [125 Gemstones]

 BUILD ADD LINK <direction> <label>  (an exit without a door)
 [12 Gemstones]

 BUILD ADD DOOR <direction> <name>
 [16 Gemstones]

 BUILD ADD KEY <player name>
 [20 Gemstones]

 BUILD DELETE DOOR <direction>
 [4 Gemstones]

 BUILD DELETE LINK <direction>
 [5 Gemstones]

 BUILD DELETE ROOM <direction>
 [12 Gemstones]

 BUILD DELETE KEY <#>
 [8 Gemstones]

 BUILD SET HOME TITLE <new title> (don't think this is really relevant for halls)
 [16 Gemstones]

 BUILD SET ROOM LABEL <new label>
 [1 Gemstone]

 BUILD SET ROOM NAME '<new room name>'
 [5 Gemstones]

 BUILD SET ROOM FLAG [<room flag name>]  (room attributes)
 [Building Point Cost Varies]
Room flags available:
dark                 [  33 gs]    safe                 [ 141 gs]
indoors              [  12 gs]    private              [  25 gs]
solitary             [  41 gs]    high-regen           [  83 gs]
low-regen            [  83 gs]    silence              [  41 gs]
reinforced           [  25 gs]    icy-conditions       [ 150 gs]
no-recall            [  20 gs]    no-npcs              [  25 gs]
no-mount             [  20 gs]    no-emote             [  16 gs]
no-chat              [  33 gs]    no-form              [  41 gs]
no-trap              [  50 gs]    no-track             [  75 gs]
anti-magic           [ 133 gs]    tangle-vine          [ 125 gs]
fear                 [ 166 gs]    disorient            [ 166 gs]
icestorm             [ 166 gs]    thunderstorm         [ 166 gs]
momentary-darkness   [ 166 gs]    player-kill-lawful   [ 166 gs]
player-kill-neutral  [ 166 gs]    half-pk-damage       [ 141 gs]
double-pk-damage     [ 158 gs]    windy                [ 125 gs]
magic-unstable       [ 158 gs]    vanishing-items      [ 166 gs]
hardcore-only        [  58 gs]    no-fear              [ 125 gs]
no-regen             [ 141 gs]    no-disguise          [ 108 gs]
no-teleview          [ 166 gs]    no-outside-noise     [  58 gs]

 BUILD SET ROOM SECTOR [<sector name>]  (room type)
 [Building Point Cost Varies]
Sectors available:
inside               [  41 gs]    city-street          [  41 gs]
grassy-field         [  41 gs]    light-forest         [  41 gs]
hills                [  41 gs]    mountain             [  41 gs]
water-swim           [  58 gs]    water-noswim         [  58 gs]
air                  [  58 gs]    swamp                [  50 gs]
desert               [  41 gs]    underwater           [  66 gs]
paved-road           [  41 gs]    dusty-road           [  41 gs]
gravel-road          [  41 gs]    craggy-mountain      [  41 gs]
sheer-mountain       [  41 gs]    plain                [  41 gs]
snow                 [  50 gs]    ice                  [  50 gs]
glacier              [  50 gs]    beach                [  41 gs]
stream               [  58 gs]    cliff                [  41 gs]
chasm                [  41 gs]    slippery-floor       [  45 gs]
mossy-ground         [  41 gs]    dense-forest         [  41 gs]
foothills            [  41 gs]    trail                [  41 gs]
jungle               [  41 gs]    savannah             [  41 gs]
rocky-ground         [  41 gs]    void                 [  62 gs]
salt-water           [  66 gs]    dungeon              [  41 gs]
lava                 [ 108 gs]    underwater-ground    [  66 gs]
hay-ground           [  41 gs]    acid-pool            [  91 gs]
mountain-road        [  41 gs]

 BUILD SET ROOM DESCRIPTION [<'commit'>] 
 [10 Gemstones]
Note:

 BUILD SET ROOM KEYWORD <keyword name>
 [8 Gemstones]

 BUILD SET ROOM LEVEL <min level> <max level>
 [25 Gemstones]

 BUILD SET ROOM SIZE [<size name>]
 [Building Point Cost Varies]
Room sizes available:
unknown              [  12 gs]    cramped              [  12 gs]
narrow               [  12 gs]    tunnel               [  12 gs]
normal               [  12 gs]    spacious             [  12 gs]
large                [  12 gs]    cavernous            [  12 gs]
immense              [  16 gs]    open                 [  14 gs]

 BUILD SET ROOM SHAPE [<shape name>]
 [Building Point Cost Varies]

unknown              [  12 gs]    circular             [  12 gs]
square               [  12 gs]    rectangular          [  12 gs]
octagonal            [  14 gs]    trapezoidal          [  12 gs]
triangular           [  12 gs]    sextagonal           [  12 gs]
dodecahedron         [  16 gs]    odd                  [  12 gs]
open                 [  12 gs]

 BUILD SET ROOM RECALL
 [20 Gemstones]

 BUILD SET EXIT TYPE <direction> [<exit type name>]
 [Building Point Cost Varies]
Available exit types:
downstairs           [   8 gs]    upstairs             [   8 gs]
intodepression       [   8 gs]    outofdepression      [   8 gs]
uphill               [   8 gs]    downhill             [   8 gs]
upmountain           [   8 gs]    downmountain         [   8 gs]
upcliff              [   8 gs]    downcliff            [   8 gs]
upwall               [   8 gs]    downwall             [   8 gs]
upcrags              [   8 gs]    downcrags            [   8 gs]
intovalley           [   8 gs]    outofvalley          [   8 gs]
upridge              [   8 gs]    downridge            [   8 gs]
flat                 [   8 gs]    hole                 [   8 gs]
upladder             [   8 gs]    downladder           [   8 gs]

 BUILD SET EXIT FLAG <direction> [<exit flag name>] 
 [Building Point Cost Varies]
Available exit flags:
hidden               [  83 gs]    buried               [  75 gs]
illusion-disguised   [  83 gs]

 BUILD SET DOOR FLAG <direction> [<door flag name>] (door attributes)
 [Building Point Cost Varies]
 Available door flags:
closed               [   8 gs]    locked               [  12 gs]
pickproof            [  16 gs]    passproof            [  20 gs]
magic-locked         [  20 gs]    magic-resistant      [  25 gs]
bashproof            [  20 gs]    window               [  12 gs]
see-through          [  12 gs]

 BUILD SET DOOR NAME <direction> <door name>
 [8 Gemstones]

 BUILD SET DOOR KEY <direction>
 [8 Gemstones]

 BUILD SET DOOR MATERIAL <direction> [<material name>]
 [Building Point Cost Varies]
 Available materials:
ice                  [   8 gs]    organic              [   8 gs]
paper                [   8 gs]    salt                 [   8 gs]
crystal              [   8 gs]    glass                [   8 gs]
ceramic              [   8 gs]    meat                 [   8 gs]
liquid               [   8 gs]    food                 [   8 gs]
unknown              [   8 gs]    silk                 [  10 gs]
cloth                [   8 gs]    reinforced cloth     [   8 gs]
leather              [   8 gs]    gold                 [   8 gs]
obsidian             [   8 gs]    bone                 [   8 gs]
reinforced leather   [   8 gs]    flesh                [   8 gs]
pearl                [   8 gs]    wood                 [   8 gs]
silver               [  10 gs]    scales               [   8 gs]
lead                 [   8 gs]    copper               [   8 gs]
meteorite            [  14 gs]    reinforced wood      [   8 gs]
stone                [   8 gs]    ivory                [   8 gs]
electrum             [  10 gs]    brass                [   8 gs]
iron                 [   8 gs]    marble               [   8 gs]
platinum             [  14 gs]    bronze               [   8 gs]
steel                [   8 gs]    palladium            [  10 gs]
unknown alloy        [   8 gs]    energy               [  16 gs]
mithril              [  12 gs]    admantite            [  14 gs]

 BUILD SET DOOR OPENPASSPHRASE <direction> <'passphrase' or 'none'>
 [50 Gemstones]

 BUILD SET DOOR CLOSEPASSPHRASE <direction> <'passphrase' or 'none'>
 [50 Gemstones]

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Last edited December 9, 2011 9:25 am by Kaczia (diff)
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