BUILD ADD ROOM <direction> <label> [125 Gemstones]
BUILD ADD LINK <direction> <label> (an exit without a door) [12 Gemstones]
BUILD ADD DOOR <direction> <name> [16 Gemstones]
BUILD ADD KEY <player name> [20 Gemstones]
BUILD DELETE DOOR <direction> [4 Gemstones]
BUILD DELETE LINK <direction> [5 Gemstones]
BUILD DELETE ROOM <direction> [12 Gemstones]
BUILD DELETE KEY <#> [8 Gemstones]
BUILD SET HOME TITLE <new title> (don't think this is really relevant for halls) [16 Gemstones]
BUILD SET ROOM LABEL <new label> [1 Gemstone]
BUILD SET ROOM NAME '<new room name>' [5 Gemstones]
BUILD SET ROOM FLAG [<room flag name>] (room attributes) [Building Point Cost Varies]
Room flags available: dark [ 33 gs] safe [ 141 gs] indoors [ 12 gs] private [ 25 gs] solitary [ 41 gs] high-regen [ 83 gs] low-regen [ 83 gs] silence [ 41 gs] reinforced [ 25 gs] icy-conditions [ 150 gs] no-recall [ 20 gs] no-npcs [ 25 gs] no-mount [ 20 gs] no-emote [ 16 gs] no-chat [ 33 gs] no-form [ 41 gs] no-trap [ 50 gs] no-track [ 75 gs] anti-magic [ 133 gs] tangle-vine [ 125 gs] fear [ 166 gs] disorient [ 166 gs] icestorm [ 166 gs] thunderstorm [ 166 gs] momentary-darkness [ 166 gs] player-kill-lawful [ 166 gs] player-kill-neutral [ 166 gs] half-pk-damage [ 141 gs] double-pk-damage [ 158 gs] windy [ 125 gs] magic-unstable [ 158 gs] vanishing-items [ 166 gs] hardcore-only [ 58 gs] no-fear [ 125 gs] no-regen [ 141 gs] no-disguise [ 108 gs] no-teleview [ 166 gs] no-outside-noise [ 58 gs]
BUILD SET ROOM SECTOR [<sector name>] (room type) [Building Point Cost Varies]
Sectors available: inside [ 41 gs] city-street [ 41 gs] grassy-field [ 41 gs] light-forest [ 41 gs] hills [ 41 gs] mountain [ 41 gs] water-swim [ 58 gs] water-noswim [ 58 gs] air [ 58 gs] swamp [ 50 gs] desert [ 41 gs] underwater [ 66 gs] paved-road [ 41 gs] dusty-road [ 41 gs] gravel-road [ 41 gs] craggy-mountain [ 41 gs] sheer-mountain [ 41 gs] plain [ 41 gs] snow [ 50 gs] ice [ 50 gs] glacier [ 50 gs] beach [ 41 gs] stream [ 58 gs] cliff [ 41 gs] chasm [ 41 gs] slippery-floor [ 45 gs] mossy-ground [ 41 gs] dense-forest [ 41 gs] foothills [ 41 gs] trail [ 41 gs] jungle [ 41 gs] savannah [ 41 gs] rocky-ground [ 41 gs] void [ 62 gs] salt-water [ 66 gs] dungeon [ 41 gs] lava [ 108 gs] underwater-ground [ 66 gs] hay-ground [ 41 gs] acid-pool [ 91 gs] mountain-road [ 41 gs]
BUILD SET ROOM DESCRIPTION [<'commit'>] [10 Gemstones]Note:
BUILD SET ROOM KEYWORD <keyword name> [8 Gemstones]
BUILD SET ROOM LEVEL <min level> <max level> [25 Gemstones]
BUILD SET ROOM SIZE [<size name>] [Building Point Cost Varies]
Room sizes available: unknown [ 12 gs] cramped [ 12 gs] narrow [ 12 gs] tunnel [ 12 gs] normal [ 12 gs] spacious [ 12 gs] large [ 12 gs] cavernous [ 12 gs] immense [ 16 gs] open [ 14 gs]
BUILD SET ROOM SHAPE [<shape name>] [Building Point Cost Varies]
unknown [ 12 gs] circular [ 12 gs] square [ 12 gs] rectangular [ 12 gs] octagonal [ 14 gs] trapezoidal [ 12 gs] triangular [ 12 gs] sextagonal [ 12 gs] dodecahedron [ 16 gs] odd [ 12 gs] open [ 12 gs]
BUILD SET ROOM RECALL [20 Gemstones]
BUILD SET EXIT TYPE <direction> [<exit type name>] [Building Point Cost Varies]
Available exit types: downstairs [ 8 gs] upstairs [ 8 gs] intodepression [ 8 gs] outofdepression [ 8 gs] uphill [ 8 gs] downhill [ 8 gs] upmountain [ 8 gs] downmountain [ 8 gs] upcliff [ 8 gs] downcliff [ 8 gs] upwall [ 8 gs] downwall [ 8 gs] upcrags [ 8 gs] downcrags [ 8 gs] intovalley [ 8 gs] outofvalley [ 8 gs] upridge [ 8 gs] downridge [ 8 gs] flat [ 8 gs] hole [ 8 gs] upladder [ 8 gs] downladder [ 8 gs]
BUILD SET EXIT FLAG <direction> [<exit flag name>] [Building Point Cost Varies]
Available exit flags: hidden [ 83 gs] buried [ 75 gs] illusion-disguised [ 83 gs]
BUILD SET DOOR FLAG <direction> [<door flag name>] (door attributes) [Building Point Cost Varies]
Available door flags: closed [ 8 gs] locked [ 12 gs] pickproof [ 16 gs] passproof [ 20 gs] magic-locked [ 20 gs] magic-resistant [ 25 gs] bashproof [ 20 gs] window [ 12 gs] see-through [ 12 gs]
BUILD SET DOOR NAME <direction> <door name> [8 Gemstones]
BUILD SET DOOR KEY <direction> [8 Gemstones]
BUILD SET DOOR MATERIAL <direction> [<material name>] [Building Point Cost Varies]
Available materials: ice [ 8 gs] organic [ 8 gs] paper [ 8 gs] salt [ 8 gs] crystal [ 8 gs] glass [ 8 gs] ceramic [ 8 gs] meat [ 8 gs] liquid [ 8 gs] food [ 8 gs] unknown [ 8 gs] silk [ 10 gs] cloth [ 8 gs] reinforced cloth [ 8 gs] leather [ 8 gs] gold [ 8 gs] obsidian [ 8 gs] bone [ 8 gs] reinforced leather [ 8 gs] flesh [ 8 gs] pearl [ 8 gs] wood [ 8 gs] silver [ 10 gs] scales [ 8 gs] lead [ 8 gs] copper [ 8 gs] meteorite [ 14 gs] reinforced wood [ 8 gs] stone [ 8 gs] ivory [ 8 gs] electrum [ 10 gs] brass [ 8 gs] iron [ 8 gs] marble [ 8 gs] platinum [ 14 gs] bronze [ 8 gs] steel [ 8 gs] palladium [ 10 gs] unknown alloy [ 8 gs] energy [ 16 gs] mithril [ 12 gs] admantite [ 14 gs]
BUILD SET DOOR OPENPASSPHRASE <direction> <'passphrase' or 'none'> [50 Gemstones]
BUILD SET DOOR CLOSEPASSPHRASE <direction> <'passphrase' or 'none'> [50 Gemstones]