Caspian

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Bosses you have not yet killed:
                                            the incarnation of death - 5 - Despite being
the manifestation of the end of life, Death can also be killed.
                                             an archon hunter master - 5 - Archon Hunter
Masters rift like their lesser charges, but less frequently, per their increased 
difficulty.
                                                      the wand golem - 6 - The wand golem
is composed of hundreds of magical wands, and contains all of their combined magic within 
itself.
                                                 the elemental hydra - 4 - The hydra lurks
high above Xaventry, watching from its perch near the Temple of Gath.
                                                   Tyrannosaurus Rex - 4 - Despite having
few defenses against Adventurers, the largest dinosaur in Hellbent has somehow escaped 
extinction.
                                                                Vyst - 5 - This demigod of
fire's megalomania is held in check only by the 5 locked doors between him and the rest of 
Volcanus.
                                           the manifestation of evil - 5 - Empowered by the
Dark Power's energies, this is a monstrous agent of destruction.

                                                 the eater of dreams - 4 - A nightmare sent
by the Dark Power, it is ready to consume your hopes and dreams.

                                                       the pit beast - 5 - A mass of
tentacles eagerly await your entrance into the pits of Hellbent Mountain.

                                           the Archbishop of Vandyne - 5 - Followed by the
other Archbishops, a disturbence in Xaventry requires their combined powers.

                                                 the gorgon animator - 1 - Adventurers of
all levels have experienced the horror of the Ice Witch's garden of statues on Avros.
                                                    a fey pharmacist - 4 - Once imprisoned
by the trolls of Mandrake, she has returned to full strength within Unseelie Castle.

                                              a freshwater elemental - 3 - Sandstone glyphs
tell of the elemental of Thorn, but few who travel to its oasis have acquired enough 
knowledge to summon the sprite.
                                             an incensed water weird - 4 - Solitary, odd
and antisocial, this water weird is not happy to have been summoned to Desert Thorne.

                                                       the Golgothan - 4 - A demon composed
of garbage and waste is known to have taken up residence in the depths of New Kolvir's 
moat.
                                               Banebeak the Wartoise - 4 - Drow mothers
have always scared their children with stories of the monster turtle living on the banks of 
the lava moat- but someone actually saw it when preparing for Straz' wedding.

                                                    a blackened pool - 5 - The blackened
pools strangled the Barangee Jungle for all living memory, until the army of New Kolvir 
tracked them down and imprisoned them.

                                the beautiful, deafening siren queen - 4 - From her roost
on an abandoned oil well, this harpy rules over a polluted wasteland.
                      a visiting merchant marine looking for a fight - 4 - Having left
behind a trail of messages, this lone survivor of a pirate battle drinks his sorrows away 
in the Bazaar bar.

                                                       Pogonip Vseth - 5 - The swamp giant
witch of Dungeon Avarice lies across a deadly perilous passageway of falling rocks.

                                                       the Dracolich - 5 - Deep within its
lair in Avarice, the undead dragon demands sacrifices of its cultists- specifically the 
blood of virgins.
                                           Viridis, Queen of Dracons - 5 - Surrounded by
advisors, the Queen of Dracons holds audience within the lower floors of the palace.

                                    Beyonder, guardian of the source - 5 - This cosmic
being has been a fierce protector of the Source, the foundation of the dracon race, for 
eons.

                                       Vauldroth, the Kung Fu dracon - 4 - Wandering Vir,
Vauldroth hopes to showcase the power of martial arts to her fellow dracons, though her 
efforts have been unnoticed.

                                                             Focault - 4 - The proprietor
of the eponymous Magic Equipment Company lives at the very top, protected by a mazelike-
building and a Blarg.
                                                                Bent - 4 - Last seen within
the Focault Magic Equipment Company, the kindly old enchanter has been missing from public 
for a long time.

                                         a horrifying, demonic Blarg - 4 - Summoned
experimentally by one of the wizards of Focault, it has taken over an office as its new 
infernal domain.
                                                    a gasoline angel - 5 - Held hostage by
the ariels, she awaits the inevitable day the Commissioner of Murder pays to obtain and 
execute her.

                                                             Keleuei - 3 - The retired
Grand Master Paladin spends his days in Lowangen, reminiscing of his battle with the balrog 
Azathoth, who got away.

                                                       a tangle tree - 4 - Legends speak of
a tangle vine that mutated into a full blown tree, waiting to ensnare unwary travellers in 
the wilderness.

                                                  the Kell commander - 5 - A savage race,
the kells ready themselves for the prime time to invade Alyria.

                                    the teary-eyed, bedraggled bride - 5 - The unjustness
of her tragic circumstances has brought over a terrible rage, ready to be unleashed on a 
victim.

                                the captain of the Manari huntresses - 5 - The Manari
huntresses defend the Church, sniping the undead from the rooftops with their deadly bows 
and crossbows.

                                                Ravella, the Sea Hag - 5 - Ravella has been
the cause of many shipwrecks around the isle, tricking unwitting sailors to their doom.

                                                     the white queen - 4 - For her
entertainment, Ravella polymorphed creatures into chess pieces, forcing them to play her 
games till their death.

                                                     the black queen - 4 - For her
entertainment, Ravella polymorphed creatures into chess pieces, forcing them to play her 
games till their death.

                                                              Damryn - 5 - Unlucky for
Damryn, he caught the temptrous eye of Ravella and now resides in an undead form within her 
tower.

                                                      a psychic yeti - 3 - The combination
of having psychic abilities and the intelligence to use them makes this yeti a terrifying 
foe.

                                                 Crerakoth the kauri - 6 - Oddly, the
inhospitable environment within Mount Copan's crater has given growth to one of Alyria's 
largest kauri tree.

                                                  Chieftain Raan-Kar - 4 - Secure within
the remains of a old clan hall, Chieftain Raan-kar laughs at adventurers feeble attempts to 
reach him.

                                                           Lady Bane - 4 - One of three
witches hiding within Decara, Lady Bane is known for her experimentation and quest for 
immortality.

                                            the bilious toad of ruin - 1 - The toad is easy
to squish, but can be difficult to locate.

                                  Novrar the necromantic beastmaster - 2 - 
                                             the knight, Sir Tristan - 4 - Sir Tristan is
Lord Agrippa's personal protector, and never leaves his post.
                                                the Archmage of Fire - 3 - Along with his
brother, both have been possessed by demons, and have been bound within watery confines for 
eternity.

                                            Kezathin, the mad tinker - 4 - The fey inventor
is as valuable as he is dangerous to the Unseelie Court, so they isolate him with his bob-
omb creations.
                                                            Seriende - 5 - The Mistress of
the Catacombs of Shame, she is the eighth and final queen encountered in the Compass of 
Eternity.
                                                  a pernicious hodag - 3 - The near
-mythical prey of hunters throughout Alyria, only the most determined still seek this 
creature, as only one weapon can harm it.
                                                     the executioner - 5 - 
                                                        Doctor Gonzo - 4 - 
                                                                Jojo - 5 - 
                                                     the Towne Crier - 4 - The towne crier
of Rune is a formidable opponent- he is not well-educated in combat, but he has staggering 
endurance.
                                                              Vortex - 5 - One of three
witches hiding within Decara, Vortex is the mistress of the Dark Power.

                                                          Thanatosis - 4 - Employed by Lady
Templeton as her master of torture, Thanatosis enjoys his work.

                                                   an octarine drake - 5 - The octarine
dragon and its family of dragons have overtaken an entire clanhall in eastern Beltane.

                                the bloated corpse of Captain Shandy - 5 - Captain Shandy
is rumored to have met her untimely end while burying her booty deep beneath Treasure Bay.

                                                        Perlin Noise - 4 - 
                                              the all-consuming fire - 5 - The all
-consuming fire is summoned by the altar of blood in Xaventry, beneath the Temple of Gath- 
but it has run dry, and can only be restored with a life-sustaining quest item.

                                                the morning's breath - 5 - The morning's
breath is summoned by the deep well in Xaventry, beneath the Temple of Ithrilis- but it has 
run dry, and can only be restored with an endless decanter.

                                                           Divusmors - 5 - Divusmors is the
head commander of all the demon armies, who reliably attempts to invade Alyria every All 
Spirits Eve.

                                         Mharizad, the elder vampire - 5 - 
                                                     Prince Rathbort - 4 - Prince Rathbort
is a legitimate knight of New Kolvir, and a paragon of virtue in their society.

                                            a fugitive eyeball demon - 5 - Eyeball demons
are routinely captured by the Mad Overlord's guards, but few have survived to escape- but 
one has, to the upper Moat.

                                               a maleficent summoner - 4 - This efreet has
spent its life summoning and twisting creatures to do its will.

                                               the dreaded lava wyrm - 5 - In the old
tongue, the word 'Arbaces' can be translated as 'champion', but also 'twisted' and 'long-
mourned'.

                                                      a void cyclone - 5 - Buried deep
within the world, a cavern is so vast that a whirlwind can survive within it.

                                                      the giant slug - 5 - Over decades, a
persistent slug has patrolled its swamp and patiently consumed all competition.

                                             an ethereal mist spirit - 5 - Summoned from
the physical world, this dangerous spirit patiently guards a deep dungeon below.

A total of 68 bosses.

                             
You have obtained the following Marks:
[Abstraction                     ] [Adventure                       ] [Alchemy             
]
[Arbitration                     ] [Assessment                      ] [Assistance          
]
[Association                     ] [Balloons                        ] [Belief              
]
[Boss-slayer-1                   ] [Caprice                         ] [Carillon            
]
[Celebrity                       ] [Charisma                        ] [Chromatomancy       
]
[Clairsentience                  ] [Clairvoyance                    ] [Clans               
]
[Clergy                          ] [Community                       ] [Conformity          
]
[Conscription                    ] [Containment                     ] [Darkness            
]
[Declaration                     ] [Deliberation                    ] [Discovery           
]
[Divinity                        ] [Dragon                          ] [Dusk                
]
[Enemies                         ] [Expedition                      ] [Extinguishment      
]
[Faith                           ] [Fellowship                      ] [Ferrovermology      
]
[Foe                             ] [Formations                      ] [Fortune             
]
[Friendship                      ] [Fury                            ] [Gloom               
]
[Goodness                        ] [Greed                           ] [Gustation           
]
[Honor                           ] [Horrors                         ] [Illusion            
]
[Ingress                         ] [Judgment                        ] [Knowledge           
]
[Lamentation                     ] [Landmarks                       ] [Levelling           
]
[Location                        ] [Observation                     ] [Octarine            
]
[Orienteering                    ] [Participation                   ] [Passage             
]
[Passion                         ] [Patience                        ] [Patricide           
]
[Patronage                       ] [Pestilence                      ] [Piracy              
]
[Pleasure                        ] [Pride                           ] [Reincarnation       
]
[Resolution                      ] [Return                          ] [Ridership           
]
[Righteousness                   ] [Routing                         ] [Running             
]
[Secrets                         ] [Serenity                        ] [Servility           
]
[Sociableness                    ] [Solutions                       ] [Spirit              
]
[Strength                        ] [Tactics                         ] [Tithing             
]
[Transience                      ] [Transport                       ] [Truth               
]
[Vertigo                         ] [Voting-1                        ] [Wanderer            
]
[War                             ] [Warpstones                      ] [Wealth              
]
[Whereabouts                     ] [Wisdom                          ] [Wonder              
]
[Worldgates                      ] [Yeoman-1                        ] [Yeoman-2            
]
[Youth                           ]
You have 100 of the 896 listed Marks.

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Last edited March 27, 2025 10:12 pm by Remy (diff)
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