Item 'a prehistorical mask' is type clothing, alignment 0, made of wood (in (new) condition), has keywords 'bamboo carved mask bound reeds jungle green prehistorical historical scatteredtothewind', equipped over the face. This item weighs 0 stones and 12 pebbles, and is valued at 36,510 gold. {Cat. 3} This level 180 item has the attributes: npc-vanish-death unbreakable no-steal bind-on-take vanish-on-expiry This item has a default lifespan of 7 days and will vanish at the end of its lifespan, on Sun Apr 1 05:56:36 2018, if it is not renewed before then. *Your race must be equal to dracon to use this item. *Your current location must be equal to Arcane Archipelago to use this item. *Your class must be equal to monk to use this item. *This item may be repaired 4 times. *This item is bound to some third-class loser who's been AFK for days. This mask is in fantastic condition, despite having to be hundreds, if not thousands of years old. It smells like the forest in springtime, when everything is in bloom at once, and all of the scents commingle at once. The mask's eyes are wide as if in surprise, yet its mouth is torn open in a broad grimace, reinforced by the heavy downward wrinkles etched in the forehead. There is no outward hint of what this mask is for, or who it belonged to. It may not have belonged to anyone in a very long time, but the last time it did, it had great importance.
These are scatter items, and despite their bind-on-take flag, they actually spawn bound to a random player eligible for the miniquest. In a perfect world, this would encourage player cooperation and organic discovery of new content; in actuality, this just means you throw your laptop at the wall after a week of searching turns up masks for every third classer but yourself.
You feel a primal urge to travel to Old Dark Order Clanhall.
Luckily, you'll now receive a mysterious little message when a mask spawns for you. Once you find it, you can hand it in to a dracon hermit (located in a hidden east in the volcano) and that'll trigger the quest. Go towards the DT but at the room A Crack in the Rock Face (27237) go three east. It's possible the mask doesn't have to be bound to you - I turned in someone else's mask, but this isn't intended and may have been fixed since then.
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When you visit a cobra blacksmith, you'll suddenly find yourself in possession of a very dessscriptive metaquest. Literally, suddenly - you don't get any indication anything special's happened until you check your quests.
This quest [3400] is called 'Combining the Ankh', for Adventurers levels 170 to 180. This is a METAQUEST. Complete METAPHASE quests to finish phases. A cobra blacksmith is the master in charge of this quest. I obssserve you've isssolated the third piessse of the ansssient ankh. For sssenturiesss, we have told talesss of the belongingsss of the Forgotten Godsss- every ssshild from Kassssrah to Kulah to Heresy to Eden knowsss the ssstoriesss, but never did anyone sssthink they eksssisssted. Bring them to me ssso I can attempt to repair them- a unified ankh may ssstill be posssible! Upon successful completion of this quest the Quest Master will show notable appreciation for your efforts. You have 0 Alyrian minute remaining to complete this quest. Combining the Ankh consists of: Phase 1: Locate and deliver the transverse bar of an ankh to a cobra blacksmith. Phase 2: Locate and deliver the trunk of an ankh to a cobra blacksmith. Phase 3: Locate and deliver an ankh's loop [Arcane Archipelago] to a cobra blacksmith.
That metaquest tells you literally nothing, but if you're familiar with Arcane Archipelago, you'll know there's a few mobs marked as questmasters around. If you visit an ape ranger, you'll be greeted with this quest.
A Knotted Vine - - - (-------------------------------------------------) - <-U-(M)-D-> - - - - A thick parasitic vine, strong enough to hold your weight, twists around the trunk of a mighty redwood tree. Below you is the entrance to Eden and directly above you is a lookout post. [Train] An ape ranger is here, preparing for a hunting expedition. 'An Adventurer!' an ape ranger exclaims to you. 'An Adventurer from the land of men! You are exactly what we need right now!' This quest [3404] is called 'Resurrecting our Simian Champion', for Adventurers levels 170 to 180. This is a METAPHASE quest. Complete it to finish METAQUEST phases. An ape ranger is the master in charge of this quest. Adventurer from the land of men! Our champion has been poisoned! He maintains the peace between the tree-dwellers and the ground-dwellers! Perform the rites, wrest him back from the clutches of envenomed decay! The ceremony is complex, and requires assistance from many observant around the Archipelago! Enlist their help and return our champion to us! Once they have performed their spells and done their part, return to where his body is interred! Return to me once you have done so, and the ritual shall be complete! Upon successful completion of this quest the Quest Master will show notable appreciation for your efforts. You have 0 Alyrian minute remaining to complete this quest. Resurrecting our Simian Champion consists of: Phase 1: Journey to Sacrificial Altar. Phase 2: Locate and deliver a cold flame to an undead shamaness [Fresh object required]. Phase 3: Journey to Temple of the Fallen Gods. Phase 4: Locate and deliver the Necronomicon to a dracon hermit [Fresh object required]. Phase 5: Journey to Temple of Decay. Phase 6: Locate and deliver a lupine skull to the High Priest of Kulah [Fresh object required]. Phase 7: Locate and deliver a daemon heart to a skeletal demon hunter [Fresh object required]. Phase 8: Locate and deliver an ivory grail to the friar of Death [Fresh object required]. Phase 9: Journey to (CPK) Mound of Bones. Phase 10: Journey to A Burial Tomb. Phase 11: Visit an ape shaman.
Not only does this quest require you to camp for several low-repop items, it also can't be saved when you log out or die. I asked. It really can't.
[Fresh object required] means items on-hand when the previous quest phase was completed don't count for the quest. I suspect the system can be gamed here, but didn't manage to check.
a cold flame - 1% drop rate from a soulstealer. After several days of soulstealer murder, an alternate method - buying it from the reagent shop - has been implemented for this. It is not always in stock and only one is available for purchase aat a time.
the Necronomicon - 3% drop rate from a daemonic librarian. Took me 39 kills. Have fun.
a lupine skull - drops from mangy wolves. Easy.
a daemon heart - purchasable.
an ivory grail - purchasable.
After you've camped Arcane Archipelago for another week, you'll be rewarded with 60 whole QP for your efforts.
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Exhilarating. With no other information to go on but the mark description, I set out to kill a soulstealer for the 55th time but was interrupted by my new friend.
Please note the script takes place over several rounds of combat, so try to NOT kill the soulstealer while the gorilla gets funky.
The silverback champion looks a soulstealer dead in their eye sockets, and rears back with a mighty fist... The silverback champion lands a mighty blow, hitting a soulstealer so hard they simply evaporates, leaving behind a small mound of soulstealer essence. The silverback champion heaves a huge sigh of bestial relief as his soul is returned to him. The silverback champion ambles back into the jungle towards home, eager to be at rest. The silverback champion stops following you.
On the ground, you'll find a soulstealer's souls. This looks like a great item, if it worked.
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At least the part giving the Mark of Soulstealing functions correctly.
For freeing the undying held hostage by the Soulstealer, the Powers have granted thee a Mark. You have gained the Mark of Soulstealing! You gain 50 practices!
If you've spent too much time in the Arcane Archipelago, you might've noticed a protected ethereal mob wandering about. It's usually stuck in the river. Turns out if you walk into that mob's room after you've completed Mark of Soulstealing, you'll receive some very helpful text.
The most psychotic tiger slinks out of the shadows. The most psychotic tiger says to you, 'You are the Adventurer who freed the jungle from the soulstealer.' 'You shall do.' the most psychotic tiger says to you. 'I need a task accomplished. You shall perform it for me.' The most psychotic tiger curls up on a fallen log and waits for the task to be completed.
This quest [3405] is called 'Mangle in the Jungle', for Adventurers levels 170 to 180. This is a METAPHASE quest. Complete it to finish METAQUEST phases. The most psychotic tiger is the authority in charge of this quest. I am the fiercest hunter in the jungle. I am the apex predator. I am the most lethal tiger this world has ever known. Yet, the others do not acknowledge my supremacy. They do not respect me. Prove to them that I am the finest jungle cat the world has ever known. Leave me as the finest jungle cat the world has ever known. Leave me the only jungle cat and the finest in the world. Prove it to them. Upon successful completion of this quest the Quest Master will show notable appreciation for your efforts. You have 2879 Alyrian minutes remaining to complete this quest. Mangle in the Jungle consists of: Mangle in the Jungle consists of: Phase 1: Defeat a black tiger. [Dungeon Wroth] Animal Cell (7667) Phase 2: Defeat an arctic tiger. [Dungeon Deceit] Travel through the teleporters down to the lower levels and then go east down the ice path and take the teleport to the Snow Fields. Phase 3: Defeat 3 of a ferocious tiger. [Alyria] In Colove Jungle just outside dungeon deceit. Phase 4: Defeat 7 of a psychotic tiger. [Arcane Archipelago] Overgrown Rainforest (27206), and around the entrance area. Phase 5: Defeat a baby tiger. [Shlarksh] Wanders around Shlarksh, 813 , 1202, on the big island between Sigil and Beltane. Phase 6: Defeat a wild mountain lion. [Mandrake Woods] A Small Path, at the Base of the Mountain (10248). Phase 7: Defeat 3 of a dangerous lioness. [Alyria] These spawn in a couple places around Alyria, I found all of the lions below East of New Rigel. Phase 8: Defeat 3 of a lioness. [Alyria] Phase 9: Defeat 3 of a starving lion. [Alyria] Phase 10: Defeat 3 of a hungry lion. [Alyria]
If you are unable to find the baby tiger, it may be in the level 90 restricted portion of Shlarksh. If this happens, honestly your best bet is to get a <90 clannie to go kill them so they respawn.
If you are unable to find the most pyschotic tiger after completing the quest, you may need to "quest complete 3405" blindly in every room in Arcane Archipelago until you find them. They do not always reappear when the quest is complete, and appear to be untrackable. Detect invis/life does not reveal them.
This quest used to ask you to kill '3 of a snow tiger' on phase 2 - alas, snow tigers are denizens of the mysterious Castle Matrix and likely will never be seen in the wild again. You're welcome.
You inform the most psychotic tiger you have completed your quest 'Mangle in the Jungle'. the most psychotic tiger tells you, 'Congratulations on the completion of thy quest, Carolyn!' the most psychotic tiger tells you, 'As a reward for thy valor, I am awarding you 1 quest points, and 12 practices.' The most psychotic tiger hands you the transverse bar of an ankh. The transverse bar of an ankh emits a bright flare of white light as it binds with you. Pleased with your performance, the most psychotic tiger slinks away. Item 'the transverse bar of an ankh' is type tool, alignment -300, made of bone (in (new) condition), has keywords 'small part something larger bone loose twine transverse bar ankh'. This item weighs 0 stones and 10 pebbles, and is valued at 112,500 gold. {Cat. 1} This level 180 item has the attributes: nodecay bind-on-take This is a special tool of type 'none', with 0/0 uses remaining. *This item may be repaired 4 times. *This item is bound to everyone's favorite debugger. This small bone looks like it's from poultry, but the social status of the sacrificed is less important than the fact that the sacrifice was made. This bone looks like it was meant to be tied to another one laterally, bound by the twine in the middle of the length.
Here, you have what appears to be a choice of quests to take, but in reality you have to do both. If you visit the western undead clanmaster, you get the first one; if you visit the one to the east, you get the second quest.
This is the Western Clanmaster
This quest [3402] is called 'The Subterfuge of the Wolverine', for Adventurers levels 170 to 180. This is a METAPHASE quest. Complete it to finish METAQUEST phases. An undead clanmaster is the master in charge of this quest. At long last, a living Adventurer walks through the doors of our Hall. At long last- a reason to celebrate! You must have heeded the call of Wolverine to finally lay our rivals to rest. Our war has lasted decades, but you are the tip of the spear with which we shall end it! Confer with a master of clans- see if they are willing to quietly unregister clan Wyrm from the books. For too long, our offensives have been rebuffed by physical force- spycraft may prove to be instrumental to our victory, but that is a difficult task for corpses to accomplish. Be subtle- if they do not grasp what you are asking, do not push, and query another. We have options. If, of course, all of the masters of clans prove immune to your advances, we have one ambush remaining. You will need to douse yourself with the juice of the freshest, crushed maleficarum- you may be able to lure their spirit wolverine out of its den, and kill it before they realize. Through deception or decisive force, clan Wyrm shall be victorious! You have 0 minutes remaining to complete this quest. The Subterfuge of the Wolverine consists of: Phase 1: Visit the Master of Clans. Phase 2: Visit the Tellerium clan master. Phase 3: Visit the clan master. Phase 4: Visit the master of clans. Phase 5: Visit the New Rigel Clan Master. Phase 6: Destroy 250 of a maleficum root [Fresh object required]. Phase 7: Visit An undead clanmaster. Phase 8: Defeat the feral wolverine mother.
You inform an undead clanmaster you have completed your quest 'The Subterfuge of the Wolverine'. an undead clanmaster tells you, 'Congratulations on the completion of thy quest, Carolyn!' an undead clanmaster tells you, 'As a reward for thy valor, I am awarding you 60 quest points, 7 practices, and 50,000 gold pieces.'
This quest is fairly straightforward - the feral wolverine mother can be easily solo'd. Remind me later to write up a page for her as well.
This is the Eastern Clanmaster
This quest [3401] is called 'The Desperation of the Wyrm', for Adventurers levels 170 to 180. This is a METAPHASE quest. Complete it to finish METAQUEST phases. An undead clanmaster is the master in charge of this quest. At last! The clan recruiters who went out to Alyria have not sent any new members in ages, but I see someone is still doing their job! You must be interested in joining, obviously. The notoriety of clan Wyrm is known around the world! Alas, most of us linger around Heresy, as we are bound to our remains. As a new recruit, I task you with continuing our last clan initiative. Deliver our ultimatums to our rival clans' masters (last known whereabouts: Irda Isle Caverns, Maldra's Keep, and across the street), and kill any assassins they might have lurking about. As a show of force and determination, acquire a set of fresh, juicy maleficarum roots- and then destroy them, as we are rich enough to not need them. If they do not acquiesce, we shall behead our rivals- go to their source of power, the creature from which they derive their motivation and drive- and behead him. With our superior position thus communicated, our rivals shall have no option but to submit to our demands, and pay fealty to us! Go forth and conquer, new recruit! Upon successful completion of this quest the Quest Master will show notable appreciation for your efforts. You have 0 Alyrian minute remaining to complete this quest. The Desperation of the Wyrm consists of: Phase 1: Visit a corrupt clanmaster [Irda Isle Caverns]. An Emergency Supply Room (25461) in [[Irda Isle Caverns]] - From A Large Supply Room (25663), search north and then go 2 north through the hidden wall. 5n, 6e, 2n, e, n, search north, 2n - from Caverns safe. Phase 2: Visit an undead clanmaster [Arcane Archipelago]. This should be the West Clanmaster. Phase 3: Defeat the clan leader. Phase 4: Defeat 1 of an assassin of the Red Hand. Phase 5: Destroy 250 of a maleficarum root [Fresh object required]. Phase 6: Defeat the great shadow wyrm Draask. Phase 7: Defeat an aggressive thief. Phase 8: Defeat the clan leader.
It looks like the phases got a little messed up; originally, the quest asked for two of an assassin of the Red Hand (obnoxious scatter mob). There's supposed to be some kind of feature that was QA'd involving this, but I have no idea what that's supposed to mean.
Completing this quest gives you great rewards totally commensurate with the amount of time you'd have to spend doing the phases.
an undead clanmaster tells you, 'As a reward for thy valor, I am awarding you 100 quest points, and 100,000 gold pieces.'
Once these two quests are completed, you can get yet another quest! This one's from the undead shamaness a little further into the building.
This quest [3403] is called 'Reuniting Heresy', for Adventurers levels 170 to 180. This is a METAPHASE quest. Complete it to finish METAQUEST phases. An undead shamaness is the mistress in charge of this quest. I see those two fool clans attempted to get you to destroy the other, without even verifying you were interested? Their lack of foresight has destroyed our entire city, and damned us to an eternity waiting for one of two immovable, indestructive undead forces to crumble. They cannot destroy each other, and somehow, despite decades of attempting to destroy each other from just yards apart, they do not realize that. I, and the others who were caught in their idiotic crossfire know what must be done- but only a member of the living can do it for us. I delegate this task to you, as you have now seen firsthand their willingness and desperation to do anything to harm their rivals, no matter the impossibility thereof, or the cost, or the inevitable harm to bystanders. Redeem our town- at this point, we accept we died in vain, and we seek simply the ability to put this clan war to rest and escape undeath peacefully. Kill the demons, kill the warring undead, kill the souls and the demons and all who propagate the war that robs us of our peaceful deaths. Succeed, adventurer, and I shall reward with you with the riches that I have acquired during my long-lived death. Upon successful completion of this quest the Quest Master will show notable appreciation for your efforts. You have 0 Alyrian minute remaining to complete this quest. Reuniting Heresy consists of: Phase 1: Defeat a skeletal demon hunter. Phase 2: Defeat a skeletal legionary. Phase 3: Defeat 10 of an eternal warrior. Phase 4: Defeat 10 of a lost soul. Phase 5: Defeat 3 of a skeletal mage.
The only annoying part about this quest is that eternal warriors repop one at a time, up to a maximum of four. I lost the end string for this quest, but after doing it, you'll receive the trunk of an ankh.
an undead shamaness tells you, 'Congratulations on the completion of thy quest, Domo!' an undead shamaness tells you, 'As a reward for thy valor, I am awarding you 50 quest points, 1 alignment, and 5 practices.' An undead shamaness hands you the trunk of an ankh. The trunk of an ankh emits a bright flare of white light as it binds with you.
You focus your powers of observation on the trunk of an ankh: Item 'the trunk of an ankh' is type treasure, alignment -300, made of bone (in (new) condition), has keywords 'humanoids radius trunk ankh sand'. This item weighs 0 stones and 19 pebbles, and is valued at 112,500 gold. {Cat. 1} This level 180 item has the attributes: nodecay bind-on-take *This item may be repaired 4 times. *This item is bound to a very tired little third-classer. The carved notches two-thirds of the way down the length of this bone indicate it is probably meant to serve as one part of a more complex structure- the feathers, twine and beads indicates an ankh, of some sort. It's not apparent where the rest of it is, but the intent is. Even gazing upon the bone, much less touching it, is accompanied by a sensation of frisson, and the word 'independence'.
I've been told there was a clue to lead me to this next questmaster, but I couldn't seem to find any. If anyone figures out what the clues are, please tell me so I can finally stop feeling bad about being dumb.
You get this quest by killing all the bloodthirsty djinns in the library; only when they're all dead will the questmaster appear.
This quest [3406] is called 'The Card Catalogue Slave', for Adventurers levels 170 to 180. This is a METAPHASE quest. Complete it to finish METAQUEST phases. A chained mantoid slave is the authority in charge of this quest. Ch. 13 - Hematomancy eed help please help cannot survive the masters masters torture Sklrrzr klrrzr must destroy masters you help Please help must destract masters Burn wice, and then thrice more once the smoke has been fully there books onsumed by the entity. Loosen the phial of sow's blood like the masters burn nd dribble droplets in one by one until it is no more Sklrrzr Make them han emptied by half. Resume the chant over the cauldron scream like hulks scream or no less than twelve minutes, or until it is boiling You help with books hrough no action other than the virgins' chanting. Once and with chains t has begun to boil, pour the tar from the cauldron back when free then Sklrrzr nto the lamp. If from the lamp emanate unholy shrieks of show man where gony, or alternately its diabolical incantations to return demon books do bad o whence it came, seize upon the moment, for there is not Demon books with dragon ut a moment until it perishes or vanishes from existence secret Masters coming n its entirety. Sklrrzr hide book Sklrrzr need help kill book lady f neither occurs, submerge the lamp into the pail of holy demon steal death book ater until the bubbles stop flowing from the mouth. Wait Burn book full of books o fewer than five minutes before retrieving the lamp from Then Sklrrzr free Sklrrzr he water. To safely abort the spell, dispose of the lamp help you n a bonfire kindled with ash twigs and dried corpses of Help please og toads. To re-attempt the spell, repeat steps 6 through soon -Sklrrzr - 158 - Upon successful completion of this quest the Quest Master will show notable appreciation for your efforts. You have 0 Alyrian minute remaining to complete this quest. The Card Catalogue Slave consists of: Phase 1: Destroy an arcane spellbook. Phase 2: Destroy a spellbook bound in nightblue leather. Phase 3: Destroy a dark prayer book. Phase 4: Destroy the Necronomicon. Phase 5: Defeat a daemonic librarian. Phase 6: Destroy a long rack out of the card catalogue.
Luckily, these don't have to be fresh. However - nightblue spellbooks are no-sac, so you'll probably need a new one without that flag. If they've actually been fixed, that is.
a chained mantoid slave tells you, 'As a reward for thy valor, I am awarding you 1 quest points, and 20 piety.' Taking advantage of the chaos in the Library and the Djinn's absence, a chained mantoid slave rapidly slips their shackles, tosses you a daemonic artifact, and skitters as far away from here as possible. A chained mantoid slave gives you an ankh's loop. Item 'an ankh's loop' is type weapon, alignment -300, made of ceramic (in (new) condition), has keywords 'teardrop shaped sharpened bit ankhs loop ceramic', equipped wielded as a weapon. This item weighs 0 stones and 22 pebbles, and is valued at 35,800 gold. {Cat. 4} This level 178 item has no special attributes. Weapon type is exotic, does 135 points of negative-energy damage for 2 stamina, accuracy 12. Special weapon attributes: vampiric *This item may be repaired 4 times. Although dealing damage isn't its primary physical purpose, it is technically its primary metaphysical purpose. It's not obvious what the outcome of assembling it will be, but any physical contact with it results in what sounds like a hundred tribesmen chanting from across a bay, so "something interesting" is a decent bet. Before it's all assembled, however, it's perfectly useful for whacking someone in the face and trying to knock their teeth out.
You inform a cobra blacksmith you have completed your quest 'Combining the Ankh'. a cobra blacksmith tells you, 'Congratulations on the completion of thy quest, Carolyn!' a cobra blacksmith tells you, 'As a reward for thy valor, I am awarding you 1 quest points.' A cobra blacksmith hands you a bone ankh of the Forgotten Gods. A bone ankh of the Forgotten Gods emits a bright flare of white light as it binds with you.
You focus your powers of observation on a bone ankh of the Forgotten Gods: Item 'a bone ankh of the Forgotten Gods' is type artifact, alignment 0, made of bone (in (new) condition), has keywords 'evil bone ankh forgotten gods black magic twine radiates'. This item weighs 0 stones and 12 pebbles, and is valued at 15,250 gold. {Cat. 1} This level 175 item has the attributes: bind-on-take vanish-on-expiry This item has a default lifespan of 1 days and will vanish at the end of its lifespan, on Wed Jun 27 03:57:36 2018, if it is not renewed before then. *Your current location must be equal to Before Dragonbone Bridge to use this item. (Enforced) *Your level must be less than or equal to 180 to use this item. *Your level must be greater than or equal to 170 to use this item. *This item is bound to Carolyn. The bone ankh is a power artifact, one of the few remaining from the time of the Forgotten Gods. Strangely, although they are gods, most of the information about whom has been forgotten, they are still actively worshipped by a significant number of sentient beings around the Archipelago. Culturally, biologically and geographically, the islands are distinct- but they are united in the memory and worship of these gods, who are not entirely forgotten.
Before using the ankh, make sure you prepare adequately as once you leave the area, you can't return. Prepare reagents for poison, and a weapon that does not do bash/slash/pierce as he is immune to those. Obsidian staff is a decent weapon to use.
You hold a bone ankh of the Forgotten Gods in your left hand. The mask's voice rattles about your mind once again: MY ETERNAL SERVANT, WHO HAS SLUMBERED SO LONG, WAITING TO CARRY ME BACK TO LIFE COMPLETE THE RITUAL, AND YOU SHALL BE SPARED The entire bridge slowly rises, and you gently ride its skeletal body all the way down and off its tail. Circling the Edge of Brokenbone Chasm - - - (-------------------------------------------------) W <---(M)---> E WARNING: You are in a NEUTRAL PLAYER KILLING room. - S - To step off the steep ledge would be a decent fall- unlikely to break any bones, ironically, or even cause many scrapes, but it would be very difficult to climb back up. Nigh impossible, in fact. The shallowest of horizontal surfaces runs around the chasm, providing purchase for billygoats and anyone who levitated down, but unlikely to stop the fall of anyone who came down with any speed. A bone ankh of the Forgotten Gods crumbles to dust in your hands.
It appears that this bonedragon, lain to rest by one of the Forgotten Gods for future use, is not entirely on board with those plans. Its long, skeletal tail is held together by long-lived necromancy rather than sinew and muscle, but that makes it appear even more dangerous as it whips back and forth behind the monster's bulky, bleached girth. Huge jaws are curled into a grin in a way that skulls cannot fail to, lightly grinding teeth that would be salivating if there were still a forked tongue or salivary glands to do so. It appears to be less prepared to serve as a mount for a vicious and bloodthirsty undead master, and more prepared to lash out at whatever it can- settling for whatever dragged it back from its slumber and into this world of torture and undeath seems like a good bet. They are a dragon approximately 10'1" tall. The Forgotten Gods' bonedragon is in good health [100%]. the Forgotten Gods' bonedragon is an NPC Boss and is more advanced than a regular NPC. You sense the following: The Forgotten Gods' bonedragon is immune to disease. The Forgotten Gods' bonedragon has a Saving against Breath Weapons modifier of 25. The Forgotten Gods' bonedragon has a Saving against Spells and Most Spell Effects modifier of 30. The Forgotten Gods' bonedragon has a Saving against Petrification (i.e., Abjure, Kill, etc.) modifier of 5. The Forgotten Gods' bonedragon has a Saving against Paralysis (i.e., Sleep, Web, Slow, etc.) modifier of 5. The Forgotten Gods' bonedragon is resistant to fire. The Forgotten Gods' bonedragon is resistant to magic. The Forgotten Gods' bonedragon is immune to bash. The Forgotten Gods' bonedragon is immune to slash. The Forgotten Gods' bonedragon is immune to pierce. The Forgotten Gods' bonedragon is vulnerable to air.
At least, that's what's supposed to be true. In actuality, bash/slash/pierce don't work on him at all. Duende is as confused as I am.
The Forgotten Gods' bonedragon is burned on the torso with your moonlight causing unbearable damage. As the necromantic forces animating it fade, the Forgotten Gods' bonedragon solidifies back into its familiar shape. For helping keep the monstrous Forgotten Gods forgotten, the Powers have granted thee a Mark. You have gained the Mark of Forgetting! You gain 45 practices! The Forgotten Gods' bonedragon has been slain! Your blood freezes as you hear the Forgotten Gods' bonedragon's death cry. You receive 0 experience points. You have killed a new boss, the Forgotten Gods' bonedragon. Your alignment changes by 75. You feel more lighthearted.
You focus your powers of observation on a tourmaline broadshield: Item 'a tourmaline broadshield' is type armor, alignment 125, made of tourmaline (in (new) condition), has keywords 'large broadshield shield flaky volcanic stone tourmaline', equipped as a shield. This item weighs 0 stones and 35 pebbles, and is valued at 36,300 gold. {Cat. 5} This level 175 item has the attributes: unbreakable nodecay bind-on-take nodecay-vanishes-on-expiry This item will lose its status as NODECAY on Sun Dec 23 03:40:16 2018. Armor resistance is 4 pierce, 4 bash, 4 slash, and 4 exotic. Affects ar-torso by 3. Affects earth-spell-prcnt by 10. Affects air-prcnt by -10. When wielding a lance, increases damage by 5%. When wielding an axe, increases damage by 5%. *Your level must be less than or equal to 180 to use this item. *This item may be repaired 1 time. *This item is bound to I'm so done tbh. +++ a tourmaline broadshield will, each combat round its wearer is in combat with an opponent primarily composed of tourmaline, heal its wearer for 17hp per combat round, at a cost of 15st per activation.
You focus your powers of observation on a bonedragon skullbucket: Item 'a bonedragon skullbucket' is type armor, alignment -800, made of bone (in (new) condition), has keywords 'huge dragons skull bonedragons skullbucket bucket', equipped over the head. This 2-slot item weighs 0 stones and 30 pebbles, and is valued at 117,800 gold. {Cat. 1} This level 175 item has the attributes: nodecay bind-on-take Armor resistance is 52 pierce, 49 bash, 52 slash, and 51 exotic. Relics: (none) (0/1 slots occupied) Grants knowledge of 'exodontia' at 100%. Affects hp by 55. Casts the level 80 spell, 'float'. *Your level must be less than or equal to 210 to use this item. *This item may be repaired 1 time. *This item is bound to Carolyn. +++ a bonedragon skullbucket has a chance, whenever its wearer casts a spell, to grant its wearer +50 damage-feed for 3 minutes, at a rate of 2% per spellcast.
Item 'a skeletal tail' is type armor, alignment -350, made of bone (in (new) condition), has keywords 'skeletal tail large dragon magic', equipped on the tail. This item weighs 0 stones and 19 pebbles, and is valued at 36,800 gold. {Cat. 1} This level 180 item has the attributes: unbreakable bind-on-take Armor resistance is 52 pierce, 49 bash, 52 slash, and 51 exotic. Relics: (none) (0/1 slots occupied) *This item may be repaired 4 times. *This item is bound to Carolyn. +++ a skeletal tail will, whenever its wearer kills another adventurer in PK, grant its wearer knowledge of a necromantic spell, a maximum of once every 4 Alyrian days. +++ a skeletal tail has a chance, whenever its wearer casts a spell, to grant its wearer +1-4 skillpower in that skill for 2 minutes, at a rate of 50% per cast.
i'll write more later