A Disturbed Pyramid Guide

Order Of Chaos Alliance Wiki | RecentChanges | Visiting as a guest. Login for full access.
See map at end.

This is a guide for A Disturbed Pyramid second class run. It requires a form of 4 or so with a hefty tank, several healers, a lock picker (no other form of open lock works), detect illusion for everyone, and some form of dispel area. Calm, cure poison, bard slow, and HE are very helpful as well.

From the SAFE, go 2n ne nw e into the NPK "A Dead End". Dig for a SW exit. The room is solitary CPK. Kill the mob inside and collect the spirit.

From the NPK, go w se e n nw w e (or from SAFE, go 2n ne e n nw w e). Kill the animated gargoyle (no flee, blocks exit up) and bash/pick the up exit. All the rooms on the second floor are NPK dizzy, and any room that isn't NPK leads to the lower level of the pyramid. Go up, se, e and give the spirit of the servant to the distressed queen. She will tell you about resurrecting herself then leave north. Dig for an east exit and follow.

The wizard at the end of the tunnel isn't aggro, but he summons elementals and the room is CPK, so be careful. Once you kill him, take his spirit and return back to the beginning of the tunnel and go north. Give the spirit to the queen for another monologue and a key to the up. Unlock up and follow.

This third floor is 4 empty non-pk rooms. Go west and kill the phantom. When he is dead, have everyone in the party use detect illusion and go north. Follow the underground tunnel west, all south, and east. Each room is underwater NPK and spawns no flee skeletal fish/sharks. At the end of the tunnel is a pick-only door to the east. The room right before the door is high-regen, so keep that in mind if you need to flee from the guardian. The next room is an underwater CPK with the guardian in it. The guardian is the hardest mob on this run, and you will probably need to flee/heal several times. After he dies, the spirit will come out, does a little mojo with the spirit of a child, and then drops. Take it. The key on the corpse of the guardian opens the east room. Make sure the person holding key is last into the room: when the person holding the key enters the room, everyone is teleported to the top of the pyramid.

At the CPK top, make sure to prepare before giving the last spirit to the queen. The down is the exit to the beginning of the pyramid, so don't do that. When you give her the last spirit, she goes all emo, and then the real mob comes out. She only aggros once, so calm and spell her up. She casts some wicked spells, but she shouldn't be any more difficult than the guardian. The form is granted Mark of Witchcraft. Go down when done.

If you have all three gems (from Setka, the wizard and the Queen), the treasure collector will ask you to trade for an item. Sayto collector yes for some nice palladium gear. If members of the group still need the boss kill, you have to do the entire run again.


Order Of Chaos Alliance Wiki | RecentChanges | Visiting as a guest. Login for full access.
This page is read-only.
Last edited January 16, 2019 6:36 pm by Vivi (diff)
Search: